patch-2.2.14 linux/arch/s390/kernel/floatlib.c
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- Lines: 1022
- Date:
Tue Jan 4 10:12:12 2000
- Orig file:
v2.2.13/linux/arch/s390/kernel/floatlib.c
- Orig date:
Wed Dec 31 16:00:00 1969
diff -u --recursive --new-file v2.2.13/linux/arch/s390/kernel/floatlib.c linux/arch/s390/kernel/floatlib.c
@@ -0,0 +1,1021 @@
+/*
+** libgcc support for software floating point.
+** Copyright (C) 1991 by Pipeline Associates, Inc. All rights reserved.
+** Permission is granted to do *anything* you want with this file,
+** commercial or otherwise, provided this message remains intact. So there!
+** I would appreciate receiving any updates/patches/changes that anyone
+** makes, and am willing to be the repository for said changes (am I
+** making a big mistake?).
+
+Warning! Only single-precision is actually implemented. This file
+won't really be much use until double-precision is supported.
+
+However, once that is done, this file might eventually become a
+replacement for libgcc1.c. It might also make possible
+cross-compilation for an IEEE target machine from a non-IEEE
+host such as a VAX.
+
+If you'd like to work on completing this, please talk to rms@gnu.ai.mit.edu.
+
+--> Double precision floating support added by James Carlson on 20 April 1998.
+
+**
+** Pat Wood
+** Pipeline Associates, Inc.
+** pipeline!phw@motown.com or
+** sun!pipeline!phw or
+** uunet!motown!pipeline!phw
+**
+** 05/01/91 -- V1.0 -- first release to gcc mailing lists
+** 05/04/91 -- V1.1 -- added float and double prototypes and return values
+** -- fixed problems with adding and subtracting zero
+** -- fixed rounding in truncdfsf2
+** -- fixed SWAP define and tested on 386
+*/
+
+/*
+** The following are routines that replace the libgcc soft floating point
+** routines that are called automatically when -msoft-float is selected.
+** The support single and double precision IEEE format, with provisions
+** for byte-swapped machines (tested on 386). Some of the double-precision
+** routines work at full precision, but most of the hard ones simply punt
+** and call the single precision routines, producing a loss of accuracy.
+** long long support is not assumed or included.
+** Overall accuracy is close to IEEE (actually 68882) for single-precision
+** arithmetic. I think there may still be a 1 in 1000 chance of a bit
+** being rounded the wrong way during a multiply. I'm not fussy enough to
+** bother with it, but if anyone is, knock yourself out.
+**
+** Efficiency has only been addressed where it was obvious that something
+** would make a big difference. Anyone who wants to do this right for
+** best speed should go in and rewrite in assembler.
+**
+** I have tested this only on a 68030 workstation and 386/ix integrated
+** in with -msoft-float.
+*/
+
+#define float long
+#define double long long
+
+/* the following deal with IEEE single-precision numbers */
+#define EXCESS 126
+#define SIGNBIT 0x80000000
+#define HIDDEN (1 << 23)
+#define SIGN(fp) ((fp) & SIGNBIT)
+#define EXP(fp) (((fp) >> 23) & 0xFF)
+#define MANT(fp) (((fp) & 0x7FFFFF) | HIDDEN)
