Debug
Menu tutorial
By
Gannondorf78
This is made for RPG Maker
2000. This tutorial made because an easy way to adjust the
various
parts
of the game in testing mode. This is not meant to be put in a game but you can
modify this in any
way you
want. If you want to put it in a game you need to put conditions in so that they
can only can
choose
valid choices. If you have any questions email me at
gannondorf78@yahoo.com.
The first thing you need to
do is make a item and call it debug item. Change the classification
to
switch
and then make the new switch and call it debug menu. Then make a common event
called debug
menu
make it parallel process and have it check if the debug menu switch is on. In
the common event
choose
show choice. In the slots write toggle switch, change variable, add item, page
2. Have the
cancel
case checked at choose 4.
In the toggle switch case
first make a message like choose a switch. Then have input number , at
this
point
you need to make two new variables I named mine debug variable and debug
variable 2, make it
4
digits and store it into debug variable. Then change switch with the variable as
the switch number and
set it
to toggle. In the change variable case make a message like choose variable
number. Then have
input
number make it 4 digits and store it into debug variable. Then make another
message saying what
to set
it to. Then have input number make it 4 digits and store it into debug variable
2. Then in change
variable have the variable number
in debug variable set to the value in debug variable 2. In the add
item
case
make a message like insert item number. Then have input number make it 4 digits
and store it into
debug
variable. Then make another message saying insert quantity. Then have input
number make it 4
digits
and store it into debug variable 2. Then add the item in the quantity you asked
for. For the add
hero
case make a message such as hero number. Then have input number make it 2 digits
and store it
into
debug variable. Then use change party to add the party member they choose. Then
after the end
case
turn the debug menu off.
It should look like
this.
<>Show Choice: Toggle
Switch/change variable/add item/add hero
:[Toggle Switch]
Case
<>Messg:choose a
switch
<>Input Number: 4Dg.[0003:debug
variable]
<>Change Switch:[V[0003]]-ON/OFF
Triger
<>
:[change variable]
Case
<>Messg:choose variable
number
<>Input Number: 4 Dg.[0003:debug
variable]
<>Messg:choose what to set it
to
<>Input Number: 4 Dg.[0004:debug
variable 2]
<>Variable Ch:[V[0003]] Set,
Var.[0004]val.
:[add
item] Case
<>Messg:insert item
number
<>Input Number: 4 Dg.[0003:debug
variable]
<>Messg:insert
quantity
<>Input Number: 4 Dg.[0004:debug
variable 2]
<>Add/Remove Item:V[0003]->
V[0004] Incr.
<>
:[add
hero] Case
<>Messg:hero
number
<>Input Number: 2 Dg.[0003:debug
variable]
<>Change Hero s
Party:V[0003]->Add
<>
:END
Case
<>Change Switch: [0026:debug
menu]-OFF Set
<>
Just give the debug item to
the party in the game. If you have any problems email me. Thank
you.