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<center>Trusting My Mortal Enemy?! What a Disaster!
<br>[[Start|Theater 1-1]]</center>
<<set $scene_progress to 1>>
<<set $trust to 0>>
<<set $choice to 0>>
<<set $soup to "none">><<if $scene_progress is 1>>
The warehouse is large and spacious, a perfect spot for a battle. No wonder Promethium chose this place. But I don’t see the Promethium herself—yet.
<br>[[Then, I hear footsteps.|Battle 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 2>>
They’re coming from the other side of the warehouse. I whirl around, and [[look|Battle 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 3>>
[[And there she is.|Battle 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
Promethium is wearing her usual outfit—a deep black lab coat, red boots, a stylish yet compact gas mask, and a spiked choker (which I think is a bit much, but what does it matter what I think?). Her long blonde hair flows down her shoulders as she walks towards me. She’s surrounded by 4 of her vassals, and when our eyes finally meet, [[she smiles|Battle 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 5>>
“Ah, Lightbearer. How lovely it is to see you.”
<br>I put my hands on my hips. “[[Promethium.|Battle 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
She raises her hands, and makes jazz hands. “Yes, it is I!”
<br>“Can it, Promethium. [[What have you done to the Garden City Ballet Company?|Battle 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 7>>
She smirks. “Aw, mom, 5 more minutes.”
<br>I scowl. I know it’s just heroic and villainous banter, but I hate her bringing up anything that reminds me she could find out about my daughter. “If my deductions are correct, they’re still at the auditorium, poisoned by whatever concoction you’ve cooked up this time. [[Am I wrong?|Battle 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 8>>
A look of surprise flashes across her brown eyes. She sighs. “Well, you’re half right, I’ll admit. I only knocked them out with some gas, nothing serious, in order to draw you here. They’ll be fine. But man, it seems I’ve become a little to predicable for my tastes…”
<br>“Not at all—[[I’ve just gotten better at seeing through your schemes!|Battle 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 9>>
She blinks. Then, she smiles. “I’ll take that as a compliment.”
<br>At that, she points dramatically. “[[Vassals, attack her!|Battle 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 10>>
All four of her artificial, humanoid creations charge towards me.
I smile, and crack my knuckles.
[[Then, I strike.|Battle 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 11>>
<center>[[Shoot an energy bolt|Battle 1-1][$scene_progress += 1; $choice = 1]]
<br>[[Throw a punch|Battle 1-1][$scene_progress += 1; $choice = 2]]</center>
<<elseif $scene_progress is 12 and $choice is 1>>
I raise my hand, and shoot a bolt of energy from them. It hits one of the vassals in the chest, and [[he goes flying backwards|Battle 1-1][$scene_progress += 1; $choice = 0]].
<<elseif $scene_progress is 12 and $choice is 2>>
I make my hand into a fist, and punch one of the vassals with all of my strength. [[He quickly reels backwards.|Battle 1-1][$scene_progress += 1; $choice = 0]]
<<elseif $scene_progress is 13>>
The other 3 lunge toward me, and as one of them swings to hit me, I fire a bolt of energy at my feet and [[go flying upwards|Battle 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 14>>
From high above, I look down at the surprised vassals. Seeing this, I summon a burst of energy around me, until it surrounds my right hand. Then, [[I plunge my fist downwards|Battle 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 15>>
It connects with a second of the vassals, and he quickly goes down. Another one throws a punch at me, but I easily dodge it. I quickly throw a punch of my own, and [[he goes down next to the other one|Battle 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 16>>
The last of them faces me, looking at me with the empty eyes all of Promethium’s vassals have—it’s something you’ll only see if you’re looking for it, but with how much I’ve fought them, I can see if easily. I turn my head until I’m looking directly in those empty eyes, and then, I fire up my laser vision.
<br>[[The vassal falls to the ground, 2 holes in his skull.|Battle 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 17>>
As he falls down, I look beyond him at Promethium. She sighs. “You want something done right, you’ve got to do it yourself.”
<br>[[She charges towards me.|Battle 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 18>>
<center>[[Charge at her|Battle 1-1][$scene_progress += 1; $choice = 1]]
<br>[[Defend yourself|Battle 1-1][$scene_progress += 1; $choice = 2]]</center>
<<elseif $scene_progress is 19 and $choice is 1>>
I concentrate, summoning a burst of energy around both of my fists. Then, I throw a punch, aiming directly at Promethium’s face.
At the last second she leaps backward, [[avoiding my blow|Battle 1-1][$scene_progress += 1; $choice = 0]].
<<elseif $scene_progress is 19 and $choice is 2>>
I brace myself for whatever way she’ll strike at me, and prepare myself for the worst.
But Promethium doesn’t strike. Instead, [[I see her hand move to her side|Battle 1-1][$scene_progress += 1; $choice = 0]].
<<elseif $scene_progress is 20>>
Then, she pulls something out of her pocket. I have only a moment to realize it’s a test tube before she throws it on the ground.
<br>I quickly back away, trying not to inhale whatever Promethium has thrown on the ground. I—not for the first time—curse the fact [[I don’t have a gas mask|Battle 1-1][$scene_progress += 1]] as part of my uniform.
<<elseif $scene_progress is 21>>
But as I back away, Promethium, protected by her gas mask, rushes towards me. I start coughing, probably from whatever Promethium has used to infect the air, and I quickly summon energy around my hand, preparing to punch Promethium.
And yet, I feel my muscles weakening. “Do you like this gas, Lightbearer?” I hear Promethium say. “It’s one of my newest inventions. [[It will leave you helpless, yet conscious, by the time it finishes infecting you.|Battle 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 22>>
I feel my muscles continuing to weaken, and even as I try stepping away from the gas, I feel my legs giving out. For a moment, I consider giving in to the concoction’s call, and just falling to my knees, [[as I have many a time when attempting to stop Promethium’s plans|Battle 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 23>>
But then, I think of my daughter, and I know—[[I have to resist!|Battle 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 24>>
Against my screaming muscles, I slowly stand to my feet, and bring my left hand to my mouth and nose, attempting to protect them from the rest of the gas. At the same time, I step back, [[getting away from the gas.|Battle 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 25>>
Instinctually, I feel something coming from my right, and I lift my right hand to stop it. When Promethium’s fist collides with my own hand, I realize she had thrown a punch at me.
<br>I see another punch coming from my left, and I remove my left hand from my mouth to stop Promethium’s second punch. [[We stand like that, arms extended, for a few moments.|Battle 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 26>>
“Arrrrrgh!” Then, I summon the strength within me to overpower Promethium, and [[I push her back|Battle 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 27>>
Without missing a beat, she charges towards me again, & I summon energy around my right hand, preparing to punch her even as my muscles are still weakened.
<br>[[But what I don’t see is the strange shield she’s pulled out from beneath her lab coat with her right hand.|Battle 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 28>>
She raises the shield to meet my punch. At first, I don’t think anything of it—I can just punch right through most solid objects just by summoning energy—but to my surprise, as my hand comes into contact with the shield, the energy around my fist dissipates. I pull my hand away and step back in surprise, looking at my hands, then [[back at Promethium|Battle 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 29>>
She grins wickedly. “Are you surprised, Lightbearer? It took me some time to create something that could negate the energy you create, but I’ve finally done it. I won’t bore you with the scientific details, but [[if you’d admit defeat, I could let you go, just this once|Battle 1-1][$scene_progress += 1]].”
<<elseif $scene_progress is 30>>
I grin back at her. “Very interesting, Promethium. But you’ve forgotten something.”
<br>“Oh? What’s that?”
<br>“Even without my energy powers…” I pull my fist back. “[[I’m still one of the strongest heroes around!|Battle 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 31>>
I throw my punch, and it hits the shield, sending Promethium reeling back. With my other hand, I grab the shield, then throw it. It hits the other side of the warehouse with a clang.
<br>[[Promethium looks at the shield, then back at me.|Battle 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 32>>
[[Then, she puts her hands up.|Battle 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 33>>
I blink in surprise, half expecting her to make jazz hands again.
<br>By now, the gas seems to have dissipated, so I give Promethium my full attention, [[raising an eyebrow|Battle 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 34>>
“Let me guess, Promethium—you’ve got one more trick up your sleeve? Don’t think I’m going to let my guard down.”
<br>She shakes her head. “Looks like I had my ace in the hole, and I blew it. So, I’m surrendering. [[Take me in.|Battle 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 35>>
My eyes widen.
<br><i>Does this mean…the day has finally come? The day where [[I defeat Promethium|Battle 1-1][$scene_progress += 1]]?</i>
<<elseif $scene_progress is 36>>
I approach her hesitantly, taking out the handcuffs issued to all Hero Agency heroes for situations like this. Still, Promethium doesn’t move. I then reach her, and stop moving to stand directly across from her. <br>Suddenly I can see the defeat heavy in her eyes.
<br><i>[[This…is real.|Battle 1-1][$scene_progress += 1]]</i>
<<elseif $scene_progress is 37>>
<i>[[But…I can’t leave this city yet.|Battle 1-2][$scene_progress = 1]]</i>
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>I arrive home late, yet another side effect of working as a hero. After leaving Promethium I still had to confirm that the Garden City Ballet Company was all right and give a press report. Thankfully, [[Promethium was as good as her word|Home 1-1][$scene_progress += 1]]—the ballet company members were just knocked out.<</timed>>
<<elseif $scene_progress is 2>>
I use my key to open the front door, and I’m greeted by the sounds of the TV. <i>[[Is Allison still awake?|Home 1-1][$scene_progress += 1]]</i>
<<elseif $scene_progress is 3>>
I walk into the living room, and yes, my daughter is still awake, watching TV. She turns to me as I enter the room. “[[Oh, hey mom.|Home 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 4>>
I hold out a hand, the mother-daughter cue for “I want a hug”. She stands up, and hugs me.
<br>“[[How was work, mom?|Home 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 5>>
Ever since she was little, I’ve told her to refer to what I do as “work”, not only because it <i>is</i> my job, but so it’ll sound innocuous to any listening bystanders. She does it at home too, out of habit I suppose.
<br>But I hesitate at her question, not wanting to admit what I’d done. “Work was fine, sweetheart. [[Thanks for asking.|Home 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
I continue hugging her for a few more moments, happy, as always, to be home safe. It’s not something I take lightly given my profession. Then, after a few moments, [[I release my daughter|Home 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 7>>
“I know I told you this earlier, but we didn’t get to properly celebrate since I had to go to work.” I look my daughter in the eyes. “I’m so proud of you for getting into Princeton University. <i>So</i>, so proud.”
<br>She beams. “Thanks mom.”
<br>“We’ll celebrate properly tomorrow. For now, I want you to go upstairs and get ready for bed. Ok?”
<br>“Ok mom,” she says, and runs up the stairs, [[feet thumping on each one|Home 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 8>>
I watch her leave, and then I sit on the couch, suddenly exhausted. And ashamed, saddened, by what I’d done.
<br>I went against everything I stand for: I let a villain go free. Granted, if we’re planning our upcoming battles, it means she’s a villain I can control—to an extent—but that doesn’t make it right.
<br><i>[[Why did I do this?|Home 1-1][$scene_progress += 1]]</i>
<<elseif $scene_progress is 9>>
But I already know why. And I know my reasons are good.
<br>I turn the TV off, and [[head upstairs|Coffee 1-1][$scene_progress = 1]].
<<endif>><center><img src="Images/Trust Time Gif [Smaller].gif"></center>
<<timed 1.8s>><<goto "Coffee 1-1">><</timed>><<timed 2.0s>><<goto Opening-Splash-Screen-1>><</timed>><center>
<img src="Images/Storysinger-Presents-Logo.png">
</center>
<<timed 6.0s>><<goto Opening-Splash-Screen-2>><</timed>><<timed 2.0s>><<goto Start-Screen>><</timed>><<addclass "#hero" "show">>
<<addclass "html" "hero">>
[[Lorem Ipsum|Villain Test]]<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
Lorem Ipsum 2<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<if $scene_progress is 1>>
<<timed 4.0s t8n>>The concert hall is quiet with anticipation. I’m anxious too, but not because I’m excited for the performance. In fact, I’m not sure what will happen tonight, only that from here, [[things could change drastically|Theater 1-1][$scene_progress += 1]].<</timed>>
<<elseif $scene_progress is 2>>
But, for now, I sit back in my seat and [[try to relax|Theater 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 3>>
And the performance is very relaxing, unexpectedly so. The ballet company promised an Alwin Nikolais showcase, & between the modernist movements and the strange music, I am drawn into a trance that completely catches me off guard. It’s the first time I’ve felt relaxed in a very long time, which is quite a feat, [[considering my line of work|Theater 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 4>>
The audience claps, and [[I join them enthusiastically|Theater 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 5>>
The curtain closes, then opens again. And to my surprise, [[the dancers are gone|Theater 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 6>>
At first, I think this is the moment I’ve been waiting for--[[the time when she strikes, and I take action|Theater 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 7>>
But after a moment, I realize that the dancers haven’t disappeared, but rather, they are invisible thanks to large sacks that cover their entire body. I look down at my program, squinting in the dark. “Noumenon…” I say aloud, softly. An interesting title for this work, [[considering the sacks|Theater 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 8>>
The dancers move around in the sacks, and because of those sacks, I can only see an outline of their body moving around within. It immediately unnerves me, though I can’t say it’s the most unsettled I’ve ever been. [[Comes with the territory of my job, after all.|Theater 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 9>>
As the dancers continue to move, I notice the people around me whispering. “This isn’t how Noumenon is supposed to be choreographed…” one of them says. “Why are they changing Nikolais’ work?!” says another.
<br>The dancers continue their movements, and the whispering continues to grow, which has to mean their choreography is much different than expected. And it’s at that moment I realize that [[something must be wrong|Theater 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 10>>
And right as the thought enters my mind, [[the dancers take off their sacks with a flourish|Theater 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 11>>
[[The audience gasps.|Theater 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 12>>
It is not the members of the Garden City Ballet Company under the sacks. No, instead, there are 4 of Promethium’s human creations, her vassals. [[They are wearing gas masks.|Theater 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 13>>
“Good evening, people of Garden City!” one of them says, their voice slightly muffled by the gas mask. “We are saddened to tell you that our master, Promethium, has taken the Garden City Ballet Company, and they have been poisoned by one of our master’s glorious creations of science! And if Garden City’s hero wants the cure, she’ll need to meet our master at the Downtown Warehouse for battle!” All 4 bow grandly. “[[Goodnight!|Theater 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 14>>
At this, the audience starts screaming and heading for the exit. I run with them—but I won’t be leaving with them. Instead, after leaving the auditorium and heading to the stairs, where everyone is running down them in a panic, [[I run up|Theater 1-2][$scene_progress = 1]].
<<endif>><<if $scene_progress is 1>>
I continue running until I reach the door to the roof, and I open it with a flourish.
The cool night air hits me immediately, but I know I don’t have time to savor it. [[No, I have other priorities.|Theater 1-2][$scene_progress += 1]]
<<elseif $scene_progress is 2>>
I remove my coat, and the long sleeved dress underneath it, my disguise to blend with the connoisseurs of the ballet. Beneath them both, I’m wearing [[my Hero Agency uniform|Theater 1-2][$scene_progress += 1]], created by one of their top designers for use by me.
<<elseif $scene_progress is 3>>
[[Because I’m Garden City’s hero, Lightbearer.|Theater 1-2][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
I flex my muscles, [[warming up a little before I head out|Theater 1-2][$scene_progress += 1]].
<<elseif $scene_progress is 5>>
Then, I concentrate, and [[a burst of energy shoots beneath my feet|Theater 1-2][$scene_progress += 1]].
<<elseif $scene_progress is 6>>
I’m launched in the air at a breakneck speed. And of course, I’ve launched myself perfectly, enough so that I land on the roof of the building next to the ballet. I know I need to head in this direction to reach the abandoned warehouse downtown, and it only takes me a few more bounds to be [[one building away|Theater 1-2][$scene_progress += 1]].
<<elseif $scene_progress is 7>>
[[At that point, I stop to think.|Theater 1-2][$scene_progress += 1]]
<<elseif $scene_progress is 8>>
<i>Ok, what do I know? I know she’s poisoned the Garden City Ballet Company. I know she somehow got rid of them during the performance. Which means…they’re probably still at the auditorium and not here. Which means there’s probably no toxins inside. [[But if there are…|Theater 1-2][$scene_progress += 1]]</i>
<<elseif $scene_progress is 9>>
I sigh. I put in a request to Hero Agency for a gas mask to be added to my suit ages ago. I’m used to dealing with their bureaucracy, yet it stabs me in the back at the worst possible times.
[[But there’s nothing I can do about it now.|Theater 1-2][$scene_progress += 1]]
<<elseif $scene_progress is 10>>
With that, I fire one more burst of energy under my feet, and [[aim for the window, covering my face|Theater 1-2][$scene_progress += 1]].
<<elseif $scene_progress is 11>>
I burst through, glass shattering around me, and land in the building.
[[I stand up and look around.|Battle 1-1][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>I never would have thought I’d be defeated, [[but here I am|Battle 1-2][$scene_progress += 1]].<</timed>>
<<elseif $scene_progress is 2>>
I suppose it’s the fate of every villain. Yet just like the rest of them, I never thought it’d happen to me. But here I am. [[No more aces, no more tricks.|Battle 1-2][$scene_progress += 1]]
<<elseif $scene_progress is 3>>
I don’t want to die on death row, and everything in me is screaming to resist. But an overwhelming feeling of helplessness overtakes me instead, and I don’t move, [[waiting for Lightbearer to cuff me|Battle 1-2][$scene_progress += 1]].
<<elseif $scene_progress is 4>>
Then, Lightbearer lowers her handcuffs. [[My eyes widen.|Battle 1-2][$scene_progress += 1]]
<<elseif $scene_progress is 5>>
She puts a hand on my shoulder, and leans in, so her face is only an inch away from mine.
<br>“[[Listen to me very carefully.|Battle 1-2][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
<center>[[Stay silent and listen|Battle 1-2][$scene_progress += 1; $choice = 1]]
<br>[[Offer a villainous retort|Battle 1-2][$scene_progress += 1; $choice = 2]]</center>
<<elseif $scene_progress is 7 and $choice is 1>>
I keep my mouth closed, and [[nod in acknowledgement|Battle 1-2][$scene_progress += 1; $choice = 0]].
<<elseif $scene_progress is 7 and $choice is 2>>
I attempt to maintain the façade of cocky villainy. “Oh, I’m listening, Lightbearer. [[You know I would hang on to every word my nemesis says.|Battle 1-2][$scene_progress += 1; $choice = 0]]"
<<elseif $scene_progress is 8>>
“Here’s what we’re going to do, Promethium. I’m going to let you go, and [[we’re going to continue this game of cat and mouse for a little longer|Battle 1-2][$scene_progress += 1]].”
<<elseif $scene_progress is 9>>
“Why?”
<br>“That’s not your concern. And if you ask me that again, I will take you in.”
<br>[[I close my mouth.|Battle 1-2][$scene_progress += 1]]
<<elseif $scene_progress is 10>>
“Good. So, we’re going to continue fighting. And from now on, I want you to meet me so we can plan how these fights are going to go. Because the public needs to believe you’re still a threat, after all.”
<br>“Ah. [[Where will we meet?|Battle 1-2][$scene_progress += 1]]”
<<elseif $scene_progress is 11>>
“You know Books & Brew on Main and 4th?”
<br>I nod. “Haven’t been there in ages. Do they still make a to-die-for chai?”
<br>She shrugs. “So I’ve heard, though I prefer their iced coffee myself. [[Meet me there tomorrow.|Battle 1-2][$scene_progress += 1]]”
<<elseif $scene_progress is 12>>
“Civilian clothing?”
<br>She rolls her eyes. “No, I want you to come all caped up so the people of Garden City know exactly what’s going to go down. Obviously, yes, civilian clothing. So you’ll recognize me, I wear red glasses. Bright red.” My eyes widen.
<br>“Seriously? I’ve never seen those.”
<br>She shakes her head. “When I’m on the job I wear contacts. So, me, red glasses. And I’ll sit near the window. [[You?|Battle 1-2][$scene_progress += 1]]”
<<elseif $scene_progress is 13>>
I frown, stroking my chin. “I can construct an organic facial mask with mostly indistinct features, save for a small pimple directly above the left eyebrow and a double chin.”
<br>She blinks at me—and it’s my turn to roll my eyes.
<br>“[[How about I wear a purple beret?|Battle 1-2][$scene_progress += 1]]”
<<elseif $scene_progress is 14>>
She nods. “Works for me. [[Tomorrow. 2pm.|Battle 1-2][$scene_progress += 1]]”
<<elseif $scene_progress is 15>>
Lightbearer releases me, and I let out a breath that I hadn’t realized I’d been holding. I don’t know what’s going on, but apparently I’m not being sent to death row. So, whatever’s going on, it has to be good.
<br>[[Right?|Home 1-1][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>I arrive right on time to Books & Brew, wearing my purple beret (thankfully, I had been able to find it) over my long blonde hair. As a villain, I’ve been accused of a lot of things, but lateness has never been one of them. One of the most important rules of villainy is punctuality—if I say a villainous plan will start at 1pm, it will definitely start at 1pm on the dot.