+#define PACK(s,e,m) ((s) | ((e) << 23) | (m))
+
+/* the following deal with IEEE double-precision numbers */
+#define EXCESSD 1022
+#define HIDDEND (1 << 20)
+#define EXPD(fp) (((fp.l.upper) >> 20) & 0x7FF)
+#define SIGND(fp) ((fp.l.upper) & SIGNBIT)
+#define MANTD(fp) (((((fp.l.upper) & 0xFFFFF) | HIDDEND) << 10) |(fp.l.lower >> 22))
+#define HIDDEND_LL ((long long)1 << 52)
+#define MANTD_LL(fp) ((fp.ll & (HIDDEND_LL-1)) | HIDDEND_LL)
+#define PACKD_LL(s,e,m) (((long long)((s)+((e)<<20))<<32)|(m))
+
+/* define SWAP for 386/960 reverse-byte-order brain-damaged CPUs */
+union double_long {
+ double d;
+#ifdef SWAP
+ struct {
+ unsigned long lower;
+ long upper;
+ } l;
+#else
+ struct {
+ long upper;
+ unsigned long lower;
+ } l;
+#endif
+ long long ll;
+};
+
+union float_long
+ {
+ float f;
+ long l;
+ };
+
+long long
+__negdi2 (long long u)
+{
+
+ union lll {
+ long long ll;
+ long s[2];
+ };
+
+ union lll w,uu;
+
+ uu.ll = u;
+
+ w.s[1] = -uu.s[1];
+ w.s[0] = -uu.s[0] - ((int) w.s[1] != 0);
+
+ return w.ll;
+}
+
+
+
+/* add two floats */
+float
+__addsf3 (float a1, float a2)
+{
+ register long mant1, mant2;
+ register union float_long fl1, fl2;
+ register int exp1, exp2;
+ int sign = 0;
+
+ fl1.f = a1;
+ fl2.f = a2;
+
+ /* check for zero args */
+ if (!fl1.l) {
+ fl1.f = fl2.f;
+ goto test_done;
+ }
+ if (!fl2.l)
+ goto test_done;
+
+ exp1 = EXP (fl1.l);
+ exp2 = EXP (fl2.l);
+
+ if (exp1 > exp2 + 25)
+ goto test_done;
+ if (exp2 > exp1 + 25) {
+ fl1.f = fl2.f;
+ goto test_done;
+ }
+
+ /* do everything in excess precision so's we can round later */
+ mant1 = MANT (fl1.l) << 6;
+ mant2 = MANT (fl2.l) << 6;
+
+ if (SIGN (fl1.l))
+ mant1 = -mant1;
+ if (SIGN (fl2.l))
+ mant2 = -mant2;
+
+ if (exp1 > exp2)
+ {
+ mant2 >>= exp1 - exp2;
+ }
+ else
+ {
+ mant1 >>= exp2 - exp1;
+ exp1 = exp2;
+ }
+ mant1 += mant2;
+
+ if (mant1 < 0)
+ {
+ mant1 = -mant1;
+ sign = SIGNBIT;
+ }
+ else if (!mant1) {
+ fl1.f = 0;
+ goto test_done;
+ }
+
+ /* normalize up */
+ while (!(mant1 & 0xE0000000))
+ {
+ mant1 <<= 1;
+ exp1--;
+ }
+
+ /* normalize down? */
+ if (mant1 & (1 << 30))
+ {
+ mant1 >>= 1;
+ exp1++;
+ }
+
+ /* round to even */
+ mant1 += (mant1 & 0x40) ? 0x20 : 0x1F;
+
+ /* normalize down? */
+ if (mant1 & (1 << 30))
+ {
+ mant1 >>= 1;
+ exp1++;
+ }
+
+ /* lose extra precision */
+ mant1 >>= 6;
+
+ /* turn off hidden bit */
+ mant1 &= ~HIDDEN;
+
+ /* pack up and go home */
+ fl1.l = PACK (sign, exp1, mant1);
+test_done:
+ return (fl1.f);
+}
+
+/* subtract two floats */
+float
+__subsf3 (float a1, float a2)
+{
+ register union float_long fl1, fl2;
+
+ fl1.f = a1;
+ fl2.f = a2;
+
+ /* check for second arg zero */
+ if (!fl2.l)
+ return (fl1.f);
+ /* twiddle sign bit */
+ fl2.l ^= SIGNBIT;
+ /* check for first arg zero */
+ if (!fl1.l)
+ return (fl2.f);
+ /* add values */
+ return __addsf3 (a1, fl2.f);
+}
+
+/* compare two floats */
+long
+__cmpsf2 (float a1, float a2)
+{
+ register union float_long fl1, fl2;
+
+ fl1.f = a1;
+ fl2.f = a2;
+
+ if (SIGN (fl1.l) && SIGN (fl2.l))
+ {
+ fl1.l ^= SIGNBIT;
+ fl2.l ^= SIGNBIT;
+ if (fl1.l < fl2.l)
+ return (-1);
