Olympia: The Age of Gods PBEM (Oct 4 2000)
build
build
structure "Name" [max-days] [identifier]build
structure [max-days]build
ship "Name" hulls [max-days] [identifier]build
ship [max-days] * time: varies * priority: 3
Build the indicated structure or ship. All construction tasks require at least three workers to begin. The noble should acquire the required quantity of building material, unstack from beneath other nobles, and issue one of the following build commands:
build inn "name of inn" build shaft "name of mine" build temple "name of temple" build tower "name of tower" build castle "name of castle" build ship "name of ship" number of hulls
Note that you are *required* to provide a name when starting a building, and a name and a number of hulls when starting a ship. If you do not provide a name and/or a number of hulls, the build command will likely fail.
Any of these commands can be followed by the maximum number of days to spend building, or the maximum number of days and an identifier (see below).
For example, to start building a castle, one might issue:
build castle "Castle Blood"
or
build castle "Castle Blood" 14
indicating that the noble should build for 14 days, or
build castle "Castle Blood" 14 aj4
indicating that the noble should build for 14 days and the id "aj4" should be used.
If you wish to specify an identifier for the building, but not a maximum number of days to work, you should use zero for the maximum number of days, e.g.,
build castle "Castle Blood" 0 aj4
Do not simply leave out the maximum number of days:
build castle "Castle Blood" aj4
This will be misinterpreted by the game, with unpredictable results.
A new structure or ship will be created, and the builder will be placed inside. Construction proceeds until completed unless maximum days has been specified.
kind effort material skill where ---- ------ -------- ----- ----- inn 300 75 wood 1400 province or city mine shaft 500 none 1703 mountain or mine shaft temple 1,000 50 stone 1400 anywhere tower 2,000 100 stone 1400 anywhere castle 10,000 500 stone 1400 province or city city 50,000 2000 stone 1490 province 500 wood ship hull 100 10 wood 1002 port or ocean province
Effort is in worker-days.
Construction [1400] is required to erect buildings. Build Hull [1002], a subskill of Shipcraft [1000], is required to build ships. Mines may be built with Build Mine Shaft [1703].
To resume construction on a ship or building, enter the uncompleted structure and use one of the following commands:
build inn build shaft build temple build tower build castle build ship
Note that when resuming work you do not specify a name (or the number of hulls for a ship). Any of these commands can also be followed by a maximum number of days to work.
Do not include the name of the structure when resuming work (or the number of hulls). This will be misinterpreted by the game with unpredictable results.
The first tower a player builds requires no workers, no stone, and only takes a day to build.
If the player specifies an identifier for a structure, it must be drawn from the list of identifiers for new nobles listed at the top of the player's turn report:
The next five nobles formed will be: af8 8e8 ae8 a8e a88
Note that this identifier follows the maximum days (and possibly the number of hulls), so these must be specified as well. For example, to build a tower using one of your assigned identifiers and to work on it until completed, you would use the command:
build tower "My Tower" 0 ae8
Here, maximum days is specified as zero as a "placeholder" so that the game correctly understand that you intend "ae8" to be the identifier for the new tower.