<br>[[I just hope Lightbearer is as punctual in her coffee meetings as she is in stopping my evil plots.|Coffee 1-1][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 2>>
I order my chai—what can I say? I love a good cuppa—and look around the coffee shop, my heart pounding with nervousness. I remember what Lightbearer said last night—red glasses, sitting near the window. No, no, not her, <i>definitely</i> not her…I look around for a little longer, until my eyes find someone who [[might fit her description|Coffee 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 3>>
Her hair is in a short pixie cut, just like Lightbearer’s. Her eyes are vivid green, just like the eyes that have stared down my attempts at an evil plot. And, of course, she’s wearing vivid red glasses, ones with a very wide and circular frame. She sits at the table closest from the window, sipping a coffee cup that says “Diana—Hazelnut Iced Coffee”.
<br>Wait—her name is <i>Diana</i>?!
<br>I shake my head, trying to clear my thoughts, and [[walk over to the table|Coffee 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 4>>
She looks at me, her green eyes meeting my own.
<br>For a moment, I stand in silence. Then, I say,
<br>“[[Should I sit down?|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 5>>
She nods, wordlessly, and I pull out the chair in front of me, sitting down across from her.
<br>I then realize I have no idea what to say.
<br>“[[Ummmm…|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
<center>"[[Good to see you?|Coffee 1-1][$scene_progress += 1; $choice = 1]]"
<br>"[[This is weird isn’t it?|Coffee 1-1][$scene_progress += 1; $choice = 2]]"</center>
<<elseif $scene_progress is 7 and $choice is 1>>
“Good to see you?” I try, [[sounding awkward|Coffee 1-1][$scene_progress += 1; $choice = 0]].
<<elseif $scene_progress is 7 and $choice is 2>>
“This is weird isn’t it?” I say. Well, I’m not wrong—this <i>is</i> [[definitely weird|Coffee 1-1][$scene_progress += 1; $choice = 0]].
<<elseif $scene_progress is 8>>
Lightbearer simply looks at me wordlessly. Then, she says,
<br>“[[We really should’ve settled on a code word or something, shouldn’t we?|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 9>>
I choke out an unexpected laugh. “I was <i>just</i> thinking that.”
<br>She laughs too. “This is new to me, so I didn’t think of that until now, but I wish I had earlier!”
<br>“[[You’re not the only one!|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 10>>
We laugh together for a full minute, when all of a sudden it dawns on me who I’m talking and who I’m laughing with. I quickly stop, and clear my throat.
<br>“[[I think it’s safe to say that it’s really you?|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 11>>
Lightbearer’s still laughing, but upon seeing my serious expression, she stops, & nods.
<br>“Good,” I say. “So, my first question. [[How do you know no one’s going to overhear us?|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 12>>
“After you sat down, I put a light shield around us, which will significantly muffle our voices. I need to concentrate to keep it up, but it doesn’t take up too much of my energy. And no one will think anything of not hearing us because this place is always so crowded. [[So, we should be fine.|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 13>>
<center>[[Confront Lightbearer directly—ask her why she’s doing this|Coffee 1-1][$scene_progress += 1; $choice = 1]]
<br>[[Be non-confrontational, but firm|Coffee 1-1][$scene_progress += 1; $choice = 2]]</center>
<<elseif $scene_progress is 14 and $choice is 1>>
I nod. “Great. So here’s my next question: [[do you think I’m stupid enough to not know why you’re doing this?|Coffee 1-1][$scene_progress += 1; $choice = 0]]"
<<elseif $scene_progress is 14 and $choice is 2>>
I nod. “Great. Now here’s what I want to say next: I’m pretty sure I know why you’re doing this. [[And I don’t like it.|Coffee 1-1][$scene_progress += 1; $choice = 0]]"
<<elseif $scene_progress is 15>>
She blinks, seemingly in surprise. “[[What?|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 16>>
“I suppose you want to fight more often, get more money from your organization. You think I don’t know how you heroes work? That I don’t know that every time we fight, you get a payout? Let me guess—whatever else they give you each month for being on standby isn’t enough for you anymore. Planning to save for an early retirement, Lightbearer?” [[I spit out the last sentence, glaring at her.|Coffee 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 17>>
She blinks. “This has nothing to do with money.”
<br>I shake my head. “Lightbearer, please. Don’t you know the saying? ‘Money is not the most important thing—it is the only important thing.’ And there are more of your type than I can count who do what you do for money. Can’t say I blame you. It’s a good gig, kicking people like me when we’re down. But if I turn myself in, that puts an end to your little plan. [[What do you think of that?|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 18>>
Her eyes widen behind the red-rimmed glasses. “Promethium, please; you can’t do that; this is not about money and I swear I’m not lying to you.”
<br>I smile, and take a long sip of chai. “[[Then why do you look so desperate for me to stay?|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 19>>
She’s silent, and she looks down, not meeting my eyes. Her voice sounded earnest—surprisingly so—but I need to be sure. So, in that moment, [[I decide to use my powers|Coffee 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 20>>
I look through her chest, at her heart. It’s beating rapidly—I guess I’m not the only one who’s tense. But there’s no doubt that she’s nervous, which means either she’s nervous about her request or nervous about lying to me. And based on her voice, odd as it seems, [[it’s more likely the former|Coffee 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 21>>
“I need you to stay because…” I blink, and in that moment stop using my powers, Lightbearer returning to her normal form under my gaze. “…I can’t leave this city yet. I can’t tell you why. But I swear that is the only reason. I won’t ask you to fight me more often, and I’m certainly not going to blackmail or threaten you in any way—I’m not that type of hero. [[All I ask is that we keep going for a little longer so I can stay in Garden City.|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 22>>
I lean forward in my chair. “Hmmm. Interesting.” I smile. This seems like potentially very, very useful information. If I can figure out her reason for staying in Garden City, perhaps…well, that would depend on her reasons, after all. And if those reasons are related to her civilian identity—which they have to be; what else could be going on?!—attacking her in her civilian identity would expedite my death sentence upon my arrest, so I would need to be cautious.
<br>I look up at her. Her expression is desperate, unguarded, earnest. [[It’s funny how naïve she is.|Coffee 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 23>>
I abruptly sit back in my chair. “Very well, Lightbearer. I suppose we can continue our battles for a little longer.” I sip my chai again, and give her a sharp grin. “Of course, from now on, expect your temporary defeat to be part of our battle plans. [[I wouldn’t be a true villain if I didn’t take advantage of this opportunity, now would I?|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 24>>
She looks relieved, but nevertheless, she raises an eyebrow. I put down my chai, and meet her gaze, which has turned into a glare. After a few moments of an unplanned staring contest, she sighs and shakes her head. “All right; [[I suppose it’ll have to do.|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 25>>
I grin. “Great! Thank you, <i>Diana</i>.”
<br>She shakes her head. “[[Don’t call me that.|Trust Time 1][$scene_progress += 1]]”
<<elseif $scene_progress is 26>>
<center>[[Offer to tell Lightbearer your civilian name in return|Coffee 1-1][$scene_progress += 1; $choice = 1; $trust += 1]]
<br>[[Say nothing|Coffee 1-1][$scene_progress += 1; $choice = 2]]</center>
<<elseif $scene_progress is 27 and $choice is 1>>
<center><img src="Images/Trust Up Image.jpg"></center>
<br>
“Aw, why not? I’ll tell you my civilian name too if you want.”
<br>“Oh really?” She says, looking curious. I grin, & lean in to whisper in her ear.
<br>“It’s Rachel.”
<br>Her eyes widen. “Really?”
<br>“Really. I say, still whispering. [[Then, I lean back into my seat.|Coffee 1-1][$scene_progress += 1; $choice = 0]].
<<elseif $scene_progress is 27 and $choice is 2>>
I say nothing, and instead shrug. “[[Fair enough.|Coffee 1-1][$scene_progress += 1; $choice = 0]]"
<<elseif $scene_progress is 28>>
My eyes fall upon her glasses. “You know, certain top secret organizations make their members undergo laser eye surgery for their jobs—if you’re wearing glasses, you’re still a rookie. [[Have I been overestimating you, Lightbearer?|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 29>>
“Oh for goodness—you know I have laser vision, right? You can’t give laser eye surgery to someone with laser vision! Also, how do you have that kind of intel for these “top secret organizations” anyway?”
I smile. “Lightbearer. Who do you think I am?” Then I furrow my brow. “Wait, [[what was that about laser eye surgery vision?|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 30>>
She sighs. “You can’t give laser eye surgery to someone with laser vision, like myself. There’s a big long scientific explanation for it that I can’t quite remember right now, but long story short, that’s how it is. [[And it suits me fine.|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 31>>
“But wait. How can you use your laser eye vision with contacts on?”
<br>“Special contact lenses created for me by the Hero Agency. I’ve had them for a while now.”
<br>“[[I see.|Coffee 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 32>>
Again, we fall into an uncomfortable silence. I attempt to break it, and [[clear my throat|Coffee 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 33>>
“So, let’s discuss our next battle. You want to know what I’m planning, don’t you?”
<br>“Yes, I do. I want to know so we can plan our battles properly from here on out. We’ll make it close, and have you get away at the last minute. But we can’t do that unless I know what you’re planning for the battle.”
<br>I nod. “Makes sense to me. [[Here’s what I’ll be doing…|Coffee 1-2][$scene_progress = 1]]”
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>“Alright. I think that just about covers it.”
<br>Promethium smiles across from me. “[[I think so too.|Coffee 1-2][$scene_progress += 1]]”
<</timed>>
<<elseif $scene_progress is 2>>
Strangely enough, planning the details of upcoming battles with my arch nemesis wasn’t nearly as bad as I thought it would be. Who would’ve thought? The only annoying part were some hot flashes that made me a little uncomfortable in my seat, but [[even they weren’t as bad as they usually are|Coffee 1-2][$scene_progress += 1]].
<<elseif $scene_progress is 3>>
I take one last sip of my hazelnut iced coffee. “Well, I suppose I should be going.”
“Leaving so soon, Lightbearer? Have a previous engagement, hmmm?”
My daughter is performing in her school play tonight, which means Promethium has hit the nail on the head, but there’s no way I’m going to tell her that. “[[That’s none of your business.|Coffee 1-2][$scene_progress += 1]]”
<<elseif $scene_progress is 4>>
She raises her hands in surrender. “Alright, alright; no problem.” Then, she grins. “Same time next week?”
I’m sure she’s joking, but the question makes me hesitate for a moment. Then, I nod. “Actually, let’s do the same time in 2 weeks. [[See you then.|Coffee 1-2][$scene_progress += 1]]”
<<elseif $scene_progress is 5>>
[[I stand up, and leave the coffee shop without looking back.|Lair 1-1][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>I arrive at my “lair” about 30 minutes after the end of my meeting with Lightbearer, taking the subway as [[I always do|Lair 1-1][$scene_progress += 1]].
<</timed>>
<<elseif $scene_progress is 2>>
As soon as I enter the spacious room, 3 of my vassals come to greet me. “Welcome back, Promethium,” they say with perfect intonation. It took a long time to determine how to get their vocal chords exactly right, but [[it was definitely worth the effort in the end|Lair 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 3>>
“Thank you, vassals,” I say, taking off my purple beret. I look around the room. I took this abandoned warehouse for myself a long time ago, right before Lightbearer came to this town, now that I think of it. As of now, it serves as my base of operations, and where I continue to make and care for my vassals. Right now, I’m in the main atrium, which serves to connect all other rooms in the facility. Each room is separated by large, wooden crates, all of which were here when I claimed this place as my own—I just had my vassals move the crates in a way that [[created individual rooms|Lair 1-1][$scene_progress += 1]] within the large warehouse.
<<elseif $scene_progress is 4>>
I walk into the room on the left, the operation room. Here, I cared for the 3 of my vassals stuck down by Lightbearer in our last battle. The 4th—killed by Lightbearer’s laser vision—unfortunately couldn’t be saved, but I was able to patch up the remaining 3. One of them sits on the operating table now, [[with a few stitches in its arm.|Lair 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 5>>
It sits up as I walk into the room. “Welcome back Promethium,” it says obediently. I nod. “Good to see you awake, Human0044.”
All of my vassals have a species designation followed by a number designation, determined by the order of their creation. I have all their designations memorized, of course. It’s a necessity—[[can’t be forgetting the name of my own vassals, now can I?|Lair 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 6>>
“Continue resting here if you need to, Human0044,” I say. “Otherwise, join the others. I will be resting in my room”
“Yes, Promethium,” it says. And with that, I leave the operating room, and head to a room in the back of the warehouse: [[my personal quarters|Lair 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 7>>
It’s a simple room, with a large bed, a bedside table with a vanilla-scented candle sitting on top (both for light and to help calm me when I get too stressed), and a desk where [[I plan out my villainous schemes|Lair 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 8>>
For now, I lay on the bed, and all at once I’m overwhelmed by everything that’s happened. It’s like a torrent of noise that suddenly reaches my ears, and I cover them in an attempt to block the sensory overload.
<br><i>I…am no longer a true villain.</i>
<br><i>I made a deal with the hero whose job it is to capture me in order to avoid the death sentence for just a little longer. Am I even really a villain now? [[Have I ever been one?|Lair 1-1][$scene_progress += 1]]</i>
<<elseif $scene_progress is 9>>
I feel confused, conflicted, and overwhelmed all at once, my hands still covering my ears in an attempt to remain calm. As usual, it works, in a way. I feel my heartbeat slowing down, and my breathing starts to steady.
<br>[[I take a long breath in, then out.|Lair 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 10>>
<i>Self preservation—that’s the only reason I’m doing do this.
<br>I don’t want to die.
<br>I don’t want to die.
<br>[[I don’t want to die.|Lair 1-1][$scene_progress += 1]]</i>
<<elseif $scene_progress is 11>>
I take another breath. <i>Well, I’m not going to die. Lightbearer and I are going to continue doing this for a little longer, and I am going to live.</i>
<br>With that, I reach on my bedside table for my lighter, & I light the candle. The pleasant scent of vanilla fills the room, and I truly start to calm down.
<br><i>[[I am going to live.|Home 2-1][$scene_progress = 1]]</i>
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>I’m lifting weights at home, enjoying my usual workout routine, and wearing my hero uniform, as I always do when I’m on standby. In the living room, Allison, who came home from school a few minutes ago, is watching TV on the couch while doing her homework. Well, we both know she’s really just watching TV, but honestly, [[I don’t really mind|Home 2-1][$scene_progress += 1]].
<</timed>>
<<elseif $scene_progress is 2>>
I look at the clock in my workout room, and think back to my conversation with Promethium at the coffee shop. <i>She’ll be striking in about 5 minutes. I guess now is as good a time as any to stop.</i> Normally, I have a news alert on my phone that lets me know when Promethium strikes, but it looks like that won’t be necessary anymore, at least for the immediate future. I lower the weights, and put them in the small cabinet on the floor, the one I bought specifically for my weights. Then, I leave the room, and [[join my daughter on the couch|Home 2-1][$scene_progress += 1]].
<<elseif $scene_progress is 3>>
“What are you working on?” I say, turning to her.
<br>“Calculus” she says. “It’s hard.”
<br>“Do you need help?” I say before I can stop myself—for a moment, I’d forgotten that I’ll be leaving soon.
<br>“No, I’m alright mom. But thanks anyway.”
<br>“Of course, sweetie,” I respond. I lean forward, and kiss her on the forehead. A hot flash creeps up my back as [[I lean back in my seat|Home 2-1][$scene_progress += 1]].
<<elseif $scene_progress is 4>>
“Have fun finishing your homework.”
“It’s not supposed to be fun, mom.”
“Oh really? Well, in that case, defy everyone’s expectations and make it fun anyway.”
[[My daughter laughs, and I do to.|Home 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 5>>
I then grab the TV remote. “Do you mind?”
“No; you can change the channel,” she says, though she looks disappointed.
“Don’t worry; it’ll only be for a minute. I just need to check the news.”
I change the channel from her crime drama to our local news station, and [[see what I’d been expecting|Home 2-1][$scene_progress += 1]].
<<elseif $scene_progress is 6>>
“For those of you just tuning in, Promethium has just made a threat against the city. One of her creatures, a giant…dragon?! Jackie, aren’t those supposed to be from fiction and movies and the like?! Ok, well, apparently not, as Garden City’s Promethium has made quite clear!” The newscaster regains his professional composure. “A-hem. It looks like Promethium is waiting for Lightbearer to fight this giant beast. Lightbearer, please [[answer Promethium’s call soon|Home 2-1][$scene_progress += 1]], on behalf of all us concerned citizens.”
<<elseif $scene_progress is 7>>
I hand Allison the remote. “Well, it looks like I have to go.”
<br>“Ok, mom.”
<br>“Dinner’s in the fridge; you just have to heat it up. Ok?”
<br>“[[Ok.|Home 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 8>>
I give her another kiss on the forehead. She laughs. “Mom, that’s so embarrassing!”
<br>I laugh too. “Ok, ok, sorry little miss teenager!”
<br>“Moooom…”
<br>“Alright, I’m off. See you later.”
<br>“[[Bye mom!|Battle 2-1][$scene_progress = 1]]”
<<endif>><<if $scene_progress is 1>>
<<timed 4.0s t8n>>It doesn’t take me long to arrive at Promethium’s designated meeting place: the roof of a building that’s scheduled for demolition. Hey, if I’m going to be determining where I fight my nemesis, [[the least I can do is try to reduce property damage|Battle 2-1][$scene_progress += 1]].
<</timed>>
<<elseif $scene_progress is 2>>
As expected, Promethium is waiting for me on the roof. She smiles. “I’ve been expecting you, Lightbearer. Prepare to meet your defeat!”
I blink in surprise. She’s a surprisingly good actress. Guess it comes with practicing villainous theatrics. [[I clear my throat.|Battle 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 3>>
<center>[[Say, ‘Promethium. We meet again.’|Battle 2-1][$scene_progress += 1; $choice = 1; $battle_talk = "meet_again"]]
<br>[[Say, ‘It’s you who will meet your defeat!’|Battle 2-1][$scene_progress += 1; $choice = 2; $battle_talk = "meet_defeat"]]</center>
<<elseif $scene_progress is 4 and $choice is 1>>
“Promethium. We meet again.” [[When in doubt, go with the classics.|Battle 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 4 and $choice is 2>>
“It’s you who will meet your defeat!” [[Exuding confidence is one of the most important traits of being a hero.|Battle 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 5>>
Her grin grows wider. “Prepare to meet your doom today, Lightbearer! Because I have for you the rare opportunity to die,” she extends her arms with a flourish, “[[at the hands of a dragon!|Battle 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
Right on cue, a large beast emerges from beneath the roof, breaking it apart. I leap back to avoid falling, & [[successfully land|Battle 2-1][$scene_progress += 1]] on another section of the roof.
<<elseif $scene_progress is 7>>
I look up at the beast. It sure does look like a dragon—did Promethium create it in her lair somehow? I can’t think of any other way this creature could have come to exist after all—though it’s smaller than the mythological beast, just about 8 feet tall. It flaps its wings mightily, blowing a huge gust of wind towards me, and [[it’s all I can do to hold my ground and not be swept away|Battle 2-1][$scene_progress += 1]].
<<elseif $scene_progress is 8>>
[[Then, the beast charges at me.|Battle 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 9>>
<center>[[Fire an energy burst at it|Battle 2-1][$scene_progress += 1; $choice = 1]]
<br>[[Punch it in the face|Battle 2-1][$scene_progress += 1; $choice = 2]]</center>
<<elseif $scene_progress is 10 and $choice is 1>>
I stand in place, summoning a burst of energy in my hands.
<br>It comes closer…
<br>Closer…
<br><i>Now!</i>
<br>I release the energy in my palms, [[firing directly at the dragon’s chest.|Battle 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 10 and $choice is 2>>
I ready my fist, waiting for the dragon to get closer.
<br>It comes closer…
<br>Closer…
<br><i>Now!</i>
<br>[[I give it a good punch right in the face.|Battle 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 11>>
I hit the dragon right on target, and it gives a yelp of surprise, before soaring downwards…through the roof that it had just burst through.
<br>I look down in alarm, hoping the dragon won’t be falling to its death, as [[that wasn’t part of the plan|Battle 2-1][$scene_progress += 1]].
<<elseif $scene_progress is 12>>
Promethium catches my eye, and seems to see my concern. “It’ll be fine,” she mouths in my direction.
<br>[[Then, she leaps down after the dragon.|Battle 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 13>>
If I hadn’t been informed of this at our coffee meeting, I would have yelled in alarm. Instead, I watch as the dragon, seeing its master, catches Promethium. They come flying up, and take off, soaring upward through the building.
<br>Then, they reach the broken roof, and [[charge at me|Battle 2-1][$scene_progress += 1]].
<<elseif $scene_progress is 14>>
I prepare a burst of energy for the dragon as it flies towards me—and I release that energy, firing directly at the creature.
<br>But the dragon looks like my attack barely scratched it. Had it just been pretending before, so it could catch Promethium in such a dramatic manner?
<br>[[Either way, I need to try something else.|Battle 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 15>>
I fire a bolt of energy beneath my feet, and [[go flying in the air|Battle 2-1][$scene_progress += 1]].
<<elseif $scene_progress is 16>>
Down below, I see Promethium looking at me in…alarm? She seems worried for whatever reason. [[No matter.|Battle 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 17>>
I summon a burst of energy around my fist, and descend down on the dragon.