+ if (fl1.l > fl2.l)
+ return (1);
+ return 0;
+ } else {
+ if (fl1.l < fl2.l)
+ return (-1);
+ if (fl1.l > fl2.l)
+ return (1);
+ return (0);
+ }
+}
+
+/* multiply two floats */
+float
+__mulsf3 (float a1, float a2)
+{
+ register union float_long fl1, fl2;
+ register unsigned long result;
+ register int exp;
+ int sign;
+
+ fl1.f = a1;
+ fl2.f = a2;
+
+ if (!fl1.l || !fl2.l) {
+ fl1.f = 0;
+ goto test_done;
+ }
+
+ /* compute sign and exponent */
+ sign = SIGN (fl1.l) ^ SIGN (fl2.l);
+ exp = EXP (fl1.l) - EXCESS;
+ exp += EXP (fl2.l);
+
+ fl1.l = MANT (fl1.l);
+ fl2.l = MANT (fl2.l);
+
+ /* the multiply is done as one 16x16 multiply and two 16x8 multiples */
+ result = (fl1.l >> 8) * (fl2.l >> 8);
+ result += ((fl1.l & 0xFF) * (fl2.l >> 8)) >> 8;
+ result += ((fl2.l & 0xFF) * (fl1.l >> 8)) >> 8;
+
+ result >>= 2;
+ if (result & 0x20000000)
+ {
+ /* round */
+ result += 0x20;
+ result >>= 6;
+ }
+ else
+ {
+ /* round */
+ result += 0x10;
+ result >>= 5;
+ exp--;
+ }
+ if (result & (HIDDEN<<1)) {
+ result >>= 1;
+ exp++;
+ }
+
+ result &= ~HIDDEN;
+
+ /* pack up and go home */
+ fl1.l = PACK (sign, exp, result);
+test_done:
+ return (fl1.f);
+}
+
+/* divide two floats */
+float
+__divsf3 (float a1, float a2)
+{
+ register union float_long fl1, fl2;
+ register int result;
+ register int mask;
+ register int exp, sign;
+
+ fl1.f = a1;
+ fl2.f = a2;
+
+ /* subtract exponents */
+ exp = EXP (fl1.l) - EXP (fl2.l) + EXCESS;
+
+ /* compute sign */
+ sign = SIGN (fl1.l) ^ SIGN (fl2.l);
+
+ /* divide by zero??? */
+ if (!fl2.l)
+ /* return NaN or -NaN */
+ return (sign ? 0xFFFFFFFF : 0x7FFFFFFF);
+
+ /* numerator zero??? */
+ if (!fl1.l)
+ return (0);
+
+ /* now get mantissas */
+ fl1.l = MANT (fl1.l);
+ fl2.l = MANT (fl2.l);
+
+ /* this assures we have 25 bits of precision in the end */
+ if (fl1.l < fl2.l)
+ {
+ fl1.l <<= 1;
+ exp--;
+ }
+
+ /* now we perform repeated subtraction of fl2.l from fl1.l */
+ mask = 0x1000000;
+ result = 0;
+ while (mask)
+ {
+ if (fl1.l >= fl2.l)
+ {
+ result |= mask;
+ fl1.l -= fl2.l;
+ }
+ fl1.l <<= 1;
+ mask >>= 1;
+ }
+
+ /* round */
+ result += 1;
+
+ /* normalize down */
+ exp++;
+ result >>= 1;
+
+ result &= ~HIDDEN;
+
+ /* pack up and go home */
+ fl1.l = PACK (sign, exp, result);
+ return (fl1.f);
+}
+
+/* convert double to float */
+float
+__truncdfsf2 (double a1)
+{
+ register int exp;
+ register long mant;
+ register union float_long fl;
+ register union double_long dl1;
+
+ dl1.d = a1;
+
+ if (!dl1.l.upper && !dl1.l.lower)
+ return (float)(0);
+
+ exp = EXPD (dl1) - EXCESSD + EXCESS;
+
+ /* shift double mantissa 6 bits so we can round */
+ mant = MANTD (dl1) >> 6;
+
+ /* now round and shift down */
+ mant += 1;
+ mant >>= 1;
+
+ /* did the round overflow? */
+ if (mant & 0xFF000000)
+ {
+ mant >>= 1;
+ exp++;
+ }
+
+ mant &= ~HIDDEN;
+
+ /* pack up and go home */
+ fl.l = PACK (SIGND (dl1), exp, mant);
+ return (fl.f);
+}
+
+/* convert int to double */
+double
+__floatsidf (register long a1)
+{
+ register int sign = 0, exp = 31 + EXCESSD;
+ union double_long dl;
+
+ if (a1 == 0x80000000)
+ {
+ /*
+ * -a1 would be 0 !
