patch-2.4.18 linux/drivers/char/drm-4.0/ffb_context.c

Next file: linux/drivers/char/drm-4.0/ffb_drv.c
Previous file: linux/drivers/char/drm-4.0/drmP.h
Back to the patch index
Back to the overall index

diff -Naur -X /home/marcelo/lib/dontdiff linux.orig/drivers/char/drm-4.0/ffb_context.c linux/drivers/char/drm-4.0/ffb_context.c
@@ -0,0 +1,540 @@
+/* $Id: ffb_context.c,v 1.4 2000/08/29 07:01:55 davem Exp $
+ * ffb_context.c: Creator/Creator3D DRI/DRM context switching.
+ *
+ * Copyright (C) 2000 David S. Miller (davem@redhat.com)
+ *
+ * Almost entirely stolen from tdfx_context.c, see there
+ * for authors.
+ */
+
+#include <linux/sched.h>
+#include <asm/upa.h>
+
+#include "drmP.h"
+
+#include "ffb_drv.h"
+
+static int ffb_alloc_queue(drm_device_t *dev, int is_2d_only)
+{
+	ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) (dev + 1);
+	int i;
+
+	for (i = 0; i < FFB_MAX_CTXS; i++) {
+		if (fpriv->hw_state[i] == NULL)
+			break;
+	}
+	if (i == FFB_MAX_CTXS)
+		return -1;
+
+	fpriv->hw_state[i] = kmalloc(sizeof(struct ffb_hw_context), GFP_KERNEL);
+	if (fpriv->hw_state[i] == NULL)
+		return -1;
+
+	fpriv->hw_state[i]->is_2d_only = is_2d_only;
+
+	/* Plus one because 0 is the special DRM_KERNEL_CONTEXT. */
+	return i + 1;
+}
+
+static void ffb_save_context(ffb_dev_priv_t *fpriv, int idx)
+{
+	ffb_fbcPtr ffb = fpriv->regs;
+	struct ffb_hw_context *ctx;
+	int i;
+
+	ctx = fpriv->hw_state[idx - 1];
+	if (idx == 0 || ctx == NULL)
+		return;
+
+	if (ctx->is_2d_only) {
+		/* 2D applications only care about certain pieces
+		 * of state.
+		 */
+		ctx->drawop = upa_readl(&ffb->drawop);
+		ctx->ppc = upa_readl(&ffb->ppc);
+		ctx->wid = upa_readl(&ffb->wid);
+		ctx->fg = upa_readl(&ffb->fg);
+		ctx->bg = upa_readl(&ffb->bg);
+		ctx->xclip = upa_readl(&ffb->xclip);
+		ctx->fbc = upa_readl(&ffb->fbc);
+		ctx->rop = upa_readl(&ffb->rop);
+		ctx->cmp = upa_readl(&ffb->cmp);
+		ctx->matchab = upa_readl(&ffb->matchab);
+		ctx->magnab = upa_readl(&ffb->magnab);
+		ctx->pmask = upa_readl(&ffb->pmask);
+		ctx->xpmask = upa_readl(&ffb->xpmask);
+		ctx->lpat = upa_readl(&ffb->lpat);
+		ctx->fontxy = upa_readl(&ffb->fontxy);
+		ctx->fontw = upa_readl(&ffb->fontw);
+		ctx->fontinc = upa_readl(&ffb->fontinc);
+
+		/* stencil/stencilctl only exists on FFB2+ and later
+		 * due to the introduction of 3DRAM-III.
+		 */
+		if (fpriv->ffb_type == ffb2_vertical_plus ||
+		    fpriv->ffb_type == ffb2_horizontal_plus) {
+			ctx->stencil = upa_readl(&ffb->stencil);
+			ctx->stencilctl = upa_readl(&ffb->stencilctl);
+		}
+
+		for (i = 0; i < 32; i++)
+			ctx->area_pattern[i] = upa_readl(&ffb->pattern[i]);
+		ctx->ucsr = upa_readl(&ffb->ucsr);
+		return;
+	}
+
+	/* Fetch drawop. */
+	ctx->drawop = upa_readl(&ffb->drawop);
+
+	/* If we were saving the vertex registers, this is where
+	 * we would do it.  We would save 32 32-bit words starting
+	 * at ffb->suvtx.