<br>[[Then, I punch the dragon in the head, my fist surrounded by energy.|Battle 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 18>>
It gives a cry of pain, and as it does, [[I land on the little bit of the roof still left|Battle 2-1][$scene_progress += 1]].
<<elseif $scene_progress is 19>>
The dragon then starts flying away. [[Just as Promethium and I have planned.|Battle 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 20>>
As they fly away, Promethium yells, “Until we meet again, Lightbearer!”
<br>Until we meet again, indeed.
<br>And with that, [[I prepare to meet the press for an after-battle statement.|Coffee 2-1][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>I arrive at the coffee shop again, ready to meet Lightbearer. I order my chai, and [[look around|Coffee 2-1][$scene_progress += 1]].<</timed>>
<<elseif $scene_progress is 2>>
Sure enough, she’s sitting down in the same spot as last time. I approach her, pretending to give a cheerful wave as I sit down.
<br>“What was that for?”
<br>“Oh, just so we look all nice and friendly to the civilians around us. [[Can’t have anyone getting suspicious now can we?|Coffee 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 3>>
Lightbearer nods. “That’s smart.”
<br>“Well, I <i>am</i> a villain known for my intelligence, after all.”
<br>“True, true.”
<br>I laugh, almost manically at first, but it becomes a genuine laugh as I continue to giggle. “You know me well, Lightbearer! In fact, [[I’ve created something that proves the excellence of my villainous intelligence!|Coffee 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 4>>
She raises an eyebrow. “Oh really? What?”
<br>I lean in close and whisper into her ear. “Behold! I have created medicine that completely numbs menstrual cramps!”
<br>She gasps, and I lean back in my seat, satisfied. Then she blinks. “[[Wait, what?|Coffee 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 5>>
I roll my eyes. “Like I said, I made some pills that completely numb cramps from that time of the month.”
<br>“That…is not what I thought you would say.”
<br>“Well, it’s what I said! [[Take it or leave it!|Coffee 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
“Ok, ok, I’ll take it.” She strokes her chin thoughtfully. “…You do realize if you sold that stuff as over-the-counter meds, you could make a lot of money, right?”
<br>I shake my head. “Lightbearer, Lightbearer, Lightbearer. I’m not stupid enough to think you or your organization wouldn’t somehow trace it back to me. And I’m sure any money I made would be seized by you anyway, as “funds obtained for villainous purposes”.” I raise an eyebrow. “Wait—[[did you say that because you’d like to try some?|Coffee 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 7>>
Lightbearer then proceeds to spew her coffee.
<br>I look down. “Thanks. Hazelnut iced coffee all over my shirt. [[Lovely.|Coffee 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 8>>
She stands up unexpectedly. I look up. “Hey, it’s not like your type doesn’t mess up sometimes you know. No need to run away ‘cuz of something like this.” But then, I see her approach the counter and grab a few napkins, turning on her heel and handing one to me.
<br>I blink, surprised. “[[Thanks.|Coffee 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 9>>
She sits down, and I start wiping down the coffee. After a few moments of silence I look up, still wiping. “[[You didn’t answer my question.|Coffee 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 10>>
Thankfully she hasn’t resumed drinking her coffee, because it looks like she would’ve spewed it again. She sighs, and looks down, embarrassed all of a sudden. [[I’d never seen her like that before.|Coffee 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 11>>
Then, she looks up. “Thank you for your offer, but I…do not need them.”
<br>“What, you take birth control pills?”
<br>“No.”
<br>“Then…?” I crumple the coffee-soiled napkins into a ball, dropping it on the table. I would’ve just dropped it on the floor, but, well, [[sitting across from a goody-two-shoes hero and all|Coffee 2-1][$scene_progress += 1]].
<<elseif $scene_progress is 12>>
She sighs, and fidgets uncomfortably in her seat, puts her head in her hands, covers her eyes with her palms (well, as best as she can with her glasses on), and stays that way for a few awkward seconds. Abruptly her hands return to her sides and she looks directly at me. “[[Menopause, Promethium. I’m at that age.|Coffee 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 13>>
For a moment, it feels like the breath has been knocked out of me. <i>Wait, she’s that much older than me?! No way! I always thought I was fighting someone at a similar place as me, but nooooo, she’s got years of life experience on me. [[No wonder she beat me. Jeez.|Coffee 2-1][$scene_progress += 1]]</i>
<<elseif $scene_progress is 14>>
“But I’m glad you made something that’s useful for you. [[At least, I imagine they would be?|Trust Time 2][$scene_progress += 1]]”
<<elseif $scene_progress is 15>>
<center>[[Admit that they’re useful for you|Coffee 2-1][$scene_progress += 1; $choice = 1; $trust += 1]]
<br>[[Say nothing|Coffee 2-1][$scene_progress += 1; $choice = 2]]</center>
<<elseif $scene_progress is 16 and $choice is 1>>
<center><img src="Images/Trust Up Image.jpg"></center>
<br>
<br>I give a wry smile, still recovering from my shock. “I wouldn’t have made them for anyone else, would I?”
<br>She smiles at me, and her smile, unlike mine, is very sincere. “[[Oh, of course.|Coffee 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 16 and $choice is 2>>
I say nothing, but it seems like my silence is just as much of an answer as any, as Lightbearer smiles. “[[I knew it.|Coffee 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 17>>
I laugh, a little embarrassed. “Believe me, they make carrying out plots against the city much easier. Before, if I had an evil scheme coming up and my time of the month unexpectedly started, I’d just have to postpone.”
<br>“I wish I could’ve done that back in the day. But nemeses never align with one’s monthly schedule.”
<br>I give a loud hoot of laughter. “[[You’re lucky you’ve got a nemesis who gets it, Lightbearer!|Coffee 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 18>>
She starts giggling, and soon enough, we’re both laughing so loudly that if we weren’t covered by Lightbearer’s noise muffling shield…thing…I’m sure we’d get kicked out. Tears fall from my eyes as I laugh, and I can see Lightbearer is doing the same.
<br>And in that moment, I’m reminded that despite our differences, Lightbearer is another human being, just like I am. [[Huh.|Coffee 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 19>>
Eventually, we both stop laughing, though it does take a while. I smile at Lightbearer. “[[Now, let’s plan our upcoming battle.|Coffee 2-2][$scene_progress = 1]]”
<<endif>><center><img src="Images/Trust Time Gif [Smaller].gif"></center>
<<timed 1.8s>><<goto "Coffee 2-1">><</timed>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>About 30 minutes later, we finish the preparations, everything planned perfectly for our next encounter. I look at Promethium across from me and nod. “I think that just about covers it.”
<br>“[[I think so.|Coffee 2-2][$scene_progress += 1]]"<</timed>>
<<elseif $scene_progress is 2>>
This is definitely the weirdest turn of events I ever could have imagined for my time as Garden City’s hero, but it’s working so far, so I suppose it’s all right. [[I stand up to leave.|Coffee 2-2][$scene_progress += 1]]
<<elseif $scene_progress is 3>>
“Wait,” Promethium says.
<br>I blink in surprise, and sit back down.
<br>“What is it?”
<br>“Just…
<br>“Actually, nevermind. [[You can go.|Coffee 2-2][$scene_progress += 1]]”
<<elseif $scene_progress is 4>>
I frown. “Are you sure?”
<br>Promethium nods.
<br>“Alright. Same time in 2 weeks. See you then.”
<br>“[[Of course!|Battle 3-1][$scene_progress = 1]]”
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>It’s time for my second battle with Lightbearer since this whole thing started, and I am certainly ready to fight. Well, not “fight” fight. More like…pretend fight. For public appearances. Yes.
<br>[[I’m almost ready to facepalm at my own ineptitude.|Battle 3-1][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 2>>
But there’s nothing I can do about it now. I look at Human 0025 and Human 0028. The good thing about this whole arrangement is I’ve convinced Lightbearer to go easy on them—no killing my vassals in this battle. All that’s left to do is descend on the helpless people of Garden City, and make a threat that Lightbearer can hear <i>ever so clearly.</i>
<br>[[And with that, I send 1 of my vassals out.|Battle 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 3>>
As I wait, I remember our encounter the other day. Laughing together with my nemesis—who would’ve thought that would ever happen? It was definitely a strange turn of events.
<br>But I can’t let it make me forget who Lightbearer is and what she stands for. [[Everything I fight for, she fights against. I have to remember that.|Battle 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
Finally, Lightbearer arrives in the abandoned building, one that used to house the Garden City Ballet Company before they moved years ago. As of now, it’s—as far as I know—an unutilized but spacious area, perfect for a battle.
<br>I am, of course, standing on the stage, ready to fight Lightbearer. [[Hey, if I’m given a stage to fight a battle upon, I will of course take advantage of the opportunity.|Battle 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 5>>
Human 0025 and Human 0028 stand at my side, ready to “fight” Lightbearer. I look at both of them and give them a few final words. “Remember, this fight is only pretend. For appearances only. Don’t be too rough with Lightbearer, and she won’t be too rough with you. When you go down, stay down, and when Lightbearer leaves, come back to the lair. Alright?”
<br>They nod, and at that moment, [[Lightbearer enters the auditorium.|Battle 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 6 and $battle_talk is "meet_again">>
“Promethium,” she says, “we meet again.”
<br>I groan. “Oh, come on—that’s the same thing you said last time! Can’t you come up with something a little more original?”
<br>“Oh, is it? In that case, how about ‘Promethium. Get ready to face my wrath’?”
<br>“Perfect; perfect, that’s much better.”
<br>“Ok. Promethium,” she says, walking onto the stage and taking a fighting stance, “[[get ready to face my wrath!|Battle 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6 and $battle_talk is "meet_defeat">>
“Promethium,” she says, “you will meet your defeat today!”
<br>I groan. “Oh, come on—that’s the same thing you said last time! Can’t you come up with something a little more original?”
<br>“Oh, is it? In that case, how about ‘Promethium. Get ready to face my wrath’?”
<br>“Perfect; perfect, that’s much better.”
<br>“Ok. Promethium,” she says, walking onto the stage and taking a fighting stance, “[[get ready to face my wrath!|Battle 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 7>>
I grin. “I was born ready, Lightbearer!”
<br>And with that, I point dramatically at her. “[[Vassals, attack!|Battle 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 8>>
Human0025 and Human0028 charge at Lightbearer, and I wait in anticipation to see what they’ll do. Lightbearer and I have planned this to be a fairly short battle, but that doesn’t mean I’m not looking forward to its events.
<br>Human0028 throws a punch, but it’s obviously fake, and [[so light that it barely connects with Lightbearer|Battle 3-1][$scene_progress += 1]].
<<elseif $scene_progress is 9>>
<center>[[Command the vassal to fight harder|Battle 3-1][$scene_progress += 1; $choice = 1]]
<br>[[Let the vassal handle itself|Battle 3-1][$scene_progress += 1; $choice = 2]]</center>
<<elseif $scene_progress is 10 and $choice is 1>>
“Put some force into it!” I say. Human 0028 subtly nods in my direction. Then, it throws another punch, with [[this one having much more force|Battle 3-1][$scene_progress += 1]].
<<elseif $scene_progress is 10 and $choice is 2>>
I decide to let the vassal handle itself, and watch the fight closely. [[It throws another, fairly light punch at Lightbearer.|Battle 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 11>>
Lightbearer catches the punch with her right hand, and in one swift motion, she pushes her hand back with a great amount of force.
<br>Human0028 goes flying backwards, but stands its ground. Then, it throws another punch at Lightbearer—but Lightbearer’s no longer there. Human0028 blinks in surprise, but before it can do anything else, Lightbearer comes from behind it and punches it in the small of its back.
<br>Human0028 flies forwards, landing on the ground. It looks at me, and then it doesn’t get back up. [[Just as I ordered. Perfect.|Battle 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 12>>
Human0025 then charges towards Lightbearer. Lightbearer thinks nothing of it, and throws a punch, but Human0025 stops the punch with its right hand. For a moment, Human0025 and Lightbearer stand still, hands pushing against each other.
<br>Then, Lightbearer overpowers Human0025, and pushes its hand backwards. Human0025 reels backwards in alarm before falling to the ground and, as ordered, not moving.
<br>[[With that, my 2 vassals are down.|Battle 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 13>>
<center>[[Bait Lightbearer into attacking|Battle 3-1][$scene_progress += 1; $choice = 1]]
<br>[[Flee the scene|Battle 3-1][$scene_progress += 1; $choice = 2]]</center>
<<elseif $scene_progress is 14 and $choice is 1>>
And so, I step up, beckoning Lightbearer with my right hand.
<br>She takes the bait, and charges towards me.
<br>At the last possible moment, I throw a test tube to the ground, covering the area with smoke.
<br>And so, I leave, unseen by Lightbearer, saying “[[I’ll get you yet, Lightbearer!|Car 1-1][$scene_progress = 1]]” as I run.
<<elseif $scene_progress is 14 and $choice is 2>>
One of the most important elements of villainy is knowing when to admit defeat. And now, it’s about that time.
<br>And so, I run backstage, saying “[[I’ll get you yet, Lightbearer!|Car 1-1][$scene_progress = 1]]” as I flee.
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>I’m driving my daughter home, still reeling from the doctor’s diagnosis. “Mononucleosis? The kissing disease?”
<br>My daughter flinches.
<br>“[[How could you have caught that, Allison?|Car 1-1][$scene_progress += 1]]”
<</timed>>
<<elseif $scene_progress is 2>>
She falters. “Well…
<br>“I…kissed someone?”
<br>I gasp. As a mother, I knew this day would come, but that was the last thing I was expecting to hear, funnily enough. “Really? Who?”
<br>“[[A boy in my class.|Car 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 3>>
“Are you dating him?”
<br>“No. Mom,” Allison says, suddenly seeming irritated, “It was just a kiss!”
<br>“But it still made you sick with mono.”
<br>“Yeah,” she says after a moment’s hesitation. “[[I guess so.|Car 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 4>>
I nod. “Well, thank you for telling me about it. I appreciate you being open with me.”
<br>“Oh. [[Ok, mom.|Car 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 5>>
In my mind, I’m reeling. My daughter’s first kiss—well, first kiss that I know about. She’s 18 after all; who knows how many other people she’s kissed by now? But I don’t really want to think about that too much.
<br>At every turn I’m reminded that [[my little girl is really growing up|Coffee 3-1][$scene_progress = 1]]. I just hope she’ll recover from this illness soon.
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>I enter the coffee shop for my third meeting with Lightbearer. It’s strange the things that become routine if you let them. I get my chai, as usual, and sit down next to Lightbearer, who has taken [[our usual window seat with her usual hazelnut iced coffee|Coffee 3-1][$scene_progress += 1]].
<</timed>>
<<elseif $scene_progress is 2>>
“Hello Lightbearer.”
<br>“Promethium. How are you?”
<br>I laugh. “An interesting question! I—am—fine! Just fine! Thank you for asking!”
<br>She raises an eyebrow, but doesn’t question me further. Even so, [[I feel compelled to ask her something|Coffee 3-1][$scene_progress += 1]].
<<elseif $scene_progress is 3>>
“How long will we be doing this?”
<br>“’This’?”
<br>I roll my eyes. "You know exactly what I mean. You’ve changed me from a true villain to someone who orchestrates my battles with my own nemesis. [[I want to know how long you want this to go on for.|Coffee 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 4>>
She nods. “I suppose you have a right to know.”
<br>I blink in surprise—I hadn’t expected her to relent so easily. “[[I suppose I do.|Coffee 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 5>>
“I would like for this to continue for…” She thinks for a moment. “Another 2 months and 14 days.”
“Very precise I see.”
<br>“Yes.”
<br>“Is there a reason for that?”
<br>“Not one I’ll be sharing with you, not yet anyway.”
<br>I shrug. “[[Fair enough.|Coffee 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
“So, shall we discuss the plan?”
<br>“[[Yes, let’s do that.|Coffee 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 7>>
<<timed 4.0s t8n>>Lightbearer seems distracted as we discuss the plan and I don’t understand why. My latest Chimera experiment has been my best so far—I’m getting closer and closer to creating the mythological creature. Ah, the power of science. Maybe I should make a griffon next.—and I’m sure it’ll be a fight that’ll give her and the Hero Agency a good kick in the shins. [[But she’s barely paying attention.|Coffee 3-1][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 8>>
“Lightbearerrrrrr, what’s wrong?”
<br>She blinks, and adjusts her glasses. “Excuse me?”
<br>“You seem distracted. What’s going on here? If you want to pretend-fight Chimera0022 instead of actual-fighting it all you have to do is ask; [[I’ll tell it to go easy on you.|Coffee 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 9>>
She shakes her head. “No, no; that’s not the problem. Do you…” Her voice trails off. “…”
<br>“You know, I can’t answer your question if you don’t actually ask your question.”
<br>“Really; I never would’ve guessed.”
<br>“[[Do tell.|Coffee 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 10>>
She sighs, though the sigh seems to be mixed with a laugh. “Do you remember what you said last time? About rescheduling an evil plot in the case of being…indisposed?”
<br>“What? Wait, you mean when we were talking about cramps? Yes; I’ve rescheduled villainous schemes for the sake of cycle pains. Why? It’s not my time of the month just yet you know. And I’m not telling <i>you</i> [[when it is|Coffee 3-1][$scene_progress += 1]].”
<<elseif $scene_progress is 11>>
“Well…” She sips her coffee, clearly stalling. I sip my chai, clearly (impatiently) waiting. Then,
<br>“A…family member…appears to be falling ill. I think it will be a few days before sh—before they may recover. So next week may not be convenient for me.”
<br>My eyes widen.
<br>“And I have no idea if that means anything to you, but…I wanted to say something anyway. I apologize for the…potential inconvenience.” [[She sips her coffee again, and looks away.|Coffee 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 12>>
Ok, not what I expected. At all. For the love of everything, I’m a super villain and she thinks I’d care about a sick family member? Someone that she’s taking care of for who-knows-why for who-knows-how-long? [[And--|Coffee 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 13>>
Suddenly I picture Lightbearer, taking an elderly relative in a wheelchair out of a Garden City nursing home, wheeling her out towards Lightbearer’s car (does Lightbearer have a car, actually? Hmmm, let’s say for the sake of fantasy/delusion she has a lovely blue Chevy Impala). “[[Gran Gran, I know you only have a few days left with us, and I insist you spend it with me at my home.|Coffee 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 14>>
Imaginary Gran Gran looks up at Lightbearer, the elderly woman’s hands shaking violently. She gives a tiny smile that despite its size manages to touch Lightbearer to her core. “Thank you, darling,” she says, speaking every word with slow intention. “Thank you for letting me be with you before I go. [[How about we play chess, like we used to when you were little?|Coffee 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 15>>
Lightbearer smiles, and kisses Gran Gran on the check. “Let’s play a game as soon as you get settled in.” [[Gran Gran looks at her lovingly--|Coffee 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 16>>
“[[Promethium? Heellooo?|Coffee 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 17>>
I realize I’m staring at the floor, my eyes focused, for some reason, on a blue piece of gum in between the floor tiles. I jerk my head up, and [[violently shake my head multiple times|Trust Time 3][$scene_progress += 1]].
<<elseif $scene_progress is 18>>
<center>[[Allow the postponement|Coffee 3-1][$scene_progress += 1; $choice = 1; $postpone = "yes"; $trust += 1]]
<br>[[Don’t relent|Coffee 3-1][$scene_progress += 1; $choice = 2; $postpone = "no"]]</center>
<<elseif $scene_progress is 19 and $choice is 1>>
<center><img src="Images/Trust Up Image.jpg"></center>
<br>“Sorry. Um! Yes. That’s fine. Please take care of your—relative. We’ll discuss a new date at the next meeting. Or should we postpone that too? Actually, let’s do that; [[I’ll see you in a month.|Coffee 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 20 and $choice is 1>>
I stand up, suddenly having no desire to be here. I turn on my heel, my back to Lightbearer (I definitely don’t want to see her face right now), and have a strong desire to say something though I have no idea what. Then, I suddenly turn around, and bring my face inches from Lightbearer. I smile, still not looking at her expression, focusing instead on the tip of her nose. “But know that my next plan will be very unpleasant for you indeed”, I say softly. ”Don’t be surprised if succumbing to my power yet again will be part of our next encounter.” Satisfied, I turn around, and say loudly, “[[I’m going to start planning another September 18. Prepare yourself, Diana!|Coffee 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 21 and $choice is 1>>
I’m referring to, of course, one of the few times I got very, very close to beating Lightbearer. [[Just because I’m giving her a modicum of mercy doesn’t mean I want her to think I’ve gone soft.|Coffee 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 19 and $choice is 2>>
Then, I give Lightbearer an evil smile, and at that moment don the mask of cocky villainy. “Oh, Lightbearer. You think I care that your relative is sick; awwwww, poor widdle Lightbearer’s relative, not feeling too well. Unfortunately for you, that doesn’t matter to me. I’ll still be striking. [[Whether you stop me or not is up to you.|Coffee 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 20 and $choice is 2>>
I see a look of…hurt?...flash across Lightbearer’s face, but it passes quickly. Then, I see her nod. “[[Alright, Promethium.|Coffee 3-1][$scene_progress += 1]]”
<<elseif $scene_progress is 21 and $choice is 2>>
I continue wearing the mask, not letting my true feelings show. “I would expect nothing less, Lightbearer.”