+ */
+ dl.l.upper = 0xc1e00000;
+ dl.l.lower = 0x0;
+ return (dl.d);
+ }
+
+ if (!a1)
+ {
+ dl.l.upper = dl.l.lower = 0;
+ return (dl.d);
+ }
+
+ if (a1 < 0)
+ {
+ sign = SIGNBIT;
+ a1 = -a1;
+ }
+
+ while (a1 < 0x1000000)
+ {
+ a1 <<= 4;
+ exp -= 4;
+ }
+
+ while (a1 < 0x40000000)
+ {
+ a1 <<= 1;
+ exp--;
+ }
+
+ /* pack up and go home */
+ dl.l.upper = sign;
+ dl.l.upper |= exp << 20;
+ dl.l.upper |= (a1 >> 10) & ~HIDDEND;
+ dl.l.lower = a1 << 22;
+
+ return (dl.d);
+}
+
+double
+__floatdidf (register long long a1)
+{
+ register int exp = 63 + EXCESSD;
+ union double_long dl;
+
+ dl.l.upper = dl.l.lower = 0;
+ if (a1 == 0)
+ return (dl.d);
+
+ if (a1 < 0) {
+ dl.l.upper = SIGNBIT;
+ a1 = -a1;
+ }
+
+ while (a1 < (long long)1<<54) {
+ a1 <<= 8;
+ exp -= 8;
+ }
+ while (a1 < (long long)1<<62) {
+ a1 <<= 1;
+ exp -= 1;
+ }
+ /* pack up and go home */
+ dl.ll |= (a1 >> 10) & ~HIDDEND_LL;
+ dl.l.upper |= exp << 20;
+
+ return (dl.d);
+}
+
+float
+__floatsisf (register long a1)
+{
+ return __truncdfsf2(__floatsidf(a1));
+}
+
+float
+__floatdisf (register long long a1)
+{
+ return (float)__floatdidf(a1);
+}
+/* negate a float */
+float
+__negsf2 (float a1)
+{
+ register union float_long fl1;
+
+ fl1.f = a1;
+ if (!fl1.l)
+ return (0);
+
+ fl1.l ^= SIGNBIT;
+ return (fl1.f);
+}
+
+/* negate a double */
+double
+__negdf2 (double a1)
+{
+ register union double_long dl1;
+
+ dl1.d = a1;
+
+ if (!dl1.l.upper && !dl1.l.lower)
+ return (dl1.d);
+
+ dl1.l.upper ^= SIGNBIT;
+ return (dl1.d);
+}
+
+/* convert float to double */
+double
+__extendsfdf2 (float a1)
+{
+ register union float_long fl1;
+ register union double_long dl;
+ register int exp;
+
+ fl1.f = a1;
+
+ if (!fl1.l)
+ {
+ dl.l.upper = dl.l.lower = 0;
+ return (dl.d);
+ }
+
+ dl.l.upper = SIGN (fl1.l);
+ exp = EXP (fl1.l) - EXCESS + EXCESSD;
+ dl.l.upper |= exp << 20;
+ dl.l.upper |= (MANT (fl1.l) & ~HIDDEN) >> 3;
+ dl.l.lower = MANT (fl1.l) << 29;
+
+ return (dl.d);
+}
+
+
+/* compare two doubles */
+long
+__cmpdf2 (double a1, double a2)
+{
+ register union double_long dl1, dl2;
+
+ dl1.d = a1;
+ dl2.d = a2;
+
+ if (SIGND (dl1) && SIGND (dl2))
+ {
+ dl1.l.upper ^= SIGNBIT;
+ dl2.l.upper ^= SIGNBIT;
+ if (dl1.l.upper < dl2.l.upper)
+ return (1);
+ if (dl1.l.upper > dl2.l.upper)
+ return (-1);
+ if (dl1.l.lower < dl2.l.lower)
+ return (1);
+ if (dl1.l.lower > dl2.l.lower)
+ return (-1);
+ return (0);
+ } else {
+ if (dl1.l.upper < dl2.l.upper)
+ return (-1);