+	 */
+
+	/* Capture rendering attributes. */
+
+	ctx->ppc = upa_readl(&ffb->ppc);		/* Pixel Processor Control */
+	ctx->wid = upa_readl(&ffb->wid);		/* Current WID */
+	ctx->fg = upa_readl(&ffb->fg);			/* Constant FG color */
+	ctx->bg = upa_readl(&ffb->bg);			/* Constant BG color */
+	ctx->consty = upa_readl(&ffb->consty);		/* Constant Y */
+	ctx->constz = upa_readl(&ffb->constz);		/* Constant Z */
+	ctx->xclip = upa_readl(&ffb->xclip);		/* X plane clip */
+	ctx->dcss = upa_readl(&ffb->dcss);		/* Depth Cue Scale Slope */
+	ctx->vclipmin = upa_readl(&ffb->vclipmin);	/* Primary XY clip, minimum */
+	ctx->vclipmax = upa_readl(&ffb->vclipmax);	/* Primary XY clip, maximum */
+	ctx->vclipzmin = upa_readl(&ffb->vclipzmin);	/* Primary Z clip, minimum */
+	ctx->vclipzmax = upa_readl(&ffb->vclipzmax);	/* Primary Z clip, maximum */
+	ctx->dcsf = upa_readl(&ffb->dcsf);		/* Depth Cue Scale Front Bound */
+	ctx->dcsb = upa_readl(&ffb->dcsb);		/* Depth Cue Scale Back Bound */
+	ctx->dczf = upa_readl(&ffb->dczf);		/* Depth Cue Scale Z Front */
+	ctx->dczb = upa_readl(&ffb->dczb);		/* Depth Cue Scale Z Back */
+	ctx->blendc = upa_readl(&ffb->blendc);		/* Alpha Blend Control */
+	ctx->blendc1 = upa_readl(&ffb->blendc1);	/* Alpha Blend Color 1 */
+	ctx->blendc2 = upa_readl(&ffb->blendc2);	/* Alpha Blend Color 2 */
+	ctx->fbc = upa_readl(&ffb->fbc);		/* Frame Buffer Control */
+	ctx->rop = upa_readl(&ffb->rop);		/* Raster Operation */
+	ctx->cmp = upa_readl(&ffb->cmp);		/* Compare Controls */
+	ctx->matchab = upa_readl(&ffb->matchab);	/* Buffer A/B Match Ops */
+	ctx->matchc = upa_readl(&ffb->matchc);		/* Buffer C Match Ops */
+	ctx->magnab = upa_readl(&ffb->magnab);		/* Buffer A/B Magnitude Ops */
+	ctx->magnc = upa_readl(&ffb->magnc);		/* Buffer C Magnitude Ops */
+	ctx->pmask = upa_readl(&ffb->pmask);		/* RGB Plane Mask */
+	ctx->xpmask = upa_readl(&ffb->xpmask);		/* X Plane Mask */
+	ctx->ypmask = upa_readl(&ffb->ypmask);		/* Y Plane Mask */
+	ctx->zpmask = upa_readl(&ffb->zpmask);		/* Z Plane Mask */
+
+	/* Auxiliary Clips. */
+	ctx->auxclip0min = upa_readl(&ffb->auxclip[0].min);
+	ctx->auxclip0max = upa_readl(&ffb->auxclip[0].max);
+	ctx->auxclip1min = upa_readl(&ffb->auxclip[1].min);
+	ctx->auxclip1max = upa_readl(&ffb->auxclip[1].max);
+	ctx->auxclip2min = upa_readl(&ffb->auxclip[2].min);
+	ctx->auxclip2max = upa_readl(&ffb->auxclip[2].max);
+	ctx->auxclip3min = upa_readl(&ffb->auxclip[3].min);
+	ctx->auxclip3max = upa_readl(&ffb->auxclip[3].max);
+
+	ctx->lpat = upa_readl(&ffb->lpat);		/* Line Pattern */
+	ctx->fontxy = upa_readl(&ffb->fontxy);		/* XY Font Coordinate */
