Subject: Info-Mac Digest V16 #71
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Info-Mac Digest Fri, 27 Mar 98 Volume 16 : Issue 71
Today's Topics:
[*] Andrew's Disk Copy 6.2 Scripts - Minor Update
[*] Ghostrunner 1.0
[*] Home Automation Scripting Addition
[*] Jur 1.6.2
[*] Outside Satyricon 1.5
[*] Puzzler 1.0.2
[*] roTyx 1.06
[*] Smashing Windows
[*] Space Debris 2.11
[*] Star Chaos
[*] V&N Lookup 1.2.3 - dictionary, spellchecker, word-translator
[*] Virtue 2.1 TrueType font--a replacement for Charcoal
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Date: Wed, 25 Mar 1998 19:30:11 -0700
From: andrew@patsy.demon.co.uk
Subject: [*] Andrew's Disk Copy 6.2 Scripts - Minor Update
This file is in Apple's Disk Copy "Read-Only Compressed" New Disk Image Form=
at.
It contains two AppleScript applications which allow you to access the
segmenting features within Disk Copy 6.2.
"Segmenter" allows you to choose the number of segments.
"Floppier" allows you to segment a disk image into 1.4MB floppy size parts.
By putting the applications in a folder called "Scripts" beside Disk Copy,
it creates a Scripts menu from within Disk Copy and allows the user to
access the features of them as though they were built-in commands.
I've noted in the "Read Me" that if users are grateful for these scripts
then they can 'tip' me by sending a =A35 to my home address...but only if
they have the money to spare.
System requirements are System 7.0.1 or later, Disk Copy 6.2 and
AppleScript. Hardware requirements are only those for the afore mentioned
System requirements.
I guess is that this file should go in the Disk & File directory, but if
you feel it is best suited elsewhere then please place it there.
This file may be included on the commercial distributed CD-ROM.
Thanks.
Andrew McNaughton.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
[Archived as /info-mac/disk/dcscripts-10.hqx; 31K]
------------------------------
Date: Wed, 25 Mar 1998 19:29:54 -0700
From: jd_anoved@yahoo.com
Subject: [*] Ghostrunner 1.0
Somewhere in the ethereal depths of digital doom, a single guy/gal is left
with a
shattering responsibility tottering on his/her shoulders. He must vaporize as
many icky green ghosts as possible in under a minute. By running over them.
As in
'running', not as in 'running over with a transportational device'. Yes, you see
it has to do with intermeshing inertial fields and whatnot -- but the
technicalities are a bunch of lies, so I won't bother you with 'em.
So play Ghostrunner 1 and experience the standard in video games: oh, I see, you
hafta blow 'em all up as quick as ya can. Sounds fun. And remember, its a
healthy
alternative to watching TV, 'cause on a computer you actually control what you
see. (This programmer notices an exception: an unusually high number of those,
well, non-Mac computers seem to actually control the user rather than vice
versa.
I hope this doesn't mean the majority of the computer-literate human populace
voluntarily accepts working with an illogical unintuitive interfaces.) Anyway, I
hope you like this game as much as I do. For more information, read an
encyclopedia. For more information relevant to Ghostrunner, download it and look
at the 'about' screen. Then play it and appreciate the pleasant wonder of nice
sprite animation.
[Archived as /info-mac/game/ghost-runner.hqx; 87K]
------------------------------
Date: Wed, 25 Mar 1998 19:30:13 -0700
From: bward@scruznet.com
Subject: [*] Home Automation Scripting Addition
Would you rather wake up to gentle background music from your stereo and
the smell of fresh brewed coffee? Ever wish your computer could turn on the
printer when you want to print a file and then turn it back off when it was
finished? Would you like your house to look lived in when you're away on
vacation? Ever wanted to just say "Stereo On" and have your stereo turn on?
Now you can do all of this and more from your Macintosh using AppleScript!
This shareware package provides a collection of scripting commands that let
you control appliances, lights, etc. from AppleScript using a very
inexpensive CP290 interface and X-10 modules that are available at many
electronics stores or via mail order.
If you're new to home automation or AppleScript, the detailed manual
provides lots of background information, examples, mail order companies for
the interface and modules, contacts for home automation magazines, etc. For
less than $60 and very little effort you can get started in home automation
- check it out!
This is version 1.1, which fixes a minor problem when retrieving a large
number of events from the CP290 and adds an example of how you can do
automation from FileMaker Pro.
[Archived as /info-mac/dev/osa/x10-scripting-addition-11.hqx; 310K]
------------------------------
Date: Wed, 25 Mar 1998 19:29:56 -0700
From: cjk@flash.net
Subject: [*] Jur 1.6.2
Run away!!! Run away!!! Ahem. Ok, it's you stuck in an endless cavern.
Your job: gather the eggs of the wild Jur, before the wild Jur gather you.