<br>[[And with that, I stand up to leave.|Coffee 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 22>>
Then, I walk out, resisting the urge to punctuate my statement with an evil laugh, especially since I’m sure the ‘evil’ part of the laugh would be mixed with my unexpected embarrassment, making it surely sound more pathetic than evil. Oh, and we’re surrounded by cafe-goers. [[There’s also that.|Home 3-1][$scene_progress = 1]]
<<endif>><center><img src="Images/Trust Time Gif [Smaller].gif"></center>
<<timed 1.8s>><<goto "Coffee 3-1">><</timed>><center><img src="Images/Trust Up Image.jpg"></center>
<br><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>“Hey sweetie. How are you feeling?”
<br>I stand at the doorway to my daughter’s room, looking at her lying in bed. She turns to me and blinks sleepily. “Tired, mom…”
<br>“I know sweetie. [[I know.|Home 3-1][$scene_progress += 1]]”<</timed>>
<<elseif $scene_progress is 2>>
I walk over to her, and sit on the edge of the bed. We’re both well aware that the tiredness is because of the mononucleosis she’s caught, but [[it’ll still take some time for her to heal|Home 3-1][$scene_progress += 1]].
<<elseif $scene_progress is 3>>
I look at her face. She doesn’t look as tired as yesterday, which is definitely an improvement. I’m sure she’ll feel better in due time.
<br>I stand up. “I’ll leave you to get some rest, ok Allison?”
<br>“Ok mom.”
<br>I leave the room, [[closing the door behind me|Home 3-1][$scene_progress += 1]].
<<elseif $scene_progress is 4>>
I go downstairs to my workout room, and start lifting some weights.
<br>[[I still can’t believe what Promethium did.|Home 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 5 and $postpone is "yes">>
Isn’t she supposed to be my nemesis? Since when did villains like her care if a hero’s daughter got a little sick? Granted, I didn’t tell her it was my daughter, but nevertheless, it seemed strange.
<br>I hadn’t expected her to react that way at all, which made the whole thing even stranger.
<br>[[All of this was just making me confused.|Home 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 6 and $postpone is "yes">>
I continued lifting the weights, my muscles straining as I did so.
<br>Could it be…that she did this so I would owe her a favor? [[So that she’d have something on me for next time we met?|Home 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 7 and $postpone is "yes">>
At that thought, my busy mind suddenly relaxed. That had to be it. There was no way she actually <i>cared</i> about my sick daughter in any capacity.
<br>[[Right?|Battle 4-1][$scene_progress = 1]]
<<elseif $scene_progress is 5 and $postpone is "no">>
But I guess I shouldn’t be surprised. [[Why would my relative being sick mean anything to her, after all?|Home 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 6 and $postpone is "no">>
I suppose I thought that after having these coffee meetings, that maybe it could mean something…though it looks like I was wrong.
<br>[[All of this was just making me confused.|Home 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 7 and $postpone is "no">>
I continued lifting the weights, my muscles straining as I did so.
<br>I will just need to be prepared for whenever Promethium strikes. And if that means leaving Allison alone for a few hours…so be it. [[I’ll just have to return as quickly as possible.|Battle 4-1][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>Finally, I’ve finished the last of my preparations. [[It is time to strike.|Battle 4-1][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 2>>
I put the container down at my feet. Then, I take out my burner phone, and call the number.
<br>“Hello? Garden City News.”
<br>I give an evil laugh into the phone. “It is I, Promethium! I have something dastardly planned for Garden City today! Tell Lightbearer to come to the abandoned observatory if she wants to stop me! Mwahahahaha!”
<br>I hang up, crush the phone under my boots, and [[wait|Battle 4-1][$scene_progress += 1]].
<<elseif $scene_progress is 3 and $postpone is "yes">>
Soon enough, Lightbearer comes a few minutes later, all caped up in her Lightbearer uniform. She looks confused.
<br>“Promethium, I thought you were going to give me time to care for my—“
<br>I shake my head. “I am, I am! Today is not about battle.”
<br>She raises an eyebrow. “[[Then, what is it about?|Battle 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 4 and $postpone is "yes">>
With that, I pick up the container at my feet, and walk forward, placing it about half the distance between myself and Lightbearer. Then, I walk back to my original position.
<br>“What’s this?”
<br>“[[Behold, Lightbearer! The best cure for any illness that takes you: chicken noddle soup!|Battle 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 5 and $postpone is "yes">>
“…
<br>“[[Wait what?|Battle 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6 and $postpone is "yes">>
I grin. “It’s simple, really. I…had one of my vassals make chicken noodle soup so your relative can get better. Believe me, it’s a great cure.”
The truth is, I made the soup myself with a recipe, but I won’t be telling her that.
<br>She blinks in surprise.
<br>“[[Look in the container if you don’t believe me.|Battle 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 7 and $postpone is "yes">>
After a moment of hesitation, Lightbearer walks forwards, and picks up the container off the ground. She then looks inside.
<br>“It…it’s really soup.”
<br>I grin again. “Did you doubt my honesty, Lightbearer?”
<br>“Well, obviously! I didn’t think you actually made soup…”
<br>“With the right recipe, I…I mean, my <i>vassals</i> can cook anything we desire, Lightbearer! [[Don’t underestimate us!|Battle 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 8 and $postpone is "yes">>
She looks at me then, and I falter. I quickly [[close my mouth|Battle 4-1][$scene_progress += 1]] before I say something wrong again.
<<elseif $scene_progress is 9 and $postpone is "yes">>
After a moment of silence, she speaks. “Why…did you do this?”
<br>I hesitate. “Well,” I say, “um,” I stutter, “we can’t have Garden City’s resident hero out of commission because of a sick relative! With this soup, your relative will feel better quickly, and we can go back to our battles! Yes! That’s all.”
<br>She looks down at the soup. “[[That’s all, huh…|Battle 4-2][$scene_progress = 1]]”
<<elseif $scene_progress is 3 and $postpone is "no">>
Soon enough, Lightbearer comes a few minutes later, all caped up in her Lightbearer uniform. She looks very tired, and suddenly I feel a little guilty. She’s probably been caring for her relative all this time, and [[here I come to ruin that|Battle 4-1][$scene_progress += 1]].
<<elseif $scene_progress is 4 and $postpone is "no">>
But what am I getting upset for? I’m a super villain for the love of everything! [[I shake my head, and try to regain my composure.|Battle 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 5 and $postpone is "no">>
Lightbearer looks at me, her hands firmly on her hips. “Promethium.”
<br>I grin in her direction. “Lightbearer! How good of you to come!”
<br>“Can it, Promethium. [[What are you up to this time?|Battle 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6 and $postpone is "no">>
I gesture to the container at my feet. “My latest scheme is all ready to go, and it’ll go ‘boom’ pretty soon…unless you can stop it, of course!”
<br>Her eyes widen. “You built a bomb?!”
<br>I roll my eyes. “No, I built a boom machine. Yes I built a bomb!”
<br>I see anger form in Lightbearer’s eyes, and all of a sudden, [[she’s charging towards me|Battle 4-1][$scene_progress += 1]].
<<elseif $scene_progress is 7 and $postpone is "no">>
<center>[[Attack her head-on|Battle 4-1][$scene_progress += 1; $choice = 1]]
<br>[[Defend yourself|Battle 4-1][$scene_progress += 1; $choice = 1]]</center>
<<elseif $scene_progress is 8 and $postpone is "no" and $choice is 1>>
I pull out a test tube and prepare to throw it to the ground, [[giving Hero everything I’ve got|Battle 4-1][$scene_progress += 1]].
<<elseif $scene_progress is 8 and $postpone is "no" and $choice is 2>>
I put my hands up, preparing to [[catch whatever punch Hero plans to throw at me|Battle 4-1][$scene_progress += 1]].
<<elseif $scene_progress is 9 and $postpone is "no">>
But she isn’t charging towards me, like I had thought. Instead, she runs towards the container--the bomb--which I did not expect, which means [[she’ll soon realize--|Battle 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 10 and $postpone is "no">>
Hero looks at the bomb, then back at me. “It’s a fake?”
<br>I give her an evil grin. “Sure is. But I got you good, didn’t I?”
<br>She gives me a tired look, and sighs. “[[I’m going home.|Battle 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 11 and $postpone is "no">>
“What? Not even going to capture me, Lightbearer?”
<br>“I need to get home to my dau—relative. [[Sorry.|Battle 4-1][$scene_progress += 1]]“
<<elseif $scene_progress is 12 and $postpone is "no">>
I sigh. “Alright. Very well, Lightbearer.”
<br>[[And with that, I take my leave.|Home 4-1][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>I look down at the container. It really does seem to be just soup. But still, I’m unsure if I should take it back to my daughter or not.
<br>[[What should I do…?|Battle 4-2][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 2>>
<center>[[Take the Soup|Battle 4-2][$scene_progress += 1; $choice = 1; $soup = "take"; $trust += 1]]
<br>[[Leave the Soup|Battle 4-2][$scene_progress += 1; $choice = 2; $soup = "leave"]]</center>
<<elseif $scene_progress is 3 and $choice is 1>>
<center><img src="Images/Trust Up Image.jpg"></center>
<br>
I come to a decision, & look up at Promethium.
<br>“I’ll be taking this home. But I’ll be trying it first, just in case.”
<br>“I would expect nothing less.”
<br>[[With that, she leaves the building with a flourish.|Home 4-1][$scene_progress = 1]]
<<elseif $scene_progress is 3 and $choice is 2>>
I come to a decision, & look up at Promethium.
<br>“I don’t think…I’ll be taking this, Promethium.”
<br>A brief expression—of hurt?—flickers across her face. Then, she nods.
<br>“Very well, Lightbearer.”
<br>[[With that, she leaves the building with a flourish.|Home 4-1][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1 and $soup is "take">>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>It’s been an hour since I heated up the soup and tried a bowl of it. And I’m feeling no negative effects. It seems it really is just soup. And delicious soup at that—[[Promethium’s vassals must be really good cooks.|Home 4-1][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 2 and $soup is "take">>
I peek in Allison’s room to see if she wants some, but she’s fallen asleep again. The mono has made her very tired, so it’s no wonder she’s not awake anymore.
<br>With that, I put the soup in the fridge, and decide she can have some tomorrow.
<br><i>What a strange turn of events. [[Who would’ve thought my nemesis would make me soup of all things?|Home 4-1][$scene_progress += 1]]</i>
<<elseif $scene_progress is 3 and $soup is "take">>
[[I shake my head in disbelief, and turn on the TV on.|Home 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 1 and $soup is "leave">>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>It’s been an hour since I got home and made some dinner—lasagna—and I’m still a little confused as to what happened earlier today. Why would Promethium make me soup? Was it a wayward attempt to poison me? Or perhaps she just wanted to catch me by surprise?
<br>[[I honestly don’t know.|Home 4-1][$scene_progress += 1]]
<</timed>>
<<elseif $scene_progress is 2 and $soup is "leave">>I peek in Allison’s room to see if she wants some dinner, but she’s fallen asleep again. The mono has made her very tired, so it’s no wonder she’s not awake anymore.
<br>With that, I put the leftover lasagna in the fridge, and [[decide she can have some tomorrow.|Home 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 3 and $soup is "leave">>
[[Still confused, I turn on the TV.|Home 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 1 and $soup is "none">>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>It’s been an hour since I got home and made some dinner—lasagna—and I’m still a little shaken by what had happened earlier today. I hate being away from my daughter when she’s sick. [[I guess I should have guessed Promethium would use this opportunity to strike.|Home 4-1][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 2 and $soup is "none">>
I peek in Allison’s room to see if she wants some dinner, but she’s fallen asleep again. The mono has made her very tired, so it’s no wonder she’s not awake anymore.
<br>With that, I put the leftover lasagna in the fridge, and [[decide she can have some tomorrow.|Home 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 3 and $soup is "none">>
[[Still out of sorts, I turn on the TV.|Home 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
As I expected, it’s set to the channel of one of Allison’s crime dramas that she loves so much. I’m proud to have introduced her to the greatness of Law & Order, but ever since I started working as a hero full-time, <br>I’ve needed something different to relax to.
I change the channel to a sitcom featuring a bunch of smart guys theorizing on the greatness of science and intelligence. [[It immediately makes me laugh, and I start to relax.|Home 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 5>>
It’s not often I get an opportunity to relax in my line of work, but Allison’s illness postponing battles has helped me recover a little bit, and relieve the stress that’s been building for some time now. Being a hero is stressful work, plan and simple.
[[I sit back on the couch, truly relaxing for the first time in a while.|Home 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 6>>
Doing this really brings me back to my early days as a hero. Not long after I became licensed and joined the Hero Agency, I had Allison, and, to aid in my transition as both a hero and a new mother, I was assigned to a city where the villain didn’t strike very often. It was very peaceful, and I was able to spend a lot of time with Allison back in those days. The only issue was getting babysitters who could be reliably called at the last minute—that was a struggle in the early days, until I figured out the villain’s patterns of attack and was able to call the babysitters in advance.
Nowadays, Allison can stay home alone, so [[it’s not nearly as much of a problem as it was back then|Home 4-1][$scene_progress += 1]].
<<elseif $scene_progress is 7>>
Nevertheless, all I do in my free time now is prepare to go into battle with Promethium. I’m working out at home, training my muscles, or reading about biology or chemistry, so I can better understand Promethium’s techniques, or spending time with Allison, because I know once I’m on the job I’ll be away from home yet again.
<br>[[So, actually being able to relax is a luxury I don’t often enjoy.|Home 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 8>>
Something hilarious happens on the sitcom, and I laugh loudly.
<br>[[Yes, I definitely plan to enjoy this for as long as possible.|Lair 2-1][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>I lay on the bed, covering my ears and feeling the urge to scream from [[pure sensory overload|Lair 2-1][$scene_progress += 1]].<</timed>>
<<elseif $scene_progress is 2 and $postpone is "yes">>
<i>I shouldn’t have done that, should I? I mean I was just trying to do something right for once, but Lightbearer seemed so surprised that was it even worth it? Maybe I shouldn’t have made her the soup after all—does it make me look weak, doing something like that? [[Oh goodness sakes this is too complicated…|Lair 2-1][$scene_progress += 1]]</i>
<<elseif $scene_progress is 2 and $postpone is "no">>
<i>I shouldn’t have done that, should I? I mean I was just trying to catch Lightbearer unawares, but she seemed so exhausted that was it even worth it? Maybe I shouldn’t have struck after all—I was just trying to show her how strong I am and I don’t think I even did that? [[Oh goodness sakes this is too complicated…|Lair 2-1][$scene_progress += 1]]</i>
<<elseif $scene_progress is 3>>
I’ve already lit my candle, and the pleasant scent of vanilla is slowly filling the room, which is helping me calm down, [[at least a little|Lair 2-1][$scene_progress += 1]].
<<elseif $scene_progress is 4>>
“Human0039!” I call, my voice hoarse. I sit up in the bed. Human0039 is currently posted right outside my room, as I instructed when I got back, so it only takes a moment for it to enter the room. I look at it. “I am currently experiencing sensory overload. Say some comforting words, please.”
<br>“Of course. It will be all right. Promethium. [[You are going to be ok.|Lair 2-1][$scene_progress += 1]]”
<<elseif $scene_progress is 5>>
I sigh deeply, letting the calming words take over my senses. “Thank you Human0039. You are dismissed,” I say, and it leaves the room, closing the door gently behind it.
<br>[[I lay down on the bed again.|Lair 2-1][$scene_progress += 1]]
<<elseif $scene_progress is 6>>
<i>There’s nothing I can do about it now. I should do my best to not worry about it and go to sleep. Easier said than done, but I can at least try.</i>
<br>I close my eyes and slowly remove my hands from my ears, placing my arms at my sides.
<br><i>[[You are going to be ok.|Home 5-1][$scene_progress = 1]]</i>
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>“I’m glad you’re feeling ok, Allison.”
<br>I give my daughter a hug. She hugs me back.
<br>“This means you’ll be returning to school on Monday.”
<br>She pulls a sour face. “Aww, moooom!”
<br>“You graduate in less than 2 months! [[You know you need to go to school!|Home 5-1][$scene_progress += 1]]”<</timed>>
<<elseif $scene_progress is 2>>
Just then, the doorbell rings.
<br>I smile. [[My mother’s here!|Home 5-1][$scene_progress += 1]]
<<elseif $scene_progress is 3>>
I walk over to the door and open it. Sure enough, my mother has arrived. She grins the moment she sees me, the smile meeting her green eyes. “Diana!” she says, giving me a hug.
<br>It feels like it’s been forever since I’ve heard my civilian name (outside of giving my name at coffee shops and the like), so hearing it from my mother is very comforting. [[It gets tiring to be called Lightbearer all the time, after all.|Home 5-1][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
I hug her back. “Hey mom,” I say. “Allison, your grandma is here!”
<br>Allison comes up from behind me and gives my mom a hug. “Hey, grandma. I made cookies!”
<br>“Did you, now?” She smiles. “Well, let’s enjoy those then! Should I come to the kitchen?”
<br>“No mom; let’s go to the living room.” I walk her over to the couch, where [[we both sit down|Home 5-1][$scene_progress += 1]].
<<elseif $scene_progress is 5>>
I gesture to the television. “I could put something on if you want.”
<br>She shakes her head. “Diana, I didn’t come all the way here just to watch TV! I want to hear how you’re doing and how Allison’s doing. It’s been so long since I’ve seen you.”
<br>I smile. “You say it’s ‘been so long’ every time you come over.”
<br>“Well, that’s because it’s true!”
<br>I laugh. “[[I can’t argue with that.|Home 5-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
“So, how have things been?”
<br>“Good; good. I’m fighting Promethium as always, so you know; the job keeps me busy.”
<br>Thankfully, the Hero Agency allows heroes to share our line of work with our immediate family. That was especially helpful in the early days, when my mom would be a shoulder to cry on during my time as both a new hero and a new mother.
<br>“Not too busy I hope?”
<br>“It’s…a normal amount of busy, I suppose. I feel fine, mostly. [[A little stressed, but when am I not?|Home 5-1][$scene_progress += 1]]”
<<elseif $scene_progress is 7>>
“Well, alright. Are you still having hot flashes?”
<br>“I am, but they’ve definitely become more manageable over the past few weeks.” [[I force a smile, trying to reassure her.|Home 5-1][$scene_progress += 1]]
<<elseif $scene_progress is 8>>
“Alright dear. And how’s Allison?”
<br>“She’s doing great! Excited to be finishing high school at last—just a few more weeks to go! And we’re both excited for her to be starting college in the fall.”
<br>Just then, Allison comes in with a plate of peanut butter cookies. “Cookies!” she says, handing a cookie and a napkin to my mom. Then, she hands the same to me. “Like mom said, I’m excited to finish school in a few weeks. [[Just a few classes and finals to go!|Home 5-1][$scene_progress += 1]]”
<<elseif $scene_progress is 9>>
I smile. “I can’t believe you’re graduating already. It feels like you were born just a few days ago.”
<br>Allison rolls her eyes. “Moooom, you always say that!”
<br>“[[Because it’s true!|Home 5-1][$scene_progress += 1]]”
<<elseif $scene_progress is 10>>
We all laugh together, and for a precious moment, I treasure seeing my family all together like this.
<br>[[I’m sure the rest of my mother’s visit will be lovely.|Coffee 4-1][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1 and $soup is "none">>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>I’m at Books & Brew for yet another meeting with Lightbearer. The fact that this has become my new normal speaks volumes. As usual, I order my chai, and sit down across from Lightbearer.
<br>At first, we both maintain an awkward silence, but [[then, Lightbearer speaks|Coffee 4-1][$scene_progress = 3]].<</timed>>
<<elseif $scene_progress is 1 and $soup is "take">>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>I’m at Books & Brew for yet another meeting with Lightbearer. The fact that this has become my new normal speaks volumes. As usual, I order my chai, and sit down across from Lightbearer.
<br>At first, we both maintain an awkward silence, but [[then, Lightbearer speaks|Coffee 4-1][$scene_progress += 1]].<</timed>>
<<elseif $scene_progress is 2 and $soup is "take">>
“My dau…relative…loved the soup.”
<br>I almost spew my chai remembering the modicum of mercy I gave Lightbearer. “Really?"
<br>“Yes. She said it was the best soup she’s ever eaten.” Lightbearer tilts her heard to one side. “Your vassals must be good at cooking, huh?”
<br>I blink. Then, I remember my cover story. “Hahahaha! Yes, they are very good at cooking! My vassals! Are! Ahahahaha!”
<br>Lightbearer raises an eyebrow, but doesn’t comment. [[Thankfully.|Coffee 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 1 and $soup is "leave">>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>I’m at Books & Brew for yet another meeting with Lightbearer. The fact that this has become my new normal speaks volumes. As usual, I order my chai, and sit down across from Lightbearer.
<br>At first, we both maintain an awkward silence, but [[then, Lightbearer speaks|Coffee 4-1][$scene_progress += 1]].<</timed>>
<<elseif $scene_progress is 2 and $soup is "leave">>
“My dau…relative…is feeling better.”
<br>I almost spew my chai remembering the modicum of mercy I gave Lightbearer. “Really?"
<br>“Really.”
<br>I force a laugh.”That’s…um…that’s! Good! Ahahahaha!”
<br>Lightbearer raises an eyebrow, but doesn’t comment. [[Thankfully.|Coffee 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 3>>
“Mind if I ask you something?”
<br>Now it’s my turn to raise an eyebrow. But I decide since she gave me an easy way to break this awkward silence, I might as well cut her some slack. “Sure; what is it?”