+	ctx->fontw = upa_readl(&ffb->fontw);		/* Font Width */
+	ctx->fontinc = upa_readl(&ffb->fontinc);	/* Font X/Y Increment */
+
+	/* These registers/features only exist on FFB2 and later chips. */
+	if (fpriv->ffb_type >= ffb2_prototype) {
+		ctx->dcss1 = upa_readl(&ffb->dcss1);	/* Depth Cue Scale Slope 1 */
+		ctx->dcss2 = upa_readl(&ffb->dcss2);	/* Depth Cue Scale Slope 2 */
+		ctx->dcss2 = upa_readl(&ffb->dcss3);	/* Depth Cue Scale Slope 3 */
+		ctx->dcs2  = upa_readl(&ffb->dcs2);	/* Depth Cue Scale 2 */
+		ctx->dcs3  = upa_readl(&ffb->dcs3);	/* Depth Cue Scale 3 */
+		ctx->dcs4  = upa_readl(&ffb->dcs4);	/* Depth Cue Scale 4 */
+		ctx->dcd2  = upa_readl(&ffb->dcd2);	/* Depth Cue Depth 2 */
+		ctx->dcd3  = upa_readl(&ffb->dcd3);	/* Depth Cue Depth 3 */
+		ctx->dcd4  = upa_readl(&ffb->dcd4);	/* Depth Cue Depth 4 */
+
+		/* And stencil/stencilctl only exists on FFB2+ and later
+		 * due to the introduction of 3DRAM-III.
+		 */
+		if (fpriv->ffb_type == ffb2_vertical_plus ||
+		    fpriv->ffb_type == ffb2_horizontal_plus) {
+			ctx->stencil = upa_readl(&ffb->stencil);
+			ctx->stencilctl = upa_readl(&ffb->stencilctl);
+		}
+	}
+
+	/* Save the 32x32 area pattern. */
+	for (i = 0; i < 32; i++)
+		ctx->area_pattern[i] = upa_readl(&ffb->pattern[i]);
+
+	/* Finally, stash away the User Constol/Status Register. */
+	ctx->ucsr = upa_readl(&ffb->ucsr);
+}
+
+static void ffb_restore_context(ffb_dev_priv_t *fpriv, int old, int idx)
+{
+	ffb_fbcPtr ffb = fpriv->regs;
+	struct ffb_hw_context *ctx;
+	int i;
+
+	ctx = fpriv->hw_state[idx - 1];
+	if (idx == 0 || ctx == NULL)
+		return;
+
+	if (ctx->is_2d_only) {
+		/* 2D applications only care about certain pieces
+		 * of state.
+		 */
+		upa_writel(ctx->drawop, &ffb->drawop);
+
+		/* If we were restoring the vertex registers, this is where
+		 * we would do it.  We would restore 32 32-bit words starting
+		 * at ffb->suvtx.
+		 */
+
+		upa_writel(ctx->ppc, &ffb->ppc);
+		upa_writel(ctx->wid, &ffb->wid);
+		upa_writel(ctx->fg,  &ffb->fg);
+		upa_writel(ctx->bg, &ffb->bg);
+		upa_writel(ctx->xclip, &ffb->xclip);
+		upa_writel(ctx->fbc, &ffb->fbc);
+		upa_writel(ctx->rop, &ffb->rop);
+		upa_writel(ctx->cmp, &ffb->cmp);
+		upa_writel(ctx->matchab, &ffb->matchab);
+		upa_writel(ctx->magnab, &ffb->magnab);
+		upa_writel(ctx->pmask, &ffb->pmask);
+		upa_writel(ctx->xpmask, &ffb->xpmask);
+		upa_writel(ctx->lpat, &ffb->lpat);
+		upa_writel(ctx->fontxy, &ffb->fontxy);
+		upa_writel(ctx->fontw, &ffb->fontw);
+		upa_writel(ctx->fontinc, &ffb->fontinc);
+
+		/* stencil/stencilctl only exists on FFB2+ and later
+		 * due to the introduction of 3DRAM-III.