Jur uses a random maze generator so that every game is different.
cjk@flash.net.SPAMOFF http://www.flash.net/~cjk ICQ 4034900
PGP Key : http://pgp.ai.mit.edu:11371/pks/lookup?op=get&search=0xDFEB475A
[Archived as /info-mac/game/jur-162.hqx; 66K]
------------------------------
Date: Wed, 25 Mar 1998 19:29:58 -0700
From: bsharvy@efn.org
Subject: [*] Outside Satyricon 1.5
Welcome to my fun project (and to my parlor). The project has been to
play around with forms and ideas native to the interactive medium, with
an eye toward artistic use. "Artistic" is, of course, a fuzzy word, and
we should always get in trouble for using it; I trust you to interpret
the general drift of what I mean. Never mind, no I don't: The general
drift of what I mean is "individual and interesting". Outside Satyricon
aims to explore forms that use elements unique to the computer--not
visual art that is merely generated with a computer, and not interactive
games which, while unique to the medium, lack intellectual & spiritual
color. I want to expermiment with interactive "fiction," of a sort. This
is my first such experiment. ...A technique with potential is to use an
Eliza-like interface to create narrative voice and personality.
Literature has a narrative voice; interactive media could too, with its
own particular twist. Experimentation with narrative is particularly
natural in forms which are story-like, such as the adventure. I've
written an Eliza script into Outside Satyricon, but as of yet it isn't
nearly as developed as it could be. (Eliza is a simple
artificial-intelligence simultaor created by Joseph Weizenbaum.) ...The
computer medium naturally lends itself to simulation, and the
representation of things. This naturally suggests symbolism as a
technique, since symbols are objects (compare to, say, music, which
represents no objects and uses no symbols). The possibility of symbolic
meaning, or resonance, for an object can define its use, and create
meaning within the program as a whole. For example, if progress within
an adventure game depends on the user finding the key to some locked
door, that is very boring and meaningless. But imagine that "doors" open
when the user breaks open a plastic red heart that he has found--say,
the 20 clocks in the room all begin to melt, the floor turns to sea, and
he finds himself continuing his adventure in an ocean-dream world
(perhaps as a shark, perhaps as a blowfish, depending on choices he has
made earlier in the program). Now the user is solving puzzles which,
because of the symbolic resonance of the things in the adventure (e.g.,
red hearts), may suggest certain interpretations and meanings to him.
This is a much more interesting way for a world to unfold than the way
of unlocking a door with a key, which you got by killing the thief,
outwitting the Sphinx, etcetera....Naturally, symbolism can be overt as
well. In Outside Satyricon, most of the rooms are the ordinary
kind--representations of physcial places such as bathrooms, roof tops,
etc--but you will also find yourself in "Therapy", "Solitude" and a few
other abstract places....Its object-based character makes the
interactive medium especially at home with "deconstructive" or
"meta-fiction" techniques, since its modelling of symbolic objects is
programmable and changeable during the course of the adventure's
"narrative." Thus, the player can be forced to examine his own uses of
symbols as sources of meaning.
Crunchy Pickle Software: http://www.efn.org/~bsharvy/crunchy.html
[Archived as /info-mac/game/outside-satyricon-15.hqx; 588K]
------------------------------
Date: Wed, 25 Mar 1998 19:30:00 -0700
From: bjorn.carlin@swipnet.se
Subject: [*] Puzzler 1.0.2
This is an updated version of Puzzler. I sent the first version (1.0.0)
to you 19 Feb 1998 and version 1.0.1 07 Mar 1998. Three new levels (for
registered users only) and support for powerbook keyboards without any
numeric keyboard have been added. (This description is the same as the
last one:)
Puzzler 1.0.2 is a simple and elegant puzzle game. The goal is to use
small pieces to fill a marked area. It is shareware and costs only $10.
You can reach the author at .
Requirements
=95 A screen that supports at least 256 colors
=95 About one megabyte free RAM
=95 About 300k free hard drive space
Sincerely,
Bjorn Carlin
[Archived as /info-mac/game/puzzler-102.hqx; 172K]
------------------------------
Date: Wed, 25 Mar 1998 19:30:01 -0700
From: rbauer@ds.unizh.ch
Subject: [*] roTyx 1.06
roTyx 1.06
new release, bugs fixed.
roTyx is a shoot em up like swoop or invaders or
phoenix empire with special grafics from imp89
thanks for supporting
rene b. (imp89)
[Archived as /info-mac/game/rotyx-106.hqx; 1915K]
------------------------------
Date: Wed, 25 Mar 1998 19:30:03 -0700
From: titan@indigo.ie
Subject: [*] Smashing Windows
Smashing Windows - is a simple Space Invaders game where you can shoot at any
object that you wish - with the default settings, the evil windows. The game
features a Choose Sprites... dialog which allows you to choose your particular
enemy. Smashing Windows will run on any Macintosh, 68K or PowerPC, with a 256
colour 640x480 screen. Smashing Windows will set your monitor to 256 colours
automatically when you run it.