<br>She takes a sip of her hazelnut iced coffee. “I’m just wondering, you’ve created dragons, chimeras, hydras…all sorts of creatures since the day we started fighting. Which makes me wonder…[[you’re some sort of fantasy nerd, aren’t you?|Coffee 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 4>>
This time, I really <i>do</i> spew my chai. I quickly grab a napkin, avoiding Lightbearer’s eyes as I wipe up the spill. “What! Makes you say! That?!”
<br>“Just a hunch.”
<br>[[I sigh.|Coffee 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 5>>
[[No point in denying it, really.|Coffee 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 6>>
“Yes. I am a fantasy nerd.”
<br>Lightbearer’s eyes widen to the size of saucers. “What, were you expecting me to deny it, Lightbearer?” I say, putting on a display of cocky villainy. “If you’ve already discovered that much, there’s no point in hiding it, is there?”
<br>She shakes her head. “I suppose not—[[I just didn’t expect to be right!|Coffee 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 7 and $trust gte 3>>
[[For a moment, we fall into silence.|Coffee 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 8 and $trust gte 3>>
Then, I sigh wistfully.
<br>“I haven’t played D&D with other people in years.”
<br>Lightbearer looks at me in surprise. “Really?”
<br>“Yes. I miss it. I do play with my humanoid creations on occasion, but it’s not the same. [[It’s something, though, I suppose.|Coffee 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 9 and $trust gte 3>>
Lightbearer laughs. “That sounds fun. Are you the DM, or do they DM?”
<br>“I DM.” I suddenly realize whom I’m talking to and what I’m talking about. I clear my throat. “It helps me test and maintain my vassals’ mental capacity! That’s the only reason! I do it!”
<br>Lightbearer laughs again. “[[Alright, if you say so.|Coffee 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 10 and $trust gte 3>>
I decide not to tell her about Human0078, a vassal who I’m teaching D&D 5th Edition so they can DM and I can actually <i>play</i> D&D for the first time in years. [[Definitely not something I’ll be telling Lightbearer.|Coffee 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 7 and $trust lt 3>>
[[For a moment, we fall into silence.|Coffee 4-1][$scene_progress = 11]]
<<elseif $scene_progress is 11>>
I sit back, trying to maintain my villainously cocky demeanor. “Any other questions you have for me, Lightbearer?”
<br>“Actually, yes, if you don’t mind.”
<br>“I don’t mind,” I say, even though I’m not really sure if I mind or not at this point.
<br>“I was wondering…do you only have your vassals at your lair? [[Are there any…actual humans?|Coffee 4-1][$scene_progress += 1]]” she says.
<<elseif $scene_progress is 12>>
It only takes me a moment to catch her meaning. “You want to know if I have a family or significant other? No, I don’t. Comes with the territory of my…profession, let’s call it.”
<br>“Oh.” [[Lightbearer goes silent.|Coffee 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 13>>
I shake my head. “I’m sorry; I didn’t mean to make things awkward, Lightbearer.”
<br>Lightbearer looks at me. “I feel like I should be apologizing for the same thing, though…”
<br>I burst out a laugh. “In that case, there’s no apology necessary from either of us, is there?”
<br>She laughs too. “[[I suppose not!|Coffee 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 14>>
We laugh together for a few moments. Then, I turn to her. “Of course, I used to have a family.”
<br>“Naturally.”
<br>“My mother…she was very kind, but she was often away from home. We would always play chess on the few nights when she was home.”
<br>“Did you like that?”
<br>“I did. But I do wish we could have used our time together more efficiently, by like, say, helping me with my homework.”
<br>At this, Lightbearer laughs. “[[Of course you would say that.|Coffee 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 15>>
And once again I remember who I’m talking to and what I’m talking about. I clear my throat awkwardly. “But enough about me. What about your family?” I tell myself I’m only asking to pry for information, but [[deep down, I know that I truly wish to know more about Lightbearer|Coffee 4-1][$scene_progress += 1]].
<<elseif $scene_progress is 16>>
She grins. “I ran away from home a lot as a kid.”
<br>My eyes widen. “Really?”
<br>“Really. Part of it was…well, I didn’t have a full grasp of what my powers were and how to control them properly. And often, I took out my frustration by running away. For some reason, I thought getting away from home would take away my powers or something. [[Obviously, I was wrong, but that didn’t stop me from doing it.|Coffee 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 17>>
“I never would’ve guessed you’d be the kid who runs away from home.”
<br>“Yes. My mother had a hard time with me as a kid. It took a long time for me and her to actually have a mother-daughter relationship because of that.”
<br>I nod. “Makes sense. Do you still have a relationship with her?”
<br>“Yes, though I don’t spend much time with family these days, thanks to my profession.”
<br>“[[Oh. Yeah.|Coffee 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 18>>
“I get occasional visits by my mother and my grandmother—“
<br>“Not your Gran Gran?”
<br>“What?”
<br>“Nothing; carry on.”
<br>“—but other than that, [[I haven’t been to a family get-together in, jeez, 2 years at least.|Coffee 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 19>>
I blink in surprise, but—oh, of course. I look away, suddenly embarrassed and ashamed. “[[I…am sorry for my role in that.|Coffee 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 20>>
Out of the corner of my eye, I see her look at me. Then, she shakes her head. “It’s not…well, ok, maybe <i>part</i> of it is your fault, but it’s not <i>all</i> your fault. The Hero Agency has banned all heroes from taking time off on holidays, since that’s when villains usually strike. And I always feel guilty using vacation time too, since most of the time, [[I’m just on standby anyway.|Coffee 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 21 and $trust gte 3>>
“So, I don’t see my family very often. I imagine you don’t either.”
<br>“No, I don’t. I haven’t seen them…since I became a villain.” I laugh bitterly. “I guess…we’re both in the same boat there, in a way.”
<br>“I guess so.”
<br>I look up at her, surprised to hear her say that [[we resemble each other in any way|Coffee 4-1][$scene_progress += 1]].
<<elseif $scene_progress is 22 and $trust gte 3>>
Then, I realize what I should do.
<br>“Attention, Lightbearer!” I say, putting on villainous theatrics. “I have an announcement to make!”
<br>She blinks in surprise. “Ok?”
<br>“I,” I say, “solemnly vow to take time off this Christmas.”
<br>“That’s 8 months from now.”
<br>“A-HEM. There will be no plot against Garden City taking place on December 25.” I grin. “[[Use this opportunity wisely.|Coffee 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 23 and $trust gte 3>>
At once she understands what I’m on about. She smiles. “Thank you, Promethium.”
<br>“Hmmph,” I say, flipping my hair back in a dramatic manner and crossing my arms. “Even villains need time off, you know. I’m just taking the opportunity to have a day to myself on Christmas. Don’t misunderstand my intentions.”
<br>Lightbearer looks at me, still smiling. “[[Alright, if you say so.|Coffee 4-1][$scene_progress += 1]]”
<<elseif $scene_progress is 21 and $trust lt 3>>
“So, I don’t see my family very often. I imagine you don’t either.”
<br>“No, I don’t. I haven’t seen them…since I became a villain.” I laugh bitterly. “I guess…we’re both in the same boat there, in a way.”
<br>“I guess so.”
<br>I look up at her, surprised to hear her say that [[we resemble each other in any way|Coffee 4-1][$scene_progress = 24]].
<<elseif $scene_progress is 24>>
I clear my throat, suddenly desperate to change the subject. “[[Now, let’s discuss our next battle, Lightbearer.|Coffee 4-2][$scene_progress = 1]]”
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>Soon enough, Promethium and I finalized details for the battle we started discussing last time. It sounds like it’ll be an exciting battle, one that will let me use all of my training to my fullest extent. Of course, we’ve carefully planned how the battle will end, so there’ll be no surprises there, but still, [[it’ll be about the journey, not the destination|Coffee 4-2][$scene_progress += 1]].<</timed>>
<<elseif $scene_progress is 2 and $trust gte 3>>
I look over at Promethium, surprised to have learned so much about her in such a short amount of time. [[Why she’s being so open with me, I could never guess.|Coffee 4-2][$scene_progress += 1]]
<<elseif $scene_progress is 2 and $trust lt 3>>
I look over at Promethium. After all the coffee dates we’ve been on, I still know barely anything about her. She’s closed herself off to me, and it almost makes me feel…melancholy? [[It’s strange.|Coffee 4-2][$scene_progress += 1]]
<<elseif $scene_progress is 3>>
Then, I take one final sip of my coffee. “I’ll be going now.”
<br>“Indeed. The next time we see each other, it will be in battle!”
<br>I laugh. “Yes, I guess you’re right. [[See you then.|Lair 3-1][$scene_progress = 1]]”
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>I look down at the operating table, examining my chimera. I currently had it sedated so I could examine it properly.
<br>I had to admit, I was proud of my work. It looked very much like the mythological beast, with a head of a lion and a goat alongside the body of a lion. The only drawback was that it couldn’t breathe fire like the beast of myth, but that was a drawback I was willing to accept, at least for now.
<br>I stroked its soft fur, smiling. [[My creation was complete.|Lair 3-1][$scene_progress += 1]]
<</timed>>
<<elseif $scene_progress is 2>>
The beast is slightly larger than a lion, and just as majestic. I had paused in my chimera experiments after Lightbearer’s relative got sick, and getting back to these experiments had been surprisingly fun. I always enjoy using the power of science to bring to life something that previously never existed. And, of course, [[the beast has intelligence that a lion and goat could never possess in reality|Lair 3-1][$scene_progress += 1]].
<<elseif $scene_progress is 3>>
I see the beast’s eyelids flutter. Looks like it’s waking up. Right on time.
<br>It looks at me with its intelligent eyes. [[I nod.|Lair 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
“Chimera0022, please join the other vassals in The Holding Center. I will call for you when the time is right.”
<br>It nods, and hops off the operating table, leaving the room.
<br>[[And just like that, I’m alone.|Lair 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 5>>
Now that I’m finally alone, I realize that I’m a little nervous. More nervous than I’ve felt in a while, actually. The last time I felt nervous about an upcoming battle, I was planning my first ventures into villainy. [[Boy, that sure brings me back.|Lair 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 6 and $soup is "none">>
I don’t like being nervous, but at least there’s D&D later tonight. That should help me keep my mind off things.
<br>For now, I return to my quarters and lay down on my bed, [[closing my eyes|Lair 3-1][$scene_progress = 8]].
<<elseif $scene_progress is 6 and $soup is "take">>
I don’t like being nervous, but at least there’s D&D later tonight. That should help me keep my mind off things.
<br>For now, I return to my quarters and lay down on my bed, [[closing my eyes|Lair 3-1][$scene_progress += 1]].
<<elseif $scene_progress is 7 and $soup is "take">>
At that moment, I claim my unclaimed happiness of Lightbearer liking my soup. It was such a small thing, but…it made me happy. Because it showed that even I can do something worthy of good. Even if it’s something small like that.
<br>I find myself smiling before I can stop myself. [[Ah well.|Lair 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 6 and $soup is "leave">>
I don’t like being nervous, but at least there’s D&D later tonight. That should help me keep my mind off things.
<br>For now, I return to my quarters and lay down on my bed, [[closing my eyes|Lair 3-1][$scene_progress += 1]].
<<elseif $scene_progress is 7 and $soup is "leave">>
At that moment, I remember Lightbearer turning away from my offer of soup, and forcing me to take it back to the lair.
It reminds me that even as I’m opening up to her, she doesn’t fully trust me. [[And perhaps I should be mistrusting in return.|Lair 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 8>>
But as my mind begins to wander, I of course remember that, despite everything that’s happened, Lightbearer can never truly understand me. I fight against this world for a good reason, and she is the antithesis of that. [[Which means I can’t afford to let my guard down, not for one second.|Lair 3-1][$scene_progress += 1]]
<<elseif $scene_progress is 9>>
I hear a knock at the door. “Master, it’s time for D&D,” Human0044 says.
<br>“I’m coming!” I say, sitting up in the bed.
<br>Well, no need to worry too much about that now. [[For now, I’ll just have to enjoy myself.|Home 6-1][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>I’m sitting on the couch, relaxing next to my daughter while she finishes her homework. I’ve changed the TV channel to the news because I know what’s going to happen soon. Thankfully, I’ve already prepared dinner, so Allison will have something to eat after I leave.
<br>“…so, it looks like the cats of Jersey City are at it again! Back to you Tom!”
<br>I look at the clock at the corner of the screen. Only a few more minutes until Promethium strikes. [[I turn to my daughter.|Home 6-1][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 2>>
“I’ll let you put your show on in a minute, ok?”
<br>She nods. I look over at the homework on her lap.
<br>“Looks like you’re doing fine with your homework.”
<br>“Yeah. It’s not too hard, mom.”
<br>“I’ll glad to hear it.”
<br>I look back up at the news, and see something of interest. [[I turn up the volume.|Home 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 3>>
“…Promethium has just made her threat again the city. She demands that Lightbearer meet her at the old storehouse for battle. Lightbearer, please help us innocent civilians, and [[answer the call for justice|Home 6-1][$scene_progress += 1]].”
<<elseif $scene_progress is 4>>
I stand up. “Alright sweetie, I have to go now.”
<br>“Ok mom.”
<br>“I already made dinner; it’s in the oven now. When the timer goes off, take it out and let it cool for a few minutes; then you can eat.”
<br>“Alright mom. See you later.”
<br>I kiss her on the forehead. “Bye sweetie.”
<br>[[With that, I head out.|Battle 5-1][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<timed 4.0s t8n>>It doesn’t take me long to reach the old storehouse, where Promethium and I will do battle for the sake of Garden City. I was born ready for this, and I know it.
I look around, and see [[Promethium standing triumphantly at the other end of the large room|Battle 5-1][$scene_progress += 1]].<</timed>>
<<elseif $scene_progress is 2>>
“Lightbearer!” Promethium says loudly. “Good to see you; I hope you’re doing quite well.”
<br>“That’s enough, Promethium.”
<br>“Aw come on,” she says, smirking, “what’s a little heroic villainous banter between friends?”
<br>I’m about to retort that we aren’t even “friends”, but then I realize, with all that’s happened over the past few weeks…[[maybe we are?|Battle 5-1][$scene_progress += 1]]
<<elseif $scene_progress is 3>>
Promethium takes my silence in stride. “See? A little banter never hurt anyone, Lightbearer.”
<br>I shake my head and take a fighting stance. “That’s enough, Promethium. I’m ready to fight you; let’s do this!”
<br>“Oh you’re ready, are you? In that case,” she says, raising a hand, “[[I hope you’re ready to face my chimera too!|Battle 5-1][$scene_progress += 1]]”
<<elseif $scene_progress is 4>>
Out of shadows bounds a huge creature—the aforementioned chimera—with the body and head of a lion as well as the head of a goat. In one swift motion Promethium hops on its back, and charges towards me.
<br>I fire up a bolt of energy, shooting it as the chimera’s goat head. It causes the goat head to give a strangled cry of pain, but the rest of the beast looks unaffected as it continues to charge at me.
<br>At the last second, I shoot a bolt of energy at my feet and go flying upwards, [[dodging the beast’s charge|Battle 5-1][$scene_progress += 1]].
<<elseif $scene_progress is 5>>
The beast jumps after me, and the chimera’s lion claws scratch my leg as I continue to fly upwards. Luckily, it doesn’t tear through my suit—but I have other things to worry about right now.
<br>I summon a bolt of my energy in my hands, and fire it at the lion head. It dodges, and my bolt hits the chimera’s body instead. I think I see a shudder of pain run through its body, but [[it recovers quickly enough|Battle 5-1][$scene_progress += 1]].
<<elseif $scene_progress is 6>>
I start to descend, and the chimera jumps up to meet me. Its paw hits my chest, and before I know it, I’m on the ground, the beast pinning me down with a mighty paw.
<br>I struggle to move, but I’m pinned down securely
<br>Promethium looks down at me from upon the chimera’s back. “Aw, Lightbearer, I thought you’d make this a little harder for me.”
<br>I continue to struggle, [[trying to find some way to escape|Trust Time 4][$scene_progress += 1]].
<<elseif $scene_progress is 7>>
<center>[[Fight back|Battle 5-1][$scene_progress += 1; $choice = 1]]
<br>[[Trust Promethium to hold back the beast|Battle 5-1][$scene_progress += 1; $choice = 2; $trust += 1]]</center>
<<elseif $scene_progress is 8 and $choice is 1>>
I struggle against the mighty beast, trying to fight back. [[Finally, I free one of my arms, and punch it directly.|Battle 5-1][$scene_progress += 1]]
<<elseif $scene_progress is 8 and $choice is 2>>
<center><img src="Images/Trust Up Image.jpg"></center>
<br>
After all this time, it feels like maybe, just maybe, I can trust Promethium in this. So, I say nothing, and hope that she’ll relent.
<br>And suddenly, Promethium looks down at me with obvious concern. “Stop, Chimera0022,” she says, and the beast removes its paw from my chest. “Are you alright, Lightbearer?”
<br>Instead of responding, [[I summon energy around my right fist, and punch the chimera’s lion head in the face.|Battle 5-1][$scene_progress += 1]]
<<elseif $scene_progress is 9>>
It cries out in surprise. Promethium grins. “So, you’ve still got some fight left in you after all! [[How wonderful, Lightbearer!|Battle 5-1][$scene_progress += 1]]”
<<elseif $scene_progress is 10>>
At that, the lion paw swipes at me again, but this time, I’m ready for it. I catch it with both hands. “Arrrrrrgh!” I scream as I push against the beast’s mighty strength. I summon energy around both my left and right hands, and they surround me like a glove. The beast roars in pain from being touched by my energy, but I don’t let go. With one huge burst of strength I push the beast back, letting go at that exact moment, and it goes flying backwards, [[slamming into a wall|Battle 5-1][$scene_progress += 1]].
<<elseif $scene_progress is 11>>
I just stand there, breathing heavily, as the chimera cries out in pain.
For a few moments, it doesn’t move, and I’m suddenly concerned. Did I kill it? Because that wasn’t part of the plan.
<br>But then, it slowly gets up. Promethium, still sitting on its back, looks at me. We lock eyes, and after a few moments of silence, I see Promethium grin. She gets off the beast’s back, and [[gives an elegant bow|Battle 5-1][$scene_progress += 1]].
<<elseif $scene_progress is 12>>
“Very well fought, Lightbearer. And with that, I shall take my leave. Thank you very much!”
<br>With that, she hops back on the beast’s back, and [[together, they run away.|Battle 5-1][$scene_progress += 1]]
<<elseif $scene_progress is 13>>
I’m still breathing heavily, standing in place, by the time they’re out of sight. And I’m still in shock that one of Promethium’s beasts managed to pin me down like that. <i>That</i> certainly hasn’t happened before. [[Am I losing my edge?|Battle 5-1][$scene_progress += 1]]
<<elseif $scene_progress is 14>>
But perhaps I shouldn’t worry about it too much. The less stressed out I am, the better I am able to do my job.
<br>[[With that, I get ready to meet the press for a battle report.|Lair 4-1][$scene_progress = 1]]
<<endif>><center><img src="Images/Trust Time Gif [Smaller].gif"></center>
<<timed 1.8s>><<goto "Battle 5-1">><</timed>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>I’m in the operating room, patching up Chimera0022. Once again, I’ve sedated it to make this entire process easier. It got a few burn marks from Lightbearer’s energy, not to mention the wounds from being thrown into the wall, but I’m used to fixing up my vassals after a battle with Lightbearer, so [[this shouldn’t take too long|Lair 4-1][$scene_progress += 1]].<</timed>>
<<elseif $scene_progress is 2>>
As I patch up my injured vassal, I think back to today’s battle. Lightbearer truly is a worthy opponent, and quite a match for me. This isn’t the first time I’ve battled her with a chimera, but [[I would say it’s been our best battle yet|Lair 4-1][$scene_progress += 1]].
<<elseif $scene_progress is 3 and $choice is 1>>
And then I remember our battle, the moments where Chimera0022 almost crushed Lightbearer. That definitely wasn’t part of the plan. [[Perhaps I should have held it back…|Lair 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 3 and $choice is 2>>
And then I remember the concern I showed to Lightbearer during our battle. <i>Maybe I shouldn’t have done that? But I really was concerned for her…is it so bad that I gave her a little mercy, after all? [[But maybe it is that bad…|Lair 4-1][$scene_progress += 1]]</i>
<<elseif $scene_progress is 4>>
I suddenly wish I had my vanilla candle from my room, as that would likely help me calm my beating heart. And it’s my heart that reminds me I may be doing this whole “evil villain nemesis” thing wrong. After all, [[what kind of nemesis thinks of showing mercy to the hero they do battle with?|Lair 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 5>>
But, then again, I’m always anxious I’m doing this villain thing wrong. I’ve been worried about that since I started out. [[If there ever were a villain with imposter syndrome, I would be it.|Lair 4-1][$scene_progress += 1]]
<<elseif $scene_progress is 6>>
I sigh, and continue patching up Chimera0022.
