Olympia: The Age of Gods PBEM (Oct 4 2000)
collect
collect
item [number] [days]
* time: as given
* priority: 3
Catch, harvest, collect or produce the given item from the unit's current location, if possible. Collection proceeds until the desired quantity of the item has been obtained, or the given number of days has passed, whichever comes first.
If neither number or days is given, collect
will continue until
the location's supply of the item is fully depleted.
Collection ceases when no more of the resource is available in the
location. Thus, `
' may obtain less than 10
fish [87], if the current ocean province's supply of fish runs out.
collect
87 10
Examples:
collect 10 # Recruit as many peasants [10] as possible collect 68 2 # Harvest two yew trees collect 87 0 10 # Fish for 10 days collect 87 25 10 # Fish until 25 fish [87] have been caught, or # for 10 days, whichever comes first
Many collection commands have aliases so they can be more easily remembered. For example, the above orders could be written:
recruit yew 2 fish 0 10 fish 25 10
Most collection tasks require the unit to possess a particular skill, and to be in a likely location to obtain the desired item.
num item who where qty skill chance alias --- ---- --- ----- --- ----- ------ ----- 10 peasant noble city, province[1] 10 none 100%recruit
68 yew worker yew groves 5 1603 100%yew
77 wood worker forest 30 1602 100%wood
78 stone worker mountains 50 1402 100%quarry
78 stone worker rocky hills 10 1402 100%quarry
78 stone worker desert 10 1402 100%quarry
87 fish sailor ocean 50 1004 50%fish
51 wild horse noble plains [2] 1930 25%catch
Other rare items which may be collected are listed in Collect rare foliage [1604], a subskill of Forestry [1600], and Collect rare elements [1503], a subskill of Alchemy [1500].
Explanation of table columns:
num
item |
The resource to be collected. For example, Fish [87]. |
who | Some tasks may only be performed by a noble, while others must be done by men, such as workers or sailors. For instance, recruiting requires the attention of a noble. Additional men are of no benefit. Fishing, however, requires sailors. The noble himself does not participate. The more sailors available for fishing, the quicker the fish will be caught. |
where
qty |
Resources are replenished at the end of each month. Each ocean province will have 50 fish that may be caught. Mountains yield up to 50 stone per turn. |
skill | Skills are required for most collection tasks (except recruiting):
|
chance | The rate of collection is certain for most tasks. Cutting timber yields one wood [77] per day per worker, as long as the forest has a supply of wood. However, some tasks have an element of randomness. Horse-catching, for example, is a difficult, uncertain task. Each day there is only a 25% chance that a noble will catch a wild horse. The chance is for the unit as a whole, not for individual men engaged in the task. Thus, a unit of sailors will collect fish about half of the days they spend fishing. The other half, no fish will be caught. |
alias | Common collection tasks have an alias so they are easier to remember.
For example, the orders ` |
Note that if no arguments are supplied to the collect
order (or
one of its aliases), it may never terminate. For instance, suppose a
unit with one sailor fishes alone in an ocean province:
fish -or- collect 87
Since no arguments were given for the fish
order, fishing will
continue as long as the ocean has a supply of fish. The sailor will
produce, on average, a fish every two days, or 15 fish per month. Since
this is less than the monthly supply of fish in an ocean province, the
sailor will never exhaust the supply, and thus is likely to continue
fishing forever, until interrupted with a stop
order.
[1] forest, plains or mountain
[2] See "Catch wild horses [1930]"