+ if (dl1.l.upper > dl2.l.upper)
+ return (1);
+ if (dl1.l.lower < dl2.l.lower)
+ return (-1);
+ if (dl1.l.lower > dl2.l.lower)
+ return (1);
+ return (0);
+ }
+}
+
+/* convert double to int */
+long
+__fixdfsi (double a1)
+{
+ register union double_long dl1;
+ register int exp;
+ register long l;
+
+ dl1.d = a1;
+
+ if (!dl1.l.upper && !dl1.l.lower)
+ return (0);
+
+ exp = EXPD (dl1) - EXCESSD - 31;
+ l = MANTD (dl1);
+
+ if (exp > 0)
+ return SIGND(dl1) ? (1<<31) : ((1ul<<31)-1);
+
+ /* shift down until exp = 0 or l = 0 */
+ if (exp <= 0 && exp > -32 && l)
+ l >>= -exp;
+ else
+ return (0);
+
+ return (SIGND (dl1) ? -l : l);
+}
+
+/* convert float to int */
+long
+__fixsfsi (float a1)
+{
+ return __fixdfsi(__extendsfdf2(a1));
+}
+
+/* convert double to int */
+long long
+__fixdfdi (double a1)
+{
+ register union double_long dl1;
+ register int exp;
+ register long long l;
+
+ dl1.d = a1;
+
+ if (!dl1.l.upper && !dl1.l.lower)
+ return (0);
+
+ exp = EXPD (dl1) - EXCESSD - 64;
+ l = MANTD_LL(dl1);
+
+ if (exp > 0) {
+ l = (long long)1<<63;
+ if (!SIGND(dl1))
+ l--;
+ return l;
+ }
+
+ /* shift down until exp = 0 or l = 0 */
+ if (exp <= 0 && exp > -64 && l)
+ l >>= -exp;
+ else
+ return (0);
+
+ return (SIGND (dl1) ? -l : l);
+}
+
+/* convert double to unsigned int */
+unsigned long
+__fixunsdfsi (double a1)
+{
+ register union double_long dl1;
+ register int exp;
+ register unsigned long l;
+
+ dl1.d = a1;
+
+ if (!dl1.l.upper && !dl1.l.lower)
+ return (0);
+
+ exp = EXPD (dl1) - EXCESSD - 32;
+ l = (((((dl1.l.upper) & 0xFFFFF) | HIDDEND) << 11) | (dl1.l.lower >> 21));
+
+ if (exp > 0)
+ return (0xFFFFFFFFul); /* largest integer */
+
+ /* shift down until exp = 0 or l = 0 */
+ if (exp < 0 && exp > -32 && l)
+ l >>= -exp;
+ else
+ return (0);
+
+ return (l);
+}
+
+/* convert double to unsigned int */
+unsigned long long
+__fixunsdfdi (double a1)
+{
+ register union double_long dl1;
+ register int exp;
+ register unsigned long long l;
+
+ dl1.d = a1;
+
+ if (dl1.ll == 0)
+ return (0);
+
+ exp = EXPD (dl1) - EXCESSD - 64;
+
+ l = dl1.ll;
+
+ if (exp > 0)
+ return (unsigned long long)-1;
+
+ /* shift down until exp = 0 or l = 0 */
+ if (exp < 0 && exp > -64 && l)
+ l >>= -exp;
+ else
+ return (0);
+
+ return (l);
+}
+
+/* addtwo doubles */
+double
+__adddf3 (double a1, double a2)
+{
+ register long long mant1, mant2;
+ register union double_long fl1, fl2;
+ register int exp1, exp2;
+ int sign = 0;
+