[[I’ll have more time to think about this later.|Coffee 5-1][$scene_progress = 1]]
<<elseif $scene_progress is 7>>
a
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>I arrive at the coffee shop a little early, just so I can get my hazelnut iced coffee and savor it for a little while. After I get my coffee and sit down, I sip it, sighing with pleasure. <i>[[So good…|Coffee 5-1][$scene_progress += 1]]</i><</timed>>
<<elseif $scene_progress is 2>>
And even better, Allison and I have a mother-daughter date planned for tomorrow! That should be a lot of fun—we haven’t done something together out of the house in what feels like forever. I love spending time with my daughter, but I certainly don’t get do to that enough, thanks to my job as a hero. [[It’ll be nice to finally get time together.|Coffee 5-1][$scene_progress += 1]]
<<elseif $scene_progress is 3>>
I hear someone clearing their throat. I look up, and sure enough, Promethium has arrived.
<br>She sits down with a flourish, holding her usual cup of chai. “Lightbearer! I have arrived!”
<br>“So I see. Good to see you.”
<br>She grins, and I falter. <i>Good to see you? What am I thinking?</i> I shake my head at my odd statement, and [[face Promethium|Coffee 5-1][$scene_progress += 1]].
<<elseif $scene_progress is 4 and $trust gte 4>>
“That was quite a battle last time.”
<br>“Of course! I bring my A-game to every battle against you, Lightbearer!” she says, flipping her hair back dramatically. “Expect nothing less from my villainous greatness!”
<br>“[[Uh huh.|Coffee 5-1][$scene_progress += 1]]"
<<elseif $scene_progress is 5 and $trust gte 4>>
“Anyway, I wanted to tell you something.”
<br>Promethium stops in her tracks. Then, she folds her hands in front of her, and leans forward with anticipation. “What’s that?”
<br>I clear my throat. “Well…I found out something that I thought would interest you.”
<br>“Oh really? What?”
<br>“It’s…,” I say, sipping my coffee. “[[Well…|Coffee 5-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6 and $trust gte 4>>
“C’mon, Lightbearer; spit it out!”
<br>“Right!” I say. “See, I found out recently that there’s a D&D group that meets at the library. And since you’re a fantasy nerd—“
<br>“Your words, not mine.”
<br>“—I thought it might interest you. [[That’s all.|Coffee 5-1][$scene_progress += 1]]”
<<elseif $scene_progress is 7 and $trust gte 4>>
For a moment she’s silent. I can see surprise in her eyes. I awkwardly sit back, playing with a strand of my hair. <i>[[Did I say something strange?|Coffee 5-1][$scene_progress += 1]]</i>
<<elseif $scene_progress is 8 and $trust gte 4>>
Then, Promethium clears her throat. “I…I didn’t think you cared, Lightbearer,” she says softly.
<br>I have no idea what to say to that. [[Does this mean…that I do care?|Coffee 5-1][$scene_progress += 1]]
<<elseif $scene_progress is 9 and $trust gte 4>>
“But…” Promethium continues, and I look up at her. “unfortunately I won’t be able to go. I can’t risk anyone recognizing me, after all.” She looks thoughtful. “But that will change once I perfect my facial mask technology…”
<br>“Your what?”
<br>“But,” she says, smiling at me, “[[I appreciate the thought.|Coffee 5-1][$scene_progress += 1]]”
<<elseif $scene_progress is 10 and $trust gte 4>>
I smile back.
<br>“Oh, [[one more thing|Coffee 5-1][$scene_progress += 1]],” I say.
<<elseif $scene_progress is 4 and $trust lt 4>>
“That was quite a battle last time.”
<br>“Of course! I bring my A-game to every battle against you, Lightbearer!” she says, flipping her hair back dramatically. “Expect nothing less from my villainous greatness!”
<br>“[[Uh huh.|Coffee 5-1][$scene_progress = 11]]"
<<elseif $scene_progress is 11>>
“I have to make a request.”
<br>Promethium raises an eyebrow. “Ooooo-kaaaaaay…”
<br>I looks her directly in the eyes. “[[No more test tubes, please.|Coffee 5-1][$scene_progress += 1]]”
<<elseif $scene_progress is 12>>
I see Promethium blink in surprise. “Why not?”
<br>“Because I’m tired of being zapped by unknown chemicals every time we fight. I don’t think you’re trying to hurt me, but not knowing what you’re doing to my body…well, it’s not a great feeling. So, please, no more test tubes. [[Ok?|Coffee 5-1][$scene_progress += 1]]”
<<elseif $scene_progress is 13 and $trust gte 3>>
<<set $promise to "yes">>
I see Promethium think on it for a moment. Then, she nods. “Alright, Lightbearer. No more test tubes.”
<br>I smile. “[[Thank you, Promethium.|Coffee 5-1][$scene_progress += 1]]”
<<elseif $scene_progress is 13 and $trust lt 3>>
<<set $promise to "no">>
I see Promethium think on it for a moment. Then, she shakes her head. “I can’t be making promises like that with my own nemesis, now can I? Tell you what, how about I think about it?”
<br>I sigh. “[[Fair enough, I suppose.|Coffee 5-1][$scene_progress += 1]]”
<<elseif $scene_progress is 14>>
“Now,” I say, trying to change the subject, “[[let’s discuss our next battle.|Coffee 5-2][$scene_progress = 1]]”
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>
Soon enough, Lightbearer and I finish planning our next battle fairly quickly. It’ll be something fun, simple, and interesting that’ll bring us back to basics, as it were, by resembling one of the plans I had back when I first started by villainous deeds, something that I’ve only now been able to fully accomplish. [[Hey, what can I say—I’m a sucker for nostalgia.|Coffee 5-2][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 2>>
But throughout our entire conversation, I’ve been admittedly distracted. Doing something ordinary like this has made me reflect on the past, and [[how much things have changed|Coffee 5-2][$scene_progress += 1]].
<<elseif $scene_progress is 3>>
Once you become a villain, you can’t reach out to anyone—not family, not friends, nobody. Because you have no idea who’s going to want to turn you in. Once you become a villain, you’ve committed yourself to a life of loneliness and solitude.
But over these last few weeks, I’ve felt a little less lonely. [[And even though that confuses me greatly, I know Lightbearer has had something to do with it.|Coffee 5-2][$scene_progress += 1]]
<<elseif $scene_progress is 4 and $promise is "yes">>
I clear my throat, trying to focus. “[[I think that just about covers it.|Coffee 5-2][$scene_progress += 1]]”
<<elseif $scene_progress is 5 and $promise is "yes">>
“Just remember your promise—no throwing test tubes filled with chemicals unknown at me.”
<br>I smile cockily. “[[Of course, Lightbearer.|Coffee 5-2][$scene_progress += 1]]”
<<elseif $scene_progress is 4 and $promise is "no">>
I clear my throat, trying to focus. “[[I think that just about covers it.|Coffee 5-2][$scene_progress = 6]]”
<<elseif $scene_progress is 6>>
Lightbearer nods. “Ok. I’ll see you then.”
<br>“Alright,” I say, standing up and still trying to hide how flustered I still am. “I think. That I’ll…be going.”
<br>Lightbearer raises an eyebrow, but says nothing. Instead, she smiles. <br>“See you, Promethium.”
<br>“See you,” I say, and [[quickly leave before she puts the pieces together|Ice Cream 1-1][$scene_progress = 1]].
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>> “So that’ll be one scoop of cookies & cream on a waffle cone, and one scoop of coconut almond medley on a sugar cone?”
<br>“That’s right,” I say to the cashier. The best part about Garden City Ice Creamery is that each scoop of ice cream is absolutely huge, so [[both my daughter and I will be getting plenty of ice cream|Ice Cream 1-1][$scene_progress += 1]].
<</timed>>
<<elseif $scene_progress is 2>>
I give the cashier a twenty-dollar bill. “Keep the change,” I say as he tries to hand it to me. He nods and puts it in the tip jar. Then, he scoops the ice cream for Allison and I. I take both cones, handing Allison her cookies & cream cone. “Should we sit down?”
<br>“Yeah. How about there?” she responds, pointing to a booth in the corner.
<br>“Looks good!” I say. [[And so, we walk over to the booth and sit down.|Ice Cream 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 3>>
I smile at my daughter. “So, you’re almost done with high school. How does it feel?”
<br>She licks her ice cream cone before responding. “I feel good! Pretty sure I won’t be suffering from senioritis or anything,” she says.
<br>I laugh. “I wouldn’t expect any senioritis from you, so that doesn’t surprise me.” I take a lick of my ice cream. [[It is, of course, delicious.|Ice Cream 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
“I just want to know how you’re doing. You’ll be going to college in a few months, and it’ll be a big transition for the both of us.”
<br>“’For the both of us’?”
<br>“Oh yes. You see,” I say, smiling wistfully, “there hasn’t been a day when I’ve worked as a hero where I haven’t had you waiting for me at home. Now, I’ll have to get used to coming home from work and <i>not</i> hearing “Mommy!” as soon as I walk in the door.”
<br>My daughter laughs. “Mom, I haven’t done that since I was, like, 7 years old.”
<br>I laugh too. “Well, it feels like it was yesterday you were doing that. [[How time flies…|Ice Cream 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 5>>
I shake my head. “But honey,” I say, looking my daughter directly in the eyes, “I’m sound proud of you. For coming so far, for getting into Princeton University…I’m just <i>so</i> proud of you.”
<br>At this, my daughter looks down, then up again. “[[Mom…|Ice Cream 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
“What’s wrong sweetie?” I say, reaching out to touch her hand comfortingly.
<br>She sighs. “I just…I feel like I’m letting you down.”
<br>My eyes widen. “[[Why in the world would you say that?|Ice Cream 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 7>>
“I just feel like since I’m not going to school to be a hero, I’m letting you down somehow.”
<br><i>[[Oh, dear.|Ice Cream 1-1][$scene_progress += 1]]</i>
<<elseif $scene_progress is 8>>
I shake my head violently. “Sweetie, you are not letting me down at all. There are so many ways to do good in the world. Being a hero is only one of them. I’m sure no matter where you end up, you’re going to bring your best and give everything good to everyone you work with. You can never let me down. Ok?”
<br>She smiles. “[[Ok, mom.|Ice Cream 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 9>>
I smile too. “I wish I could hug you, but,” I gesture to the ice cream in my right hand, “I don’t want to get this all over you. But,” I say, “I’ll definitely give you a great big hug as soon as I’m done with this ice cream."
<br>“Ok.” She hesitates. Then, “Thanks mom.”
<br>I smile. “[[Of course, sweetie.|Battle 6-1][$scene_progress = 1]]”
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>I’ve prepared everything perfectly for this next battle. Granted, it’s just as extensively planned as each battle since Lightbearer and I started doing these coffee shop meet-up…things…but no matter. [[I will make sure the citizens of Garden City are on the edge of their seat in suspense.|Battle 6-1][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 2>>
It doesn’t take long for Lightbearer to arrive, all caped up for battle.
I smile in delight. “Lightbearer, Lightbearer, Lightbearer. [[How delightful it is to see you.|Battle 6-1][$scene_progress += 1]]”
<<elseif $scene_progress is 3>>
“Promethium. I can’t say it’s a pleasure seeing you here.”
<br>“Naturally. If you were anticipating our battles, well, then I wouldn’t be a <i>true</i> villain, now would I?”
<br>“I suppose that’s true enough.”
<br>[[I’m surprised to hear her concede to my point.|Battle 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
“A-anyway! Are you prepared to fight my latest creation of science? Behold, the mighty griffon!”
<br>Right on cue, the mighty beast burst through the wall behind me. [[I give Lightbearer a cocky grin.|Battle 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 5>>
“…Wait, what’s the difference?”
<br>My smile fades. “[[I’m sorry, what?|Battle 6-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
“This looks a lot like the chimera you had me fight a few weeks ago. What’s the difference between those two?”
<br>“Oh, for the love of—a griffon has the body of a lion and the wings and head of an eagle! A chimera has the body and head of a lion along with the head of a goat! Also, it doesn’t even have wings! They’re completely different!”
<br>Lightbearer smirks. “[[Well, if you say so.|Battle 6-1][$scene_progress += 1]]”
<<elseif $scene_progress is 7>>
I smirk in reply, trying to maintain a façade of cocky villainy. “I <i>do</i> say so, in fact! And honestly, is this the thing you should be focusing on when your doom is at hand?”
<br>“If it gets you this riled up? [[Yes. It definitely is.|Battle 6-1][$scene_progress += 1]]”
<<elseif $scene_progress is 8>>
“Ok, that’s enough!” The griffon approaches me, and I climb on its back. “I hope you are prepared for battle, Lightbearer!”
<br>[[With that, we take to the skies, the wind rushing against my face.|Battle 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 9>>
I stroke my creation’s head gently. “Fight hard, but don’t be too rough with her. Ok?” It gives a small squawk of understanding. And then, we charge downward, towards Lightbearer.
<br>[[I grin in anticipation.|Battle 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 10>>
As I expected, Lightbearer is charging a bolt of light in her hands, and she fires it at my griffon.
<br>“Right!” I say, and my griffon flaps mightily out of the way. I look at Lightbearer. “You’ll have to try a little harder than that, Lightbearer!”
<br>She grins. “[[With pleasure!|Battle 6-1][$scene_progress += 1]]”
<<elseif $scene_progress is 11>>
With that, she fires a bolt of energy under her feet, and goes flying upwards, towards me and my glorious creation of science.
<br>“Go!” I say, and my creature flies to meet her.
<br>[[In the midst of the sky, our two forces collide.|Battle 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 12>>
Lightbearer reaches to punch my griffon in the face. It dodges, and reaches out its paw to push Lightbearer back. Instead, Lightbearer grabs its paw, but that doesn’t perturb my creation. It reaches with its other paw to grab Lightbearer, and before I know it we’re flying towards the ground at [[an unbelievable speed|Battle 6-1][$scene_progress += 1]].
<<elseif $scene_progress is 13>>
Lightbearer crashes into the ground, the force of my creation holding her there.
For a moment, I think this will go like last time, with Lightbearer pinned to the ground. But it seems I’ve underestimated her. Instead, she summons energy around both of her hands and grabs my griffon’s paws. Slowly, she forces it backwards, and soon my griffon is up against a wall. It roars in Lightbearer’s face, but [[Lightbearer barely seems to notice.|Trust Time 5][$scene_progress += 1]]
<<elseif $scene_progress is 14>>
<center>[[Use the test tube|Battle 6-1][$scene_progress += 1; $choice = 1]]
<br>[[Let the griffon handle it|Battle 6-1][$scene_progress += 1; $choice = 2; $trust += 1]]</center>
<<elseif $scene_progress is 15 and $choice is 1>>
<<set $test_tube to "yes">>
<i>Time to for me to step in.</i> I do the unexpected and leap off of my griffon’s back, and grin as Lightbearer looks at me in shock. “Did you forget about me, Lightbearer?” I say, and [[I throw a test tube to the ground|Battle 6-1][$scene_progress += 1]].
<<elseif $scene_progress is 16 and $choice is 1>>
It breaks quickly, and I smile in anticipation. It will put Lightbearer to sleep before she knows it.
<br>And soon, Lightbearer is on her knees, her eyelids slowly drooping shut. She murmurs something I can’t hear. I lean closer to her. “[[What was that, Lightbearer?|Battle 6-1][$scene_progress += 1]]”
<<elseif $scene_progress is 17 and $choice is 1 and $promise is "yes">>
"You said…you wouldn’t be using those anymore…you promised…” Lightbearer says softly, right before passing out.
<br>My eyes widen as I remember. I did promise that when we planned the battle, didn’t I? And yet, in my eagerness to win, I completely forgot my promise.
<br>I shake my head in anger and disgust at my own actions. [[How could I have forgotten?|Battle 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 17 and $choice is 1 and $promise is "no">>
"You know I hate these things…but…you used them anyway…how…like you…” Lightbearer says softly, [[right before passing out.|Battle 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 18 and $choice is 1>>
I turn to my griffon, and see that it’s flown high above in an effort to avoid my chemical concoction. I step away from the infected area, and my griffon swoops down to meet me. “Back to the lair,” I say, and a moment later, [[we’re off|Battle 6-2][$scene_progress = 1]].
<<elseif $scene_progress is 15 and $choice is 2 and $promise is "yes" >>
<center><img src="Images/Trust Up Image.jpg"></center>
<br>
<<set $test_tube to "no">>
At that last moment I remember my promise—no test tubes. [[So, instead, I’ll let my griffon handle this.|Battle 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 15 and $choice is 2 and $promise is "no" >>
<center><img src="Images/Trust Up Image.jpg"></center>
<br>
<<set $test_tube to "no">>
At that last moment I remember Lightbearer’s words—she doesn’t like my test tubes. [[So, instead, I’ll let my griffon handle this.|Battle 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 16 and $choice is 2>>
It flaps its wings mightily, trying to force Lightbearer back, but she doesn’t falter. Instead, she approaches the beast…and starts stroking its head.
<br>[[I blink in surprise.|Battle 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 17 and $choice is 2>>
The griffon gives a happy purr, and I start to protest. “Griffon0003, what are you doing?!”
<br>Lightbearer looks up at me. “You treat your creations like they’re alive, like they’re sentient. [[Is it so surprising that I can do the same?|Battle 6-1][$scene_progress += 1]]”
<<elseif $scene_progress is 18 and $choice is 2>>
I open my mouth, then close it again. There’s only one thing left to do.
“Griffon0003, retreat!”
[[It squawks in affirmation, and we soon leave Lightbearer in the dust.|Battle 6-2][$scene_progress = 1]]
<<endif>><center><img src="Images/Trust Time Gif [Smaller].gif"></center>
<<timed 1.8s>><<goto "Battle 6-1">><</timed>><<if $scene_progress is 1 and $test_tube is "yes">>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>I wake up to a news team surrounding me. As my eyelids flutter open, I hear, “It looks like Lightbearer is finally waking up! Lightbearer, are you alright?”
<br>I turn to see a microphone and camera being shoved in my face. I force a smile. “I’m fine. Promethium just put me to sleep.”
<br>“You’ve heard it here folks: Garden City’s hero is just fine! All of us citizens are very thankful for this development. Lightbearer, we’d love to interview you if—“
<br>But I’m already running away, only one thought in my mind: <i>[[I have to get home.|Battle 6-2][$scene_progress += 1]]</i><</timed>>
<<elseif $scene_progress is 2 and $test_tube is "yes">>
Before long, I make it there, and open the door.
<br>As soon as I do, Allison runs into my arms.
<br>“Sweetie? Sweetie, what’s wrong?” I say, concerned, as I give her a tight hug.
<br>For a moment she says nothing, but I notice her abnormal breathing, and realize she’s on the verge of tears. “There there,” I say, trying to comfort her.
<br>“I…” she says, hiccupping as she cries. “I was really worried about the battle, mom! You were on the ground and…[[I was just really scared!|Battle 6-2][$scene_progress += 1]]”
<<elseif $scene_progress is 3 and $test_tube is "yes">>
“Aw, sweetie,” I say, “I’m so sorry to have worried you. Mommy’s here, and everything is all right.
<br>“[[Everything is all right.|Lair 5-1][$scene_progress = 1]]”
<<elseif $scene_progress is 1 and $test_tube is "no">>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>I watch the griffon fly off, surprised that something so simple would get her so flustered. I hadn’t been sure it would actually work, but I suppose it’s worth trying the things you least expect to have good results.
<br>With that, I meet walk away from the building…
<br>[[…only to be met by a news team outside on the ground floor.|Battle 6-2][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 2 and $test_tube is "no">>
I turn to see a microphone and camera being shoved in my face. I force a smile. “Everything’s fine now. Promethium has retreated.”
<br>“You’ve heard it here folks: Promethium has been put to justice for tonight! All of us citizens are very thankful for this development. Lightbearer, we’d love to interview you if—“
<br>But I’m already running away. I’m sure my daughter saw me on the news, so [[she’ll be expecting me home soon|Battle 6-2][$scene_progress += 1]].
<<elseif $scene_progress is 3 and $test_tube is "no">>
I get home quickly, and sure enough, my daughter is watching the news. She turns to me as I enter the living room. “Mom!”
<br>She runs up to me, and gives me a hug. “Hi sweetie. I’m safe.”
<br>As I hug my daughter, I remember the feeling of petting the griffon. If that’s how Promethium’s creations act…are they truly the danger I’ve been led to believe?
<br>I have to wonder…all this time I’ve assumed Promethium to be dangerous, but [[the more I learn about her, the less I see that to be true|Lair 5-1][$scene_progress = 1]].
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>The scent of vanilla fills my room as I lay down, trying to [[calm myself|Lair 5-1][$scene_progress += 1]].<</timed>>
<<elseif $scene_progress is 2 and $test_tube is "yes">>
I feel dirty, despicable, unredeemable for using the test tube on Lightbearer. It’s the worst thing I could have done.
<br>Granted, the concoction only put her to sleep, but still. I shouldn’t have done it in the first place. It…well, it just wasn’t right. [[Right?|Lair 5-1][$scene_progress += 1]]
<<elseif $scene_progress is 3 and $test_tube is "yes">>
I can only hope she still trusts me after what I did.
[[I go to sleep, turning over those thoughts in my mind.|Coffee 6-1][$scene_progress = 1]]
<<elseif $scene_progress is 2 and $test_tube is "no">>
I can’t believe I let Lightbearer pet one of my creations. I’ve definitely gone soft—what is happening to me?!
<br>It’s surprising, how much I’m realizing I’ve come to trust her, the one person I should hate more than anyone. But there’s so much more to her than meets the eye—and [[because of that, I’ve let my guard down|Lair 5-1][$scene_progress += 1]].