[Archived as /info-mac/game/smashing-windows-ii-10.hqx; 678K]
------------------------------
Date: Wed, 25 Mar 1998 19:30:06 -0700
From: titan@indigo.ie
Subject: [*] Space Debris 2.11
Space Debris 2.11 - Space Debris is my attempt at writing a modernised Cryst=
al
Quest style game. It's a Fat Binary (native on PPC and 68K). Recompiled both
versions in MetroWerks CodeWarrior. Updated to the latest MAD-Music Library.
Updated to the latest SmartShareware Library. Better Title Graphic. This
software is shareware. That means that if you like the software, you must
send IR
=A310, UK =A315, or US $20. You control your spaceship with the mouse. You=
fire by
clicking the mouse button, but note that your shot goes in exactly the same
direction that you are travelling in. Q will abort the game at any time. Com=
mand
activates your bombs. Caps Lock is pause.
[Archived as /info-mac/game/arc/space-debris-211.hqx; 1089K]
------------------------------
Date: Wed, 25 Mar 1998 19:30:05 -0700
From: titan@indigo.ie
Subject: [*] Star Chaos
Star Chaos - Star Chaos is a fast action Space Invaders game. What's new in
v1.3?
Recompiled both versions with CW9, Vastly improved the loading code (now
loads in
about 10% of the old time), Added my e-mail/Web contact details, No longer
tells
user when depth is changed as the program will automatically reset it. Program
will still run even if the Speed Test fails - apparently the Speed Test fails on
PowerPC PowerBooks because their display circuitry is too slow.
[Archived as /info-mac/game/star-chaos-201.hqx; 1000K]
------------------------------
Date: Wed, 25 Mar 1998 19:30:09 -0700
From: jiwanski@alpha.luc.ac.be
Subject: [*] V&N Lookup 1.2.3 - dictionary, spellchecker, word-translator
'V&N Lookup' is an easy-to-use program that puts dictionary-power at your
fingertips. It makes use of the dictionaries for the application program
'Verbs&Nouns'. You can use 'V&N Lookup' while you are working with other
text-based applications because it searches for any word that you copy to
the clipboard. Depending on which modules you have, 'V&N Lookup' can locate
similar words in several languages at the same time. It can check the
spelling and translate passages of text word for word.
The application 'V&N Lookup' is part of my 'Foreign Language Toolkit'
project. To try out the program you can download not-protected dictionaries
and play with them. The examples of them are:
ftp://ftp.pht.com/pub/mac/pht/e/english-dictionary.sit.hqx
ftp://mirrors.aol.com//pub/info-mac/edu/lang/dictionary-of-computing-10.hqx
ftp://mirrors.aol.com//pub/info-mac/edu/lang/english-german-dict-11.hqx
ftp://mirrors.aol.com//pub/info-mac/edu/lang/english-spanish-dict-10.hqx
ftp://mirrors.aol.com//pub/info-mac/edu/lang/italian-verbs-127.hqx
ftp://mirrors.aol.com//pub/info-mac/edu/lang/italian-nouns-11.hqx
ftp://mirrors.aol.com//pub/info-mac/edu/lang/italian-spelling-11.hqx
You can visit http://users.netmatters.co.uk/dandaforbes to find more
information.
Jacek Iwanski.
jaceki@geocities.com
[Archived as /info-mac/edu/lang/verbs-and-nouns-lookup-123.hqx; 1987K]
------------------------------
Date: Wed, 25 Mar 1998 19:30:08 -0700
From: wamozart@teleport.com
Subject: [*] Virtue 2.1 TrueType font--a replacement for Charcoal
Virtue
version 2.1, March 21, 1998
Copyright =A91997-1998 Marty P. Pfeiffer at Scooter Graphics.
Price: Free!
Virtue is my improvement of Apple Computer's "Charcoal" font appearing in
Mac OS 8.
About Virtue:
There is a lot of controversy about Charcoal, and honestly, I think that
most of it is unjustified. Basically, a lot of people did not want this
font to appear in the Mac OS 8. I think that this feeling is based on a
"reverse-engineered" font developed by Greg Landweber for his Aaron
extension and Kaleidoscope control panel. Greg built his font from
looking at various screenshots and did a good job at making a very
complete font. However, the spacing information and special characters
characters seemed a little off to me. It seems that Apple couldn't decide
whether Charcoal should have two pixels between the letters or just one.
This leads to a cramped appearance on screen.
So here's what I did: basically, I took his work and tried to space it
how I would if I was making Apple's next font. I studied the "Chicago"
system font and and used it as a template for my font. After about 2
hours of tinkering, I had a bitmap font that looked really good as a
replacement font for Kaleidoscope. About a week later, after tinkering
some more, I made even more improvements.
And then I decided to create a regular weight of Virtue to go along with
it. I tried to carry the unique features of Virtue into Virtue Light.
It's currently just a 12 point bitmap font, but I thought that it might
be useful for those of us who have smaller screens or are just tired of
looking at bold fonts all day. I'd love to hear any comments you may have
about Virtue-Light.
Marty Pfeiffer
This file may be included on any Info-Mac CD-ROM release
[Archived as /info-mac/font/tt/virtue-21.hqx; 191K]
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