+ fl1.d = a1;
+ fl2.d = a2;
+
+ /* check for zero args */
+ if (!fl2.ll)
+ goto test_done;
+ if (!fl1.ll) {
+ fl1.d = fl2.d;
+ goto test_done;
+ }
+
+ exp1 = EXPD(fl1);
+ exp2 = EXPD(fl2);
+
+ if (exp1 > exp2 + 54)
+ goto test_done;
+ if (exp2 > exp1 + 54) {
+ fl1.d = fl2.d;
+ goto test_done;
+ }
+
+ /* do everything in excess precision so's we can round later */
+ mant1 = MANTD_LL(fl1) << 9;
+ mant2 = MANTD_LL(fl2) << 9;
+
+ if (SIGND(fl1))
+ mant1 = -mant1;
+ if (SIGND(fl2))
+ mant2 = -mant2;
+
+ if (exp1 > exp2)
+ mant2 >>= exp1 - exp2;
+ else {
+ mant1 >>= exp2 - exp1;
+ exp1 = exp2;
+ }
+ mant1 += mant2;
+
+ if (mant1 < 0) {
+ mant1 = -mant1;
+ sign = SIGNBIT;
+ } else if (!mant1) {
+ fl1.d = 0;
+ goto test_done;
+ }
+
+ /* normalize up */
+ while (!(mant1 & ((long long)7<<61))) {
+ mant1 <<= 1;
+ exp1--;
+ }
+
+ /* normalize down? */
+ if (mant1 & ((long long)3<<62)) {
+ mant1 >>= 1;
+ exp1++;
+ }
+
+ /* round to even */
+ mant1 += (mant1 & (1<<9)) ? (1<<8) : ((1<<8)-1);
+
+ /* normalize down? */
+ if (mant1 & ((long long)3<<62)) {
+ mant1 >>= 1;
+ exp1++;
+ }
+
+ /* lose extra precision */
+ mant1 >>= 9;
+
+ /* turn off hidden bit */
+ mant1 &= ~HIDDEND_LL;
+
+ /* pack up and go home */
+ fl1.ll = PACKD_LL(sign,exp1,mant1);
+
+test_done:
+ return (fl1.d);
+}
+
+/* subtract two doubles */
+double
+__subdf3 (double a1, double a2)
+{
+ register union double_long fl1, fl2;
+
+ fl1.d = a1;
+ fl2.d = a2;
+
+ /* check for zero args */
+ if (!fl2.ll)
+ return (fl1.d);
+ /* twiddle sign bit and add */
+ fl2.l.upper ^= SIGNBIT;
+ if (!fl1.ll)
+ return (fl2.d);
+ return __adddf3 (a1, fl2.d);
+}
+
+/* multiply two doubles */
+double
+__muldf3 (double a1, double a2)
+{
+ register union double_long fl1, fl2;
+ register unsigned long long result=0ULL;
+ register int exp;
+ int sign;
+
+ fl1.d = a1;
+ fl2.d = a2;
+
+ if (!fl1.ll || !fl2.ll) {
+ fl1.d = 0;
+ goto test_done;
+ }
+
+ /* compute sign and exponent */
+ sign = SIGND(fl1) ^ SIGND(fl2);
+ exp = EXPD(fl1) - EXCESSD;
+ exp += EXPD(fl2);
+
+ fl1.ll = MANTD_LL(fl1);
+ fl2.ll = MANTD_LL(fl2);
+
+ /* the multiply is done as one 31x31 multiply and two 31x21 multiples */
+ result = (fl1.ll >> 21) * (fl2.ll >> 21);
+ result += ((fl1.ll & 0x1FFFFF) * (fl2.ll >> 21)) >> 21;
+ result += ((fl2.ll & 0x1FFFFF) * (fl1.ll >> 21)) >> 21;
+
+ result >>= 2;
+ if (result & ((long long)1<<61)) {
+ /* round */
+ result += 1<<8;
+ result >>= 9;
+ } else {
+ /* round */
+ result += 1<<7;
+ result >>= 8;
+ exp--;
+ }
+ if (result & (HIDDEND_LL<<1)) {
+ result >>= 1;
+ exp++;
+ }
+
+ result &= ~HIDDEND_LL;
+
+ /* pack up and go home */
+ fl1.ll = PACKD_LL(sign,exp,result);
+test_done:
+ return (fl1.d);
+}
+
+/* divide two doubles */
+double
+__divdf3 (double a1, double a2)
+{
+ register union double_long fl1, fl2;
+ register long long mask,result;
+ register int exp, sign;
+
+ fl1.d = a1;
+ fl2.d = a2;
+
+ /* subtract exponents */
+ exp = EXPD(fl1) - EXPD(fl2) + EXCESSD;
+
+ /* compute sign */
+ sign = SIGND(fl1) ^ SIGND(fl2);
+
+ /* numerator zero??? */
+ if (fl1.ll == 0) {
+ /* divide by zero??? */
+ if (fl2.ll == 0)
+ fl1.ll = ((unsigned long long)1<<63)-1; /* NaN */
+ else
+ fl1.ll = 0;
+ goto test_done;
+ }
+
+ /* return +Inf or -Inf */
+ if (fl2.ll == 0) {
+ fl1.ll = PACKD_LL(SIGND(fl1),2047,0);
+ goto test_done;
+ }
+
+
+ /* now get mantissas */
+ fl1.ll = MANTD_LL(fl1);
+ fl2.ll = MANTD_LL(fl2);
+
+ /* this assures we have 54 bits of precision in the end */
+ if (fl1.ll < fl2.ll) {
+ fl1.ll <<= 1;
+ exp--;
+ }
+
+ /* now we perform repeated subtraction of fl2.ll from fl1.ll */
+ mask = (long long)1<<53;
+ result = 0;
+ while (mask) {
+ if (fl1.ll >= fl2.ll)
+ {
+ result |= mask;
+ fl1.ll -= fl2.ll;
+ }
+ fl1.ll <<= 1;
+ mask >>= 1;
+ }
+
+ /* round */
+ result += 1;
+
+ /* normalize down */
+ exp++;
+ result >>= 1;
+
+ result &= ~HIDDEND_LL;
+
+ /* pack up and go home */
+ fl1.ll = PACKD_LL(sign, exp, result);
+
+test_done:
+ return (fl1.d);
+}
+
+int
+__gtdf2 (double a1, double a2)
+{
+ return __cmpdf2 ((float) a1, (float) a2) > 0;
+}
+
+int
+__gedf2 (double a1, double a2)
+{
+ return (__cmpdf2 ((float) a1, (float) a2) >= 0) - 1;
+}
+
+int
+__ltdf2 (double a1, double a2)
+{
+ return - (__cmpdf2 ((float) a1, (float) a2) < 0);
+}
+
+int
+__ledf2 (double a1, double a2)
+{
+ return __cmpdf2 ((float) a1, (float) a2) > 0;
+}
+
+int
+__eqdf2 (double a1, double a2)
+{
+ return *(long long *) &a1 == *(long long *) &a2;
+}
+
+int
+__nedf2 (double a1, double a2)
+{
+ return *(long long *) &a1 != *(long long *) &a2;
+}
+
+/* absolute value of double */
+double
+__absdf2(double a1)
+{
+ if (__cmpdf2(a1,0.0) < 0)
+ return __negdf2(a1);
+ else
+ return a1;
+}
+
+/* absolute value of float */
+float
+__abssf2(float a1)
+{
+ if (__cmpsf2(a1,0.0) < 0)
+ return __negsf2(a1);
+ else
+ return a1;
+}
FUNET's LINUX-ADM group, linux-adm@nic.funet.fi
TCL-scripts by Sam Shen (who was at: slshen@lbl.gov)