<<elseif $scene_progress is 3 and $test_tube is "no">>
But a part of me doesn’t want to put my guard back up again. I’ve spent my life guarding myself from others—it comes with the territory of being a villain. And now that I can finally relax a little, it’s no wonder I want things to stay that way.
<br>[[I go to sleep, turning over those thoughts in my mind.|Coffee 6-1][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<timed 4.0s t8n>> I get my usual chai, and see Lightbearer with her usual red glasses and her usual hazelnut iced coffee. You know, the usual thing where the hero and villain meet to plan their own battles? [[Yeah, that.|Coffee 6-1][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 2 and $promise is "yes" and $test_tube is "yes">>
I sit down across from Lightbearer. Then, I say, “I’m sorry.”
<br>She blinks in surprise. “For what?”
<br>“For using chemical weaponry against you. I…regret breaking my promise, and for that I am dearly sorry.”
<br>I’m saying the words just as I rehearsed, because I knew if I hadn’t prepared a script I would break down before I could say anything.
<br>She looks at me curiously. “[[You really just forgot.|Coffee 6-1][$scene_progress += 1]]”
<<elseif $scene_progress is 3 and $promise is "yes" and $test_tube is "yes">>
Well, I can’t stay on script if she chooses to go off it. “Yes,” I say honestly, unable to think of any other response.
<br>“Ok,” she says, nodding. “In that case…thank you for telling me.”
<br>I can’t tell if she still doesn’t trust me, but nevertheless, I process her response with relief. [[After some time, I speak again.|Coffee 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 2 and $promise is "no" and $test_tube is "yes">>
I sit down across from Lightbearer. Then, I say, “I’m sorry.”
<br>She blinks in surprise. “For what?”
<br>“For using chemical weaponry against you. I…shouldn’t have done that, and for that I am dearly sorry.”
<br>She looks at me curiously. Then, “Ok,” she says, nodding. “In that case…[[thank you for telling me.|Coffee 6-1][$scene_progress += 1]]”
<<elseif $scene_progress is 3 and $promise is "no" and $test_tube is "yes">>
I can’t tell if she still doesn’t trust me, but nevertheless, I process her response with relief. [[After some time, I speak again.|Coffee 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 2 and $test_tube is "no">>
I sit down across from Lightbearer. Then, she unexpectedly speaks up.
“Thank you for not using your test tubes, Promethium. I appreciate it”
<br>I look up at her, trying to project a cocky, villainous façade. “Hmmm? Think nothing of it, Lightbearer.”
<br>“I wouldn’t be thanking you if I thought it was nothing. [[You really made an effort, and I appreciate that.|Coffee 6-1][$scene_progress += 1]]”
<<elseif $scene_progress is 3 and $test_tube is "no">>
And all of a sudden I’m as embarrassed as can be. “Well! Um, ok. Thanks?”
<br>She smiles. “Of course, Promethium.”
<br>[[I’m still embarrassed, but I manage to speak again.|Coffee 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
“I did the math back when you said this would last for ‘2 months and 14 days’. This upcoming battle…will be our final one, won’t it?”
<br>“That’s right. But let’s meet here again next week anyway. [[Just to wrap things up.|Coffee 6-1][$scene_progress += 1]]”
<<elseif $scene_progress is 5 and $trust gte 5>>
[[We’re both silent for a moment.|Coffee 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 6 and $trust gte 5>>
Then, armed with the knowledge that I this will be one of the last times I see her, I burst out,
<br>“My superpower isn’t intelligence, you know. Everyone just assumes that, but it’s not.”
<br>Lightbearer looks at me curiously. “Really? I didn’t know that. What’s your superpower, then?”
<br>“X-ray vision.”
<br>Her eyes widen? “<i>[[Really?|Coffee 6-1][$scene_progress += 1]]</i>”
<<elseif $scene_progress is 7 and $trust gte 5>>
I smile, trying to begin showcasing cocky villainous theatrics. “I know what you’re thinking: yet another unexpected revelation from Garden City’s greatest villain!”
<br>Then, Lightbearer gives me a look of sincere, unguarded sympathy, and [[I decide to stop with the act.|Coffee 6-1][$scene_progress += 1]]
<<elseif $scene_progress is 8 and $trust gte 5>>
“When I was a kid,” I say in a low voice, “I had a lot of trouble controlling my powers. Most of the people I knew, even the people who were supposed to be my family, just looked like interchangeable components of muscle, bones, and organs. It took me a long time to discover what makes people unique, and [[why people develop relationships|Coffee 6-1][$scene_progress += 1]].”
<<elseif $scene_progress is 9 and $trust gte 5>>
“I see. Do you understand it now?”
<br>I force a cocky laugh. “More or less, Lightbearer! But I still haven’t told you how I gained the great intelligence I have today!
<br>“One of my relatives,” I say, serious again, “suggested to my parents that I could adjust to my powers better by understanding what I was looking at when I looked through people with my powers. And so, they bought me a book on biology. I was just over 6 years old at the time, but I took to it very well, and [[I’ve always had a healthy appetite for learning from then on.|Coffee 6-1][$scene_progress += 1]]”
<<elseif $scene_progress is 10 and $trust gte 5>>
I force myself back into cocky villainous theatrics yet again. “And that is how I gained the power to best you in battle, Lightbearer!”
<br>She’s silent for a moment, deep in thought. Then, Lightbearer looks up at me. “How long was it before you could control your powers?”
<br>I’m unexpectedly taken aback by her question. “I believe…I was 12 years old when I could finally control them.”
<br>“That’s a long time. So, for 12 years you only saw people as muscle and bones without faces…[[that’s horrible|Coffee 6-1][$scene_progress += 1]].”
<<elseif $scene_progress is 11 and $trust gte 5>>
I’m silent, completely unsure how to respond. “I…suppose you’re right.”
We again fall into silence. Inwardly, I sigh, annoyed with myself for making things awkward. <i>[[Why do I always do that?|Coffee 6-1][$scene_progress += 1]]</i>
<<elseif $scene_progress is 12 and $trust gte 5>>
“It…took me a long time to control my powers, too.”
<br>I look up, surprised. Lightbearer goes on. “I was always blowing things up, or shooting myself up in the air, or activating my laser vision. It was tough. It was a long time before I could control the energy well enough to use it in battle.”
<br>I nod. “[[I see.|Coffee 6-1][$scene_progress += 1]]”
<<elseif $scene_progress is 5 and $trust lt 5>>
[[We’re both silent for a moment.|Coffee 6-1][$scene_progress = 13]]
<<elseif $scene_progress is 13>>
We’re both silent for a few more moments, before I clear my throat. “I suppose…we should discuss our last battle?”
Lightbearer nods. “[[Yes, let’s.|Coffee 6-2][$scene_progress = 1]]”
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>Before I know it, Promethium and I have finished discussing our final battle.
<br>I stand up to leave.
<br>“[[No, wait,|Coffee 6-2][$scene_progress += 1]]” Promethium says.<</timed>>
<<elseif $scene_progress is 2>>
I smile teasingly. “This again, Promethium?”
<br>But then I see how serious her eyes are, and I realize this is no time for joking around. I sit back down.
<br>“[[What is it?|Coffee 6-2][$scene_progress += 1]]”
<<elseif $scene_progress is 3>>
“I just….” Promethium’s voice trails off. She looks away, and I can see there are tears at the corners of her eyes. I’m taken aback, having never seen Promethium like this before.
<br>She looks up at me.
<br>“Stay. Please. Could you just…stay? For a little longer?”
<br>I smile and nod. “Of course, Promethium.”
<br>She wipes the tears from her eyes. [[Then, she speaks.|Coffee 6-2][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
“This has been the closest thing to normal that I’ve done in years. I…I haven’t done anything like this in my life, and I never imagined this would happen. But it’s helped things feel some definition of normal, which is something I never could have imagined. I just want you to know that. [[That I’m thankful for you.|Coffee 6-2][$scene_progress += 1]]”
<<elseif $scene_progress is 5>>
She gives me a small smile. “I sincerely hope that, after all this, you don’t get in trouble for co-conspiring with me.”
<br>I smile. Then, I laugh. “I’m hoping the same thing, Promethium.”
<br>[[We stay like that, Promethium crying softly, and I sitting across from her.|Coffee 6-3][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>And then, I finally decide to tell her.
<br>“[[Do you know why people like me fight heroes, Lightbearer?|Coffee 6-3][$scene_progress += 1]]”<</timed>>
<<elseif $scene_progress is 2>>
She sees my expression and folds her hands over the table. “I don’t know,” she says softly, leaning forward, “but I always assumed it had something to do with taking over the world. Or taking over a city, the place a villain is familiar with: a villain’s personal world.”
<br>“Hmmm.”
<br>“Though the few times a villain has overtaken a hero, a few more are called in to that city to avenge the hero, take down the villain, and bring the city back.”
<br>“Yes, I know. I was glued the Long Island Takeover reports as a kid, just like you surely were.”
<br>“So was my family.”
<br>“[[So was everyone.|Coffee 6-3][$scene_progress += 1]]”
<<elseif $scene_progress is 3>>
She nods, and reaches over unexpectedly, putting her hand on top of mine. She looks at me, saying nothing, only waiting for me to speak.
<br>I smile, small, strained, and force a laugh. “Of course you wouldn’t understand…”
<br>She doesn’t move. It’s clear she knows there’s still something on my mind. When did she get so good at reading me like this? [[How did I let this happen?|Trust Time 6][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
<center>[[Continue being vulnerable|Coffee 6-3][$scene_progress += 1; $choice = 1; $trust += 1]]
<br>[[Fake villainous theatrics|Coffee 6-3][$scene_progress += 1; $choice = 2]]</center>
<<elseif $scene_progress is 5 and $choice is 1>>
<center><img src="Images/Trust Up Image.jpg"></center>
<br>
“You said something about a villain’s personal world, Lightbearer. But I doubt you would understand what mine was like, even if I told you. People like me, who fight people like you…we didn’t like the world we grew up in. It was cruel, unfair, unreasonable. A terrible place. You heroes always see everything with rose-colored glasses, and it’s clear to me you’re missing what’s right in front of you. This world…was never worth saving. [[At least, not the way it is now, not the way it’s been all these years.|Coffee 6-3][$scene_progress += 1]]”
<<elseif $scene_progress is 6 and $choice is 1>>
“You think I want to take over the world? I don’t want to take over the world, Lightbearer—what would I want with the world? No; I want to reform it; remake it; change it because the thing it is now is inhospitable for people like me; it’s a place I don’t want anyone to have to continue living in, but you all do anyway because you can’t understand or imagine anything different. Anything better. That’s what I want; that’s what all of us “villains” want, to make the things that happened to me, to us, never happen again. I’ve given up everything so I can spend a lifetime fighting for that one goal, over and over and over. And despite how hard it’s been, and despite how many times you’ve defeated me, you know what? [[It’s been worth it, because we will never stop trying to change this world.|Coffee 6-3][$scene_progress += 1]]”
<<elseif $scene_progress is 7 and $choice is 1>>
I smile. “But of course, I know what you’re going to say. That if people like me were to reform the world in our image, it would be worse off than before, that we’re too far gone. Well, perhaps you’re right. I’ve come too far now to know for sure. But I swear that I will never stop trying.” I meet her gaze. “Even if that means I have to ki…”
<br>And I suddenly find that I can’t say it. I swallow; I look away. “Even if it means…eliminating you.”
<br>It’s odd. I’ve gone soft, haven’t I? [[What is happening to me?|Coffee 6-3][$scene_progress += 1]]
<<elseif $scene_progress is 5 and $choice is 2>>
I force out an evil laugh. “The story of my villainous origins is an interesting one, Lightbearer! In fact, I don’t believe you’re fully ready to hear my tale. [[But behold, I shall tell it to you anyway!|Coffee 6-3][$scene_progress += 1]]”
<<elseif $scene_progress is 6 and $choice is 2>>
“I simply wish to remake this world, Lightbearer! To make it something that is better than what it was before. That is my true desire as a villain! [[Behold my evil!|Coffee 6-3][$scene_progress += 1]]”
<<elseif $scene_progress is 7 and $choice is 2>>
Lightbearer is silent for a moment. Then, she says,
<br>“Even after all this time…you still don’t trust me, do you?”
<br>I’m silent, unsure of what to say. Would saying that I don’t really trust anyone help anything? Or perhaps that getting vulnerable with my own <i>hero</i> scares me so much I can barely think straight? Or maybe I could say that I’m so confused about my feelings towards her that I’m having trouble processing even the simplest things right now?
<br>But no. I shouldn’t say any of that. [[Instead, I should leave before she asks any other strange questions.|Coffee 6-3][$scene_progress += 1]]
<<elseif $scene_progress is 8>>Wordlessly, I get up, leaving Lightbearer alone and [[giving a small wave|Battle 7-1][$scene_progress = 1]] as I walk away.
<<endif>><center><img src="Images/Trust Time Gif [Smaller].gif"></center>
<<timed 1.8s>><<goto "Coffee 6-3">><</timed>><<if $scene_progress is 1>>
<<timed 4.0s t8n>>I’ve brought 4 of my vassals, just like the battle Lightbearer and I had before all of this…collaborating…started.
<br>I’m looking forward to this battle. It’ll be my last encounter with Lightbearer, and I want to make it a great one. Well, as great as it can be with us planning our battles beforehand. [[But hey, when you’re a villain, you have to roll with the punches.|Battle 7-1][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 2>>
Soon enough, Lightbearer arrives, hands on her hips.
<br>“Promethium,” she says.
<br>I smirk. “Lightbearer. A good evening to my most beloved nemesis.”
<br>I point forward dramatically. “[[Vassals, attack!|Battle 7-1][$scene_progress += 1]]”
<<elseif $scene_progress is 3>>
They charge forward, and Lightbearer charges at them.
<br>One of them moves to punch her, but Lightbearer puts up a light shield, blocking the attack. Then, she sends the shield outward, and it hits my vassal—hard. [[It goes down.|Battle 7-1][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
Another vassal charges towards Lightbearer, but she leaps up at the last moment, a burst of energy shooting from her feet. She flies in the air for a moment, before charging downward with a fisted hand. She punches my second vassal, and [[it goes down|Battle 7-1][$scene_progress += 1]].
<<elseif $scene_progress is 5>>
The other 2 vassals charge at Lightbearer at the same time, each throwing a punch of their own. She reaches her hand it and catches their hands in hers. Then, with a mighty yell, she pushes them backwards, and [[they both go down|Battle 7-1][$scene_progress += 1]].
<<elseif $scene_progress is 6>>
As ordered, my vassals do not get up. After all, this is a fight for appearances only.
<br>I look over at Hero and smile. “Well, you’ve taken my vassals down, and I’m sure the people of Garden City are itching for a good fight. What do you say we give it to them?”
<br>Lightbearer sighs. “Is that what you really want, Promethium?”
<br>I’m surprised by her question, and [[without thinking, I answer|Trust Time 7][$scene_progress += 1]].
<<elseif $scene_progress is 7>>
<center>[[No|Battle 7-1][$scene_progress += 1; $choice = 1; $trust += 1]]
<br>[[Yes|Battle 7-1][$scene_progress += 1; $choice = 2]]</center>
<<elseif $scene_progress is 8 and $choice is 1>>
<center><img src="Images/Trust Up Image.jpg"></center>
<br>
“No,” I say, before I can stop myself. “What I want…”
<br>My voice trails off. “Never mind.”
<br>Lightbearer shakes her head. “No, say it.”
<br>I sigh. “To be honest, I think I had more fun talking with you at the coffee shop then I ever did fighting against you. No offense—you’re certainly a worthy opponent!—it’s just…”
<br>“It’s alright. I see what you mean.” Lightbearer smiles. “[[In that case…|Battle 7-1][$scene_progress += 1]]”
<<elseif $scene_progress is 9 and $choice is 1>>
She kneels down on the ground. I blink in surprise.
<br>“You want to talk. Let’s talk.”
<br>My eyes widen.
<br>“Well?”
<br>Hesitantly, I kneel down on the ground. “[[Alright, Lightbearer.|Battle 7-1][$scene_progress += 1]]”
<<elseif $scene_progress is 10 and $choice is 1>>
For a few moments, we’re silent. Then, she says,
<br>“Watching anything good on TV, Promethium?”
<br>“I…” My voice trails of unexpectedly. I clear my throat. “I hacked a cable signal a long time ago to get cable at the lair, so yes, I am.”
<br>“Really? What are you watching?”
<br>“Just the new season of Adventure Time.”
<br>She looks at me in surprise. “You like that show?”
<br>I look back at her and smile cockily. “[[More than I care to admit!|Battle 7-1][$scene_progress += 1]]”
<<elseif $scene_progress is 11 and $choice is 1>>
Hero smiles back. “I see. Well, I like The Big Bang Theory. It’s just a good comedy, and it helps me relax after a long day on the job.”
<br>I nod. “That makes sense. I don’t know about you but I can’t really watch police dramas anymore, since…well, you know.”
<br>She laughs. “[[I know exactly what you mean.|Battle 7-1][$scene_progress += 1]]”
<<elseif $scene_progress is 12 and $choice is 1>>
Then, she turns away and looks at the night sky, visible from a high-up window.
<br>“It’s beautiful out tonight, isn’t it?”
<br>I smile. “I suppose it is. Though I haven’t enjoyed it in…a long time.”
<br>She smiles. “Well, I’m glad you can enjoy it now, Promethium.”
<br>I smile back. “[[Thank you, Lightbearer|Battle 7-1][$scene_progress += 1]],” I say earnestly.
<<elseif $scene_progress is 13 and $choice is 1>>
Then, she stands up. “Well, I suppose I should get to the press for a battle report.”
She turns her back to me. “I’ll tell them you got away. No need to fight tonight.”
I grin. “Fair enough, Hero. See you for coffee?”
“Yes. One last time, Promethium.”
[[And with that, she leaves.|Trust Branch][$scene_progress = 1]]
<<elseif $scene_progress is 8 and $choice is 2>>
“Yes!” I say, and my cocky villain façade takes over. “All I’ve ever wanted was to do battle against you, Hero!”
<br>[[Hero looks at me in confusion.|Battle 7-1][$scene_progress += 1]]
<<elseif $scene_progress is 9 and $choice is 2>>
Then, she shrugs. “Oh dear would you look at that, it seems I have been defeated.” She then lies down on the ground. “[[I guess it’s time for you to run away, huh?|Battle 7-1][$scene_progress += 1]]”
<<elseif $scene_progress is 10 and $choice is 2>>
I laugh at her unexpected actions. “You really don’t want to fight tonight, huh?”
<br>“[[Let’s say I don’t.|Battle 7-1][$scene_progress += 1]]”
<<elseif $scene_progress is 11 and $choice is 2>>
“Alright.” I shrug.
<br>[[And with that, I leave the building.|Trust Branch][$scene_progress = 1]]
<<endif>><center><img src="Images/Trust Time Gif [Smaller].gif"></center>
<<timed 1.8s>><<goto "Battle 7-1">><</timed>><<if $trust gte 5>>
<<goto "High Trust Branch 1-1">>
<<elseif $trust lte 4>>
<<goto "Low Trust Branch 1-1">>
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>Promethium sits down across from me, sipping her usual chai. “So, why did you want to meet one last time, Lightbearer?”
<br>I sigh, trying to figure out a way to say everything I wish to say to Promethium.
<br>I look up at her. “It’s simple. I[[…well…|High Trust Branch 1-1][$scene_progress += 1]]”<</timed>>
<<elseif $scene_progress is 2>>
She smirks playfully. “I guess it’s not so simple after all.”
<br>I force a laugh. “No, I guess not.
<br>“It’s that…” [[And then, I force it all out.|High Trust Branch 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 3>>
“[[I want to help you.|High Trust Branch 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 4>>
She blinks in surprise, Then, “[[What?|High Trust Branch 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 5>>
“I was planning to orchestrate events that would lead to your arrest, but with everything I’ve learned about you, I simply can’t do that anymore. You’re not only an important person to me, but a good person. And that’s been more than I’ve been able to reconcile.
<br>“I’ve spent so much time wondering why someone like a villain seems so un-villain-like when you peel back the layers. And I’ve come to the conclusion that you are not the villain you’ve led me, and Garden City, to believe.
<br>“Everything you’ve done over the past few weeks…I trust you, and know you’re not a bad person. And since I’ll be leaving this town, [[I want you to get away too.|High Trust Branch 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
Her eyes widen. “Really?”
“Really. So, let’s make a plan. [[How are you going to get away?|High Trust Branch 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 7>>
She smiles. Then, “Thank you for caring, Lightbearer. It means a lot to me.”
<br>I’m taken aback by her honesty. “It’s nothing, Promethium.”
<br>“It’s not nothing. It’s more than anyone has given me in years, and I appreciate it.”
<br>I can’t help but smile at her words. “I’m glad to hear it, Promethium.”
<br>[[At this, her face widens into a smile.|High Trust Branch 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 8>>
“I have a plan.
<br>“I’ve been perfecting my facial mask technology, and I believe I can use it to reconstruct my facial features to be unrecognizable to the public.”
<br>I raise an eyebrow. “[[Really?|High Trust Branch 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 9>>
“Really! I was just planning on using it to go out in public for a little bit, but a more long-term usage should suffice.”
<br>I nod. “That sounds like a good plan.”