+		 */
+		if (fpriv->ffb_type == ffb2_vertical_plus ||
+		    fpriv->ffb_type == ffb2_horizontal_plus) {
+			upa_writel(ctx->stencil, &ffb->stencil);
+			upa_writel(ctx->stencilctl, &ffb->stencilctl);
+			upa_writel(0x80000000, &ffb->fbc);
+			upa_writel((ctx->stencilctl | 0x80000),
+				   &ffb->rawstencilctl);
+			upa_writel(ctx->fbc, &ffb->fbc);
+		}
+
+		for (i = 0; i < 32; i++)
+			upa_writel(ctx->area_pattern[i], &ffb->pattern[i]);
+		upa_writel((ctx->ucsr & 0xf0000), &ffb->ucsr);
+		return;
+	}
+
+	/* Restore drawop. */
+	upa_writel(ctx->drawop, &ffb->drawop);
+
+	/* If we were restoring the vertex registers, this is where
+	 * we would do it.  We would restore 32 32-bit words starting
+	 * at ffb->suvtx.
+	 */
+
+	/* Restore rendering attributes. */
+
+	upa_writel(ctx->ppc, &ffb->ppc);		/* Pixel Processor Control */
+	upa_writel(ctx->wid, &ffb->wid);		/* Current WID */
+	upa_writel(ctx->fg, &ffb->fg);			/* Constant FG color */
+	upa_writel(ctx->bg, &ffb->bg);			/* Constant BG color */
+	upa_writel(ctx->consty, &ffb->consty);		/* Constant Y */
+	upa_writel(ctx->constz, &ffb->constz);		/* Constant Z */
+	upa_writel(ctx->xclip, &ffb->xclip);		/* X plane clip */
+	upa_writel(ctx->dcss, &ffb->dcss);		/* Depth Cue Scale Slope */
+	upa_writel(ctx->vclipmin, &ffb->vclipmin);	/* Primary XY clip, minimum */
+	upa_writel(ctx->vclipmax, &ffb->vclipmax);	/* Primary XY clip, maximum */
+	upa_writel(ctx->vclipzmin, &ffb->vclipzmin);	/* Primary Z clip, minimum */
+	upa_writel(ctx->vclipzmax, &ffb->vclipzmax);	/* Primary Z clip, maximum */
+	upa_writel(ctx->dcsf, &ffb->dcsf);		/* Depth Cue Scale Front Bound */
+	upa_writel(ctx->dcsb, &ffb->dcsb);		/* Depth Cue Scale Back Bound */
+	upa_writel(ctx->dczf, &ffb->dczf);		/* Depth Cue Scale Z Front */
+	upa_writel(ctx->dczb, &ffb->dczb);		/* Depth Cue Scale Z Back */
+	upa_writel(ctx->blendc, &ffb->blendc);		/* Alpha Blend Control */
+	upa_writel(ctx->blendc1, &ffb->blendc1);	/* Alpha Blend Color 1 */
+	upa_writel(ctx->blendc2, &ffb->blendc2);	/* Alpha Blend Color 2 */
+	upa_writel(ctx->fbc, &ffb->fbc);		/* Frame Buffer Control */
+	upa_writel(ctx->rop, &ffb->rop);		/* Raster Operation */
+	upa_writel(ctx->cmp, &ffb->cmp);		/* Compare Controls */
+	upa_writel(ctx->matchab, &ffb->matchab);	/* Buffer A/B Match Ops */
+	upa_writel(ctx->matchc, &ffb->matchc);		/* Buffer C Match Ops */
+	upa_writel(ctx->magnab, &ffb->magnab);		/* Buffer A/B Magnitude Ops */
+	upa_writel(ctx->magnc, &ffb->magnc);		/* Buffer C Magnitude Ops */
+	upa_writel(ctx->pmask, &ffb->pmask);		/* RGB Plane Mask */
+	upa_writel(ctx->xpmask, &ffb->xpmask);		/* X Plane Mask */
+	upa_writel(ctx->ypmask, &ffb->ypmask);		/* Y Plane Mask */
+	upa_writel(ctx->zpmask, &ffb->zpmask);		/* Z Plane Mask */
+
+	/* Auxiliary Clips. */
+	upa_writel(ctx->auxclip0min, &ffb->auxclip[0].min);
+	upa_writel(ctx->auxclip0max, &ffb->auxclip[0].max);
+	upa_writel(ctx->auxclip1min, &ffb->auxclip[1].min);
+	upa_writel(ctx->auxclip1max, &ffb->auxclip[1].max);
+	upa_writel(ctx->auxclip2min, &ffb->auxclip[2].min);
+	upa_writel(ctx->auxclip2max, &ffb->auxclip[2].max);
+	upa_writel(ctx->auxclip3min, &ffb->auxclip[3].min);
+	upa_writel(ctx->auxclip3max, &ffb->auxclip[3].max);
+
+	upa_writel(ctx->lpat, &ffb->lpat);		/* Line Pattern */
+	upa_writel(ctx->fontxy, &ffb->fontxy);		/* XY Font Coordinate */
+	upa_writel(ctx->fontw, &ffb->fontw);		/* Font Width */
+	upa_writel(ctx->fontinc, &ffb->fontinc);	/* Font X/Y Increment */
+
+	/* These registers/features only exist on FFB2 and later chips. */
+	if (fpriv->ffb_type >= ffb2_prototype) {
+		upa_writel(ctx->dcss1, &ffb->dcss1);	/* Depth Cue Scale Slope 1 */
+		upa_writel(ctx->dcss2, &ffb->dcss2);	/* Depth Cue Scale Slope 2 */
+		upa_writel(ctx->dcss3, &ffb->dcss2);	/* Depth Cue Scale Slope 3 */
+		upa_writel(ctx->dcs2, &ffb->dcs2);	/* Depth Cue Scale 2 */
+		upa_writel(ctx->dcs3, &ffb->dcs3);	/* Depth Cue Scale 3 */
+		upa_writel(ctx->dcs4, &ffb->dcs4);	/* Depth Cue Scale 4 */
+		upa_writel(ctx->dcd2, &ffb->dcd2);	/* Depth Cue Depth 2 */
+		upa_writel(ctx->dcd3, &ffb->dcd3);	/* Depth Cue Depth 3 */
+		upa_writel(ctx->dcd4, &ffb->dcd4);	/* Depth Cue Depth 4 */
+
+		/* And stencil/stencilctl only exists on FFB2+ and later
+		 * due to the introduction of 3DRAM-III.
+		 */
+		if (fpriv->ffb_type == ffb2_vertical_plus ||
+		    fpriv->ffb_type == ffb2_horizontal_plus) {
+			/* Unfortunately, there is a hardware bug on
+			 * the FFB2+ chips which prevents a normal write
+			 * to the stencil control register from working
+			 * as it should.
+			 *
+			 * The state controlled by the FFB stencilctl register
+			 * really gets transferred to the per-buffer instances
+			 * of the stencilctl register in the 3DRAM chips.
+			 *
+			 * The bug is that FFB does not update buffer C correctly,
+			 * so we have to do it by hand for them.
+			 */
+
+			/* This will update buffers A and B. */
+			upa_writel(ctx->stencil, &ffb->stencil);
+			upa_writel(ctx->stencilctl, &ffb->stencilctl);
+
+			/* Force FFB to use buffer C 3dram regs. */
+			upa_writel(0x80000000, &ffb->fbc);
+			upa_writel((ctx->stencilctl | 0x80000),
+				   &ffb->rawstencilctl);
+
+			/* Now restore the correct FBC controls. */
+			upa_writel(ctx->fbc, &ffb->fbc);
+		}
+	}
+
+	/* Restore the 32x32 area pattern. */
+	for (i = 0; i < 32; i++)
+		upa_writel(ctx->area_pattern[i], &ffb->pattern[i]);
+
+	/* Finally, stash away the User Constol/Status Register.
+	 * The only state we really preserve here is the picking
+	 * control.
+	 */
+	upa_writel((ctx->ucsr & 0xf0000), &ffb->ucsr);
+}
+
+#define FFB_UCSR_FB_BUSY       0x01000000
+#define FFB_UCSR_RP_BUSY       0x02000000
+#define FFB_UCSR_ALL_BUSY      (FFB_UCSR_RP_BUSY|FFB_UCSR_FB_BUSY)
+
+static void FFBWait(ffb_fbcPtr ffb)
+{
+	int limit = 100000;
+
+	do {
+		u32 regval = upa_readl(&ffb->ucsr);
+
+		if ((regval & FFB_UCSR_ALL_BUSY) == 0)
+			break;
+	} while (--limit);
+}
+
+int ffb_context_switch(drm_device_t *dev, int old, int new)
+{
+	ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) (dev + 1);
+
+        atomic_inc(&dev->total_ctx);
+
+#if DRM_DMA_HISTOGRAM
+        dev->ctx_start = get_cycles();
+#endif
+        
+        DRM_DEBUG("Context switch from %d to %d\n", old, new);
+
+        if (new == dev->last_context ||
+	    dev->last_context == 0) {
+		dev->last_context = new;
+                return 0;
+	}
+        
+	FFBWait(fpriv->regs);
+	ffb_save_context(fpriv, old);
+	ffb_restore_context(fpriv, old, new);
+	FFBWait(fpriv->regs);
+        
+	dev->last_context = new;
+
+        return 0;
+}
+
+int ffb_resctx(struct inode *inode, struct file *filp, unsigned int cmd,
+	       unsigned long arg)
+{
+	drm_ctx_res_t	res;
+	drm_ctx_t	ctx;
+	int		i;
+
+	DRM_DEBUG("%d\n", DRM_RESERVED_CONTEXTS);
+	if (copy_from_user(&res, (drm_ctx_res_t *)arg, sizeof(res)))
+		return -EFAULT;
+	if (res.count >= DRM_RESERVED_CONTEXTS) {
+		memset(&ctx, 0, sizeof(ctx));
+		for (i = 0; i < DRM_RESERVED_CONTEXTS; i++) {
+			ctx.handle = i;
+			if (copy_to_user(&res.contexts[i],
+					 &i,
+					 sizeof(i)))
+				return -EFAULT;
+		}
+	}
+	res.count = DRM_RESERVED_CONTEXTS;
+	if (copy_to_user((drm_ctx_res_t *)arg, &res, sizeof(res)))
+		return -EFAULT;
+	return 0;
+}
+
+
+int ffb_addctx(struct inode *inode, struct file *filp, unsigned int cmd,
+	       unsigned long arg)
+{
+	drm_file_t	*priv	= filp->private_data;
+	drm_device_t	*dev	= priv->dev;
+	drm_ctx_t	ctx;
+	int idx;
+
+	if (copy_from_user(&ctx, (drm_ctx_t *)arg, sizeof(ctx)))
+		return -EFAULT;
+	idx = ffb_alloc_queue(dev, (ctx.flags & _DRM_CONTEXT_2DONLY));
+	if (idx < 0)
+		return -ENFILE;
+
+	DRM_DEBUG("%d\n", ctx.handle);
+	ctx.handle = idx;
+	if (copy_to_user((drm_ctx_t *)arg, &ctx, sizeof(ctx)))
+		return -EFAULT;
+	return 0;
+}
+
+int ffb_modctx(struct inode *inode, struct file *filp, unsigned int cmd,
+	       unsigned long arg)
+{
+	drm_file_t	*priv	= filp->private_data;
+	drm_device_t	*dev	= priv->dev;
+	ffb_dev_priv_t	*fpriv	= (ffb_dev_priv_t *) (dev + 1);
+	struct ffb_hw_context *hwctx;
+	drm_ctx_t ctx;
+	int idx;
+
+	if (copy_from_user(&ctx, (drm_ctx_t*)arg, sizeof(ctx)))
+		return -EFAULT;
+
+	idx = ctx.handle;
+	if (idx <= 0 || idx >= FFB_MAX_CTXS)
+		return -EINVAL;
+
+	hwctx = fpriv->hw_state[idx - 1];
+	if (hwctx == NULL)
+		return -EINVAL;
+
+	if ((ctx.flags & _DRM_CONTEXT_2DONLY) == 0)
+		hwctx->is_2d_only = 0;
+	else
+		hwctx->is_2d_only = 1;
+
+	return 0;
+}
+
+int ffb_getctx(struct inode *inode, struct file *filp, unsigned int cmd,
+	       unsigned long arg)
+{
+	drm_file_t	*priv	= filp->private_data;
+	drm_device_t	*dev	= priv->dev;
+	ffb_dev_priv_t	*fpriv	= (ffb_dev_priv_t *) (dev + 1);
+	struct ffb_hw_context *hwctx;
+	drm_ctx_t ctx;
+	int idx;
+
+	if (copy_from_user(&ctx, (drm_ctx_t*)arg, sizeof(ctx)))
+		return -EFAULT;
+
+	idx = ctx.handle;
+	if (idx <= 0 || idx >= FFB_MAX_CTXS)
+		return -EINVAL;
+
+	hwctx = fpriv->hw_state[idx - 1];
+	if (hwctx == NULL)
+		return -EINVAL;
+
+	if (hwctx->is_2d_only != 0)
+		ctx.flags = _DRM_CONTEXT_2DONLY;
+	else
+		ctx.flags = 0;
+
+	if (copy_to_user((drm_ctx_t*)arg, &ctx, sizeof(ctx)))
+		return -EFAULT;
+
+	return 0;
+}
+
+int ffb_switchctx(struct inode *inode, struct file *filp, unsigned int cmd,
+		  unsigned long arg)
+{
+	drm_file_t	*priv	= filp->private_data;
+	drm_device_t	*dev	= priv->dev;
+	drm_ctx_t	ctx;
+
+	if (copy_from_user(&ctx, (drm_ctx_t *)arg, sizeof(ctx)))
+		return -EFAULT;
+	DRM_DEBUG("%d\n", ctx.handle);
+	return ffb_context_switch(dev, dev->last_context, ctx.handle);
+}
+
+int ffb_newctx(struct inode *inode, struct file *filp, unsigned int cmd,
+	       unsigned long arg)
+{
+	drm_ctx_t	ctx;
+
+	if (copy_from_user(&ctx, (drm_ctx_t *)arg, sizeof(ctx)))
+		return -EFAULT;
+	DRM_DEBUG("%d\n", ctx.handle);
+
+	return 0;
+}
+
+int ffb_rmctx(struct inode *inode, struct file *filp, unsigned int cmd,
+	       unsigned long arg)
+{
+	drm_ctx_t	ctx;
+	drm_file_t	*priv	= filp->private_data;
+	drm_device_t	*dev	= priv->dev;
+	ffb_dev_priv_t	*fpriv	= (ffb_dev_priv_t *) (dev + 1);
+	int idx;
+
+	if (copy_from_user(&ctx, (drm_ctx_t *)arg, sizeof(ctx)))
+		return -EFAULT;
+	DRM_DEBUG("%d\n", ctx.handle);
+
+	idx = ctx.handle - 1;
+	if (idx < 0 || idx >= FFB_MAX_CTXS)
+		return -EINVAL;
+
+	if (fpriv->hw_state[idx] != NULL) {
+		kfree(fpriv->hw_state[idx]);
+		fpriv->hw_state[idx] = NULL;
+	}
+	return 0;
+}

FUNET's LINUX-ADM group, linux-adm@nic.funet.fi
TCL-scripts by Sam Shen (who was at: slshen@lbl.gov)