<br>“Yes. I’ll run some tests tonight to check everything’s working properly. And then, I’ll skip town. [[But then, will I never see you again?|High Trust Branch 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 10>>
I grin. “[[I have an idea.|High Trust Branch 1-2][$scene_progress = 1]]”
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>Promethium sits down across from me, sipping her usual chai. “So, why did you want to meet one last time, Lightbearer?”
<br>I sigh, trying to calm my nervousness, knowing if I don’t, Promethium will [[figure out something is wrong|Low Trust Branch 1-1][$scene_progress += 1]].<</timed>>
<<elseif $scene_progress is 2>>
But I’m too late. Promethium looks at me with concern. “Is something wrong?”
<br>There’s no point in denying it—she’ll know I’m lying with that intuition of hers. “Yes, but I’d rather not discuss it right now.”
<br>She raises an eyebrow. “Alright…”
<br>[[I suddenly feel a pain in my chest.|Low Trust Branch 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 3 and $soup neq "none">>
This is the same woman who’s willingly planned battles with me for all these weeks, who cared enough about my sick daughter to bring me <i>soup</i>…[[and this is how I’m repaying her|Low Trust Branch 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 3 and $soup is "none">>
This is the same woman who’s willingly planned battles with me for all these weeks…[[and this is how I’m repaying her|Low Trust Branch 1-1][$scene_progress += 1]].
<<elseif $scene_progress is 4>>
But of course, this is how it has to be.
<br>I take a deep breath, trying to calm myself. Then, I look up at Promethium. “This will be our last coffee meeting.”
<br>“Yeah, I know; you mentioned that last time.”
<br>“It’s just…[[how do you feel?|Low Trust Branch 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 5>>
“How do I feel? What a weird question.” She pauses, considering it. “I’ve certainly never done anything like this before, and I never expected anything like this to happen. But it’s been…surprisingly pleasant.” She smiles. “You’re not the stuck up goody two shoes I expected.”
<br>I laugh unexpectedly. “I guess I’ll take that as a compliment.”
<br>“[[You should.|Low Trust Branch 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
My eyes travel to the door, where they have just entered. “Promethium—no, Rachel?”
<br>“Yes?”
<br>I look away. “[[I’m sorry.|Low Trust Branch 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 7>>
At that moment—
<br>“Garden City Police! [[Put your hands in the air!|Low Trust Branch 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 8>>
Behind Promethium’s chair, 3 police officers pull out their weapons and point them at Promethium.
<br>Promethium looks at me even as I avoid her eyes. “[[Did you…call them?|Low Trust Branch 1-1][$scene_progress += 1]]”
<<elseif $scene_progress is 9>>
[[My wordless response is just as much of an answer as any.|Low Trust Branch 1-1][$scene_progress += 1]]
<<elseif $scene_progress is 10>>
[[I see Promethium put her hands up, surrendering to her fate.|Low Trust Branch 1-2][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>“Allison Madison.”
<br>Allison proudly approaches the stage and accepts her diploma.
<br>Meanwhile, I sit in the audience, testing out my new facial mask. So far, [[no one has recognized me as Garden City’s villain|High Trust Branch 1-2][$scene_progress += 1]], so, so far, so good.<</timed>>
<<elseif $scene_progress is 2>>
I feel flattered that Lightbearer chose this as our last designated meeting place. I didn’t even know she had a daughter, and [[it’s comforting to know she would trust me with that information|High Trust Branch 1-2][$scene_progress += 1]].
<<elseif $scene_progress is 3>>
After today, I will no longer be a villain. I’ll be an average citizen, an average hero, working in society to make ends meet, instead of fighting against it for my own ends. It’ll be a different kind of life, one that I just might get used to. Getting to know Lightbearer reminded me how much of a comfort other people can be. And that’s something I want to keep holding on to in my new life.
<br>There’s a part of me that still wants to fight this world. And maybe I will again someday. But, for now, Lightbearer has given me an opportunity to live and peace. [[And I think I might just take it.|High Trust Branch 1-2][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
Soon enough, the ceremony ends, and I see Allison walk towards Lightbearer. So, I approach her as well.
<br>I reach her fairly quickly, and her eyes meet mine from across the auditorium. Even though I look different, she must know it’s me—I did tell her I’d approach her after the ceremony, after all. I smile at her, and she smiles back. [[She turns to Allison as I approach the pair.|High Trust Branch 1-2][$scene_progress += 1]]
<<elseif $scene_progress is 5>>
“Allison, this is Diana, a friend of mine.”
<br>I quietly swell with pride at the designation of ‘friend’.
<br>I turn to Allison and smile. “Good to meet you!”
<br>She smiles back. “Hi!”
<br>Then, she turns to her mom. “Can I go hang out with my friends for a little bit?”
<br>She laughs. “Sure, just don’t go too far.”
<br>“We’ll stay in the building. [[I’ll text you when we’re done.|High Trust Branch 1-2][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
With that, she runs off. Lightbearer waves at her, and then turns to me. “Kids. Am I right?”
<br>I smile politely. “I wouldn’t know.”
<br>“Oh.” She smiles gently. “Well, I hope you do someday. [[Because that’s why I did this.|High Trust Branch 1-2][$scene_progress += 1]]”
<<elseif $scene_progress is 7>>
“Really?”
<br>“Yes. All I’ve ever wanted is for my daughter to be happy, and I didn’t want her to have to relocate right before graduation. So, that’s why I made this deal with you. So we could stay, together.”
<br>“It sounds like she means a lot to you, then.”
<br>Lightbearer smiles. “Yes. [[She does.|High Trust Branch 1-2][$scene_progress += 1]]”
<<elseif $scene_progress is 8>>
For a moment, we stare at each other, meeting the other’s gaze. Then, she holds out a hand.
<br>I’m taken aback. She says, “I’m just offering you a hand to shake. No need to freak out.”
<br>I hesitate, then, I shake her hand.
<br>She looks me in the eyes. “All the best as you begin your new life.”
<br>I smile. “[[Thank you, Lightbearer.|High Trust Branch 1-2][$scene_progress += 1]]”
<<elseif $scene_progress is 9>>
I let go of her hand, and raise my own in a wave. “See you later.”
<br>“See you.”
<br>[[Then, I quietly leave the building.|High Trust Branch 1-3][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 4.0s t8n>>“Promethium, otherwise known as Rachel Conaway. You are hereby being charged with,” the police officer opens my file, “28 accounts of attacks with villainous intent, including the destruction of property in 19 instances.” The police officer closes my file again. “In accordance with The Villainous Intent Act your sentencing will be expedited due to your villainous activity, and you will not be granted a public defender. Anything you say can and will be used against you in a court of law.”
<br>I give him a small nod, just so he knows I’m listening. [[I don’t even have the strength to offer a villainous retort of any kind.|Low Trust Branch 1-2][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 2>>
The officer continues talking, but [[I’m barely listening as my head starts to swim.|Low Trust Branch 1-2][$scene_progress += 1]]
<<elseif $scene_progress is 3>>
<i>Lightbearer…turned me in.</i>
<br><i>I suppose I should have expected it. She’s a hero after all—isn’t getting people like me killed her job? Yes, I should have seen this coming but I didn’t because I’m an idiot; why am I</i> [[so stupid|Low Trust Branch 1-2][$scene_progress += 1]]?
<<elseif $scene_progress is 4>>
I put my hands over my ears, suddenly experiencing sensory overload. The officer looks at me in alarm. “[[Ma’am—|Low Trust Branch 1-2][$scene_progress += 1]]“
<<elseif $scene_progress is 5>>
<i>I should have known this was going to happen from the start; why didn’t I know; why didn’t I see that the</i> hero<i> and the<i> villain<i> [[could never truly get along?!|Low Trust Branch 1-2][$scene_progress += 1]]</i>
<<elseif $scene_progress is 6>>
[[I start screaming as my emotions overwhelm me.|Low Trust Branch 1-2][$scene_progress += 1]]
<<elseif $scene_progress is 7>>
I wish I had my vanilla-scented candle from the lair—that would help calm me down.
<br>[[But I’m not there anymore. And I never will be again.|Low Trust Branch 1-3][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<timed 2.0s t8n>><center>Soon after this, Garden City’s villain stopped striking. Permanently.
<br>Some guess she was killed in secret. Others believe she quietly entered witness protection. Still others think she’s still out there, waiting in the shadows. [[No one knows what truly happened to her.|High Trust Branch 1-3][$scene_progress += 1]]</center><</timed>>
<<elseif $scene_progress is 2>>
<center>[[Well, no one but a certain hero, that is.|Credits][$scene_progress = 1]]</center>
<<endif>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<center><<timed 1.0s t8n>>Fin.<</timed>></center>
<center>
<<timed 3.0s t8n>><br>Storysinger Presents: Trusting My Mortal Enemy?! What a Disaster!<</timed>></center>
<<timed 6.0s t8n>><br><center>All elements by Eliana, founder of Storysinger Presents | Interactivity Design by NaomiNorbez</center><</timed>>
<<timed 10.0s t8n>><br><center>Beta Testers: NaomiNorbez, [names here]</center><</timed>>
<<timed 12.0s t8n>><br><center>[[Follow us on Twitter|https://twitter.com/storysingprsnts]] | [[More of Our Games|https://storysinger-presents.itch.io]]</center><</timed>>
<<timed 16.0s t8n>><br><center>Thank you for playing!</center><</timed>>
<<timed 19.0s t8n>><br><center>[[Start Anew?|Start-Screen][$scene_progress = 1]]</center><</timed>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>“[[Lightbearer. It’s good to see you.|Low Trust Branch 1-3][$scene_progress += 1]]”<</timed>>
<<elseif $scene_progress is 2>>
I falter. Then, “Rob, it’s good to see you too. How’s the Hero Agency treating you?”
<br>He smiles. “Very well, thank you for asking.” His smile fades. “But we’re not here to discuss that. We’re here because you have been accused of co-conspiring with a villain. Now when I heard this, I couldn’t believe it. Lightbearer, of all people, co-conspiring with a villain? [[I hope you can explain yourself.|Low Trust Branch 1-3][$scene_progress += 1]]”
<<elseif $scene_progress is 3>>
I shake my head, suddenly having no desire to be here and continue this conversation. “I can’t explain myself, Rob. I didn’t want to leave Garden City because I wanted my daughter to finish high school here, plain and simple. So, after catching Promethium, I asked her if we could continue our battles for a little longer. She agreed, and we started meeting at Books & Brew to plan our battles from then on.”
<br>“That coffee place? Yes, I’ve seen the security camera footage. Go on.”
<br>I shake my head again. “[[That’s it.|Low Trust Branch 1-3][$scene_progress += 1]]”
<<elseif $scene_progress is 4>>
Rob raises an eyebrow. “Really?”
<br>“[[Really, Rob.|Low Trust Branch 1-3][$scene_progress += 1]]”
<<elseif $scene_progress is 5>>
There’s a moment of awkward silence. Then, Rob clears his throat.
<br>“Here’s what I’m going to do. I’m going to tell the Hero Agency that you met with Promethium so she wouldn’t resist her arrest and, instead, would let herself be arrested and charged with no problems.”
<br>“[[But that’s not true.|Low Trust Branch 1-3][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
And now it’s Rob’s turn to shake his head. “Guess what, Lightbearer? It doesn’t matter, because that’s how it’s played out.”
<br>“Wait,” I stand up, surprised. “Really?”
<br>“You didn’t know?”
<br>“No, I didn’t,” I say, [[sitting back down|Low Trust Branch 1-3][$scene_progress += 1]].
<<elseif $scene_progress is 7>>
Rob sits down, too, for the first time, and looks into my eyes. “Promethium has been very subdued during her arrest, save for a few incidents of manic energy. She hasn’t fought the charges, and seems willing to let the trial take its course.”
<br>“But the trial is—“
<br>“[[Today, yes.|Low Trust Branch 1-3][$scene_progress += 1]]”
<<elseif $scene_progress is 8>>
Rob looks at his watch. “It probably wrapped up not too long ago, now that I think of it. She almost definitely got the death penalty, with an expedited death sentence given her villainous activities. She’ll get the lethal injection within 2 weeks, I imagine.”
<br>I stand up. “[[I have to go.|Low Trust Branch 1-3][$scene_progress += 1]]”
<<elseif $scene_progress is 9>>
“Lightbearer, we haven’t finished discussing your co-conspiring charge—“ But I’m already out the door, leaving my house and running, in full hero uniform, [[to the courthouse|Low Trust Branch 1-4][$scene_progress = 1]].
<<endif>><<if $scene_progress is 1>>
<<timed 4.0s t8n>> The courthouse is surrounded by a mob of press, and I see Promethium, surrounded by officers and guards, walking down the courthouse steps looking extraordinarily subdued, like nothing I’ve ever seen of her before. Yet, before I can do anything, the press sees me and swarms me. [[Before I can blink, I’m surrounded.|Low Trust Branch 1-4][$scene_progress += 1]]<</timed>>
<<elseif $scene_progress is 2>>
“Lightbearer, how does it feel to be responsible for Promethium getting the death sentence?”
<br>“Lightbearer, you’ve saved the people of Garden City from a villain who’s plagued us for years. What will you do next?”
<br>“Lightbearer, how can Garden City repay you for your great acts of heroism?”
<br>I turn away from the cameras and microphones pointed at me. “No comment!” I say as loudly as I can, and [[turn my head, trying to find Promethium|Low Trust Branch 1-4][$scene_progress += 1]].
<<elseif $scene_progress is 3>>
But she’s already gone. Already taken away.
<br>[[I curse my poor luck.|Low Trust Branch 1-5][$scene_progress = 1]]
<<endif>><<if $scene_progress is 1>>
<<removeclass "#hero" "show">>
<<removeclass "html" "hero">>
<<addclass "#villain" "show">>
<<addclass "html" "villain">>
<<timed 3.0s t8n>>I sit in my new cell, not moving, barely breathing, feeling more defeated than I’ve ever felt before.
<br>Before, I would’ve suffered from sensory overload, putting my hands over my ears in a desperate attempt to escape. But now, [[it feels like my senses are barely functioning, like I can’t feel anything at all|Low Trust Branch 1-5][$scene_progress += 1]].<</timed>>
<<elseif $scene_progress is 2>>
“Rachel?”
<br>I look up. One of the guards is looking in my direction. “You have a visitor.”
<br>And then, someone walks in whom I’d never been expecting to see.
<br><i>Lightbearer.</i>
<br><i>[[Diana.|Low Trust Branch 1-5][$scene_progress += 1]]</i>
<<elseif $scene_progress is 3>>
The guard leaves, and Diana walks up to the bars of my cell.
<br>[[For a moment, we’re both quiet.|Low Trust Branch 1-5][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
“My hero license has been suspended for a month, you know,” she says at last. “For co-conspiring with a villain. Could’ve been worse, I suppose.”
<br>I say nothing.
<br>“In the meantime, I’ve been spending more time with my daughter. It’s been good for the both of us. It’s the most time I’ve spent with her in a long time.”
<br>Still, I say nothing.
<br>Lightbearer looks into my eyes. “Promethium?” Then, she pauses. “[[Rachel?|Low Trust Branch 1-5][$scene_progress += 1]]”
<<elseif $scene_progress is 5>>
I stay silent.
<br>Lightbearer comes closer to the bars, and lowers her voice. “I…I didn’t want things to end up like this. You have to believe me. This wasn’t how I planned things out.
<br>“[[Why…why don’t we try to get you out of here? Take it all back?|Low Trust Branch 1-5][$scene_progress += 1]]”
<<elseif $scene_progress is 6>>
I look up at her. [[Then, I sigh.|Low Trust Branch 1-5][$scene_progress += 1]]
<<elseif $scene_progress is 7>>
“You don’t understand,” I say, my voice soft. “The entire world…everyone…is against me. I have no allies, save for the few I created with my own hands, and by now, they’re probably all dead. I’ve been alone from the start, me against the world. And now, the world has made it clear: it doesn’t want me around anymore.
<br>“You want to bust me out? You want to get me out of here? Even if you did, I would just wait to be captured again. Because what’s the point anymore? I thought you were my ally, but you’re just like every other hero.” I laugh bitterly.”[[I should have expected nothing less.|Low Trust Branch 1-5][$scene_progress += 1]]”
<<elseif $scene_progress is 8>>
With that, I have nothing else to say anymore.
<br>I shift my body so my back is to Lightbearer. After a moment, I hear her retreating footsteps.
<br><i>[[Goodbye, Diana.|Low Trust Branch 1-6][$scene_progress = 1]]</i>
<<endif>><<if $scene_progress is 1>>
<<removeclass "#villain" "show">>
<<removeclass "html" "villain">>
<<addclass "#hero" "show">>
<<addclass "html" "hero">>
<<timed 4.0s t8n>>It is highly recommended by the Hero Agency that heroes watch the villains they’ve captured get the death penalty. [[And today, I have to make that choice.|Low Trust Branch 1-6][$scene_progress += 1]]
<</timed>>
<<elseif $scene_progress is 2>>
<center><<timed 1.0s t8n>>[[Go watch Rachel’s death|Low Trust Branch 1-7][$scene_progress = 1]]
<br>[[Stay home|Low Trust Branch 1-6][$scene_progress += 1]]<</timed>></center>
<<elseif $scene_progress is 3>>
I soon realize that I wouldn’t be able to handle seeing Rachel in my current state, so I stay home.
<br>I sit down on the couch, trying to relax, not feeling anything except a vague numbness.
<br>“[[Mom?|Low Trust Branch 1-6][$scene_progress += 1]]”
<<elseif $scene_progress is 4>>
I turn to see Allison, who looks at me, concerned. “Are you ok?’
<br>I sigh. “Mommy’s alright, Allison. This is just…a very hard day for me.”
<br>“Because Promethium is…going to be gone after today?”
<br>I narrow my eyes. “Where did you hear that?”
<br>“I heard you talking about it with the Hero Agency corporate guy.”
<br>I sigh. “[[Well, you’re right, dear.|Low Trust Branch 1-6][$scene_progress += 1]]”
<<elseif $scene_progress is 5>>
My daughter walks over to the couch, sits down, and gives me a hug.
<br>[[It’s a small comfort, but it’s one I’ll gladly accept.|Low Trust Branch 1-6][$scene_progress += 1]]
<<elseif $scene_progress is 6>>
After a few moments, I speak up.
<br>“You can’t tell anyone Allison, but…I knew Promethium’s civilian identity.”
<br>“Really?”
<br>“Really. And I realized…she may not have been the bad person everyone made her out to be.”
<br>“But she was a villain! Villains are bad.”
<br>I shake my head gently. “[[It’s not always that simple.|Low Trust Branch 1-6][$scene_progress += 1]]”
<<elseif $scene_progress is 7>>
I’m quiet for a moment, before I speak again.
“The world isn’t as black and white as we’ve made it out to be, Allison.
<br>“One of the most important things you can learn in life is simply that.
<br>“[[Trust me.|Low Trust Branch 1-6][$scene_progress += 1]]”
<<elseif $scene_progress is 8>>
My daughter comes closer, snuggling against me.
<br>“I do, mom.”
<br>“[[I do.|Credits][$scene_progress = 1]]”
<<endif>><<if $scene_progress is 1>>
<<timed 4.0s t8n>>I’m standing at the small building, looking at the glass window that separates Rachel and me. Next to me is Rob. Since I left so suddenly the other day, he told the Hero Agency his version of the story—that I had only been co-conspiring with Rachel to make her unable to resist arrest. Because of this, I only received a 1 month suspension instead of the heavier sentence usually given for [[co-conspiring with a villain|Low Trust Branch 1-7][$scene_progress += 1]].<</timed>>
<<elseif $scene_progress is 2>>
I turn to Rob, and he gives me a wordless nod. Then, he looks back at the glass.
<br>“[[It’s time.|Low Trust Branch 1-7][$scene_progress += 1]]”
<<elseif $scene_progress is 3>>
I look, and see that Rachel is being forced to sit on the chair where she will be injected.
<br>“Any last words?” I hear someone say.
<br>[[Rachel shakes her head.|Low Trust Branch 1-7][$scene_progress += 1]]
<<elseif $scene_progress is 4>>
As someone approaches her with the needle Rachel looks me directly in the eyes, and suddenly I cannot look away, not because her eyes are sharp, piercing, accusatory; no, instead they are so blank as to be no longer human; it’s as is I am staring at one of her most basic creations, with no soul, no life, no will. I search her eyes for something, anything, which resembles a part of the woman she was but find nothing, [[only a deep, empty blackness where she used to be|Low Trust Branch 1-7][$scene_progress += 1]].
<<elseif $scene_progress is 5>>
Suddenly her entire body slacks and her head falls back. At first I wonder what could possibly be wrong, but then I realize the poison must have entered her system.
<br>[[Rachel is dead.|Low Trust Branch 1-7][$scene_progress += 1]]
<<elseif $scene_progress is 6>>
[[And her eyes look no different than in her final moments alive.|Low Trust Branch 1-7][$scene_progress += 1]]
<<elseif $scene_progress is 7>>
Rob turns to me. “You will be assigned to a new city 2 weeks after your suspension has ended. [[Congratulations on your excellent work.|Low Trust Branch 1-7][$scene_progress += 1]]”
<<elseif $scene_progress is 8>>
[[He walks away.|Low Trust Branch 1-7][$scene_progress += 1]]
<<elseif $scene_progress is 9>>
[[After a moment, I walk away too, not sure where I’m going, only that it must be away from here.|Credits][$scene_progress = 1]]
<